Hex to the Max by Beebo Studios

[raw]
made by Beebo Studios for Ludum Dare 58 (JAM)

Promo Title.png Screenshot.png

Story

Wicked wizards handling hexagons. Gnarly! As an Apprentice, you are entrusted into the care of three adept Hexmages: Hexapod Hunter Podo, Hexer of Hexes Es and Hexcode Hacker Codea. Together you'll slam down funky forms and chain hexplosive combos to prove that you are a hexcellent addition to the Acadamy!

 

How to play

There are instructions in-game. You can't miss them!

 

Controls

The game is played with a mouse (or trackpad) and leftclicks.

If you don't have a mousewheel, you can use the Q and E keys to rotate eligible tiles (the game will tell you about this). You can even do this if you have a mouse, but dislike your mousewheel!

ESC opens a pause menu.

 

Credits

Paul - code

Rina - artist

Basti - game and level design

Stella - game and level design

Pascal - music

Patrick - sound effects

 

:tophat: Thank
:dolphin: * You* for reading this far! You are a very special person to us :kissing_heart:

Have a fish! 🐟

 

Ratings

Overall 68th 4.056⭐ 73🧑‍⚖️
Fun 76th 3.944⭐ 73🧑‍⚖️
Innovation 68th 3.93⭐ 73🧑‍⚖️
Theme 288th 3.831⭐ 73🧑‍⚖️
Graphics 152th 4.211⭐ 73🧑‍⚖️
Audio 89th 3.986⭐ 73🧑‍⚖️
Humor 394th 2.985⭐ 70🧑‍⚖️
Mood 253th 3.775⭐ 73🧑‍⚖️
Given 93🗳️ 142🗨️

Feedback

l6ria
07. Oct 2025 · 10:49 UTC
Graphics, music and music are all perfect. I really like this game. I'd play it forever
0x0961h
07. Oct 2025 · 10:49 UTC
Oh that's a very nice and solid puzzle game. I like how I went through "but... that's too easy" to "wait, what do you mean game over" in few levels. :laughing:

Amazing graphics and very fun game loop. Well done!
Bumble
07. Oct 2025 · 10:51 UTC
The art-style of this game together with the fun descriptions and overall mood are very nice! It gets interesting very early when you try to manage squeezing points out of specific hex structures and you just don't get the tiles you need :smile:
Very well made entry!
Chikendeath
07. Oct 2025 · 11:01 UTC
good job great game and funny to play, multiplier a little bit to broken but really good concept
Aquanim
07. Oct 2025 · 11:02 UTC
The aesthetics of the game are top-notch. The mechanics seemed pretty straightforward once I got the hang of it - stacking multipliers on a single tile and then collecting it seemed to be good enough for the eight main missions. Some more complicated mechanics might keep it engaging for longer. That being said, I did have fun :)
upint
07. Oct 2025 · 11:45 UTC
Very fun and satisfying, multiplying a tile to ungodly numbers and collecting it feels amazing. The music was my favorite thing
ZelenkaS
07. Oct 2025 · 17:13 UTC
The art gives me the motivation to dive right in, the music ties everything together, and the gameplay keeps me coming back for more. This seasoned team has its own name—and everything feels so professional. I can't wait to see more games from this studio!
Pandalk
07. Oct 2025 · 17:35 UTC
Very Strong Entry, great mood, great gameplay, great sound design, I like the art too!
Gameplay wise, it's very fun, but looks to be a bit random if you get good combinations, I think I would take inspiration from tetris by showing the next choice, to incentivize trying to combo with type changing tiles, which seems to be too much effort to try to make work at the moment!
outstar
07. Oct 2025 · 17:41 UTC
Really nice and well planned graphics and a cool gameplay loop that made me want to try "just one more round"! :) I loved how many different tiles and synergies you planned. RNG didn't love me much, as I often lost because of no "Collect" tiles in the last few draws. My only feedback is that the animations of putting things down could've been slightly faster and snappier to allow for faster gameplay loop!
kkh
07. Oct 2025 · 17:41 UTC
Graphics and music are amazing
thingus
07. Oct 2025 · 17:44 UTC
Liked this - it felt too easy at first, but once you clock that the game is really about multipliers and you can't win by picking up 20s, it really picks up
Lehmy
07. Oct 2025 · 17:51 UTC
Very nice and addicting game, like the music and the art. The combining got me hooked longer than planned :sweat_smile:.
One small bug is, that you can lay down a row muliplier, then cancle it with right click and place it somewhere else, but the grpahic of the modifier stays on the hex until you place something else on the tile.
Kryakikrya
07. Oct 2025 · 17:54 UTC
Nice game! I beat 8 levels and it was very funny. It has Balataro vibe, when ou are trying to make something like 20x4x4x4x4x4 combination and than recreating sime of this tiles. My personal record is a 20 480 tile ^0^
Kryakikrya
07. Oct 2025 · 18:01 UTC
I found a small bug (maybe it's not a bug, but just a strange moment). When i'm using "SWAP" (check x4 hell tile) it's not working, although there are some active hell tiles near it! I think that's because x4 tile activating his ability only when you are placing a new tile near it, but i think that will be great, if it will be checking nearest tiles after swap :D [photo_2025-10-07_20-58-51.jpg](///raw/39b/16/z/6eb71.jpg)
Doa
07. Oct 2025 · 20:04 UTC
Really fun and cozy game with a nice atmosphere! We cackled at the "what is my purpose" hard :d
Nomus
08. Oct 2025 · 00:00 UTC
That was a really cool experience ! Managed to finish the game and tried to get a good score, I got around 170 000, very fun to try and optimize the run !

I don't know if this is a bug but at one point i put a setup of keeping multipliers waiting for a swap and when I swapped my highest tile to the same type as the multipliers, they didnt activate, probably would put me in the millions with that setup !

Overall great entry ! Love the vibe, it stands out a lot with the variety of the monsters, the synthwave aesthetics and the way the board is set up is very pleasing. Tiles are easy to differentiate and the addition of the discard and reactivate makes it more numbers goes up that feed my brain. Only thing i would want though is probably faster reveal of tiles, especially if you want to spend 40 turns like me, and indications of rows to make it easier to see.

Very fun entry !
![image.png](///raw/630/32/z/6ecff.png)
Ciphereo
08. Oct 2025 · 07:26 UTC
An impressive scene!
Jellyjam
08. Oct 2025 · 10:36 UTC
Very cool game and it looks great! Intuitive and simple but still fun.
Diralf
08. Oct 2025 · 10:55 UTC
Nice and clear puzzle that gives room for planning and risk. Good game!
Lefinno
08. Oct 2025 · 11:08 UTC
the game is quite fun! especially at the start where all the different items and stuff comes in ^^
RobertTory
08. Oct 2025 · 11:41 UTC
it looks impressive
wolderado
08. Oct 2025 · 11:43 UTC
Really cool! I always like a number multiplication game :smile: I din't really understand the difference between hex (demonic) stuff and the bugs. I felt like they were the same. I wish interactions would be a little bit faster though
David Sheffield
08. Oct 2025 · 11:55 UTC
Great game! At first I thought it was too easy but as you get to the higher levels it really starts to become challenging. Stays true to the theme of "Collecting", nice graphics and audio. Good work!
Tooomiii_
08. Oct 2025 · 11:56 UTC
That was super fun ! I hope you plan to create more levels
kalikalikali
08. Oct 2025 · 12:00 UTC
The game looks and sounds cool! I really enjoyed my time with it. Grat job!
Budaniel
08. Oct 2025 · 12:15 UTC
I loved it! The music set the tone, and the graphics were really clean and well done. It took me a few to acclimate to the what the game wanted, but that's more me being slow on the uptake than anything reflective of the game itself. Excellent work!
SergS Workshop
08. Oct 2025 · 12:36 UTC
The game’s quality is impressive! The artwork is fantastic, and the background music is really pleasant. I’d love to see more VFX, SFX, and slightly faster animations. Definitely one of the best games I’ve played this jam!
Pierre-Marie
08. Oct 2025 · 12:44 UTC
I love the idea! I'd like to see it develop further :D
UsuMidori
08. Oct 2025 · 13:24 UTC
I really love this game! From the art style, the bgm, to the gameplay. Especially your presentation of the collectors, it's direct, very powerful and accurate... I wasn't interested in this type of game before, but your work made me unable to stop playing from the very beginning... (The unholy creatures in it remind me that Halloween is coming)
dullai
08. Oct 2025 · 19:09 UTC
immaculate vibes, music and graphics were awesome
DiscJokk
08. Oct 2025 · 19:10 UTC
The art style is what dreaws you in, the music and the gameplay makes you stay. Good stuff!
LDJam user 337336
08. Oct 2025 · 19:12 UTC
Great atmosphere, well-made! I loved the art :heart_eyes:. Mechanics are well design as well, interesting puzzle game.

I feel like the turns could be faster, wait between every play feels slow, I want to place tiles faster to play more :stuck_out_tongue_winking_eye:!
Jajo
08. Oct 2025 · 20:24 UTC
The music really stands out, loved that part, the art also works amazingly well, especially pulling together that synthwave-y background with the hellish and natural was so cool. The gameplay itself is also great, its a great challenge trying to avoide boxing yourself in (though I did find myself at the mercy of randomness a couple times which was less fun but kind of inevitable when drawing 3 hexes a turn)
Kalbshack
08. Oct 2025 · 20:33 UTC
Funny game, quite some time I cursed to the tiles given to me. Good work.
Andreas Roschal
08. Oct 2025 · 20:53 UTC
Really interesting puzzle game. Has more depth than one might imagine at first glance.
I really liked the incremental introduction of mechanics. Made the learning experience very natural.
While playing, I felt that maybe a game-speed toggle (e.g. x2, x4) would be really nice, since the place-down animation of tiles might feel a bit slow after you have seen it a few dozen times. :sweat_smile:
Great entry!
Xahon
08. Oct 2025 · 20:56 UTC
Wow, It's a damn cool game. I found out that I missed how to use "row" affecting tiles and always been placing them with default rotation and thought that double click is just a bug. I like games which you can break for fun and given that you have multiple multipliers in a row and a reactivate functionality, you just do an overpowered tile to collect and hit over the maximum bound of the score you need to complete the level. Thanks for the game, I guess you could go post-LD with it
lazury
08. Oct 2025 · 23:41 UTC
it was really interesting! la-la-la likeeeeeeee
Derek Glennon
09. Oct 2025 · 02:13 UTC
okay this is sweet. Game was fun and music and art was on point. Well done!
takhomasac
09. Oct 2025 · 02:17 UTC
really enjoyed this game! such a cool art style, and i love a good hex game! great work!
KafuuChino
09. Oct 2025 · 04:20 UTC
Extremely innovative mechanics, and mind-blowing BGM! Also love the graphics design and style, can't believe it's a jam game.
Bobap
09. Oct 2025 · 09:33 UTC
Really well done. It was already interesting with the initial tutorial setup, but then more and more tiles kept being introduced and it really became intricate. For what it's worth, I think the level goals are a little too easy to hit. The last one being like 800 or something I ended up finishing with like a 9k collection drop. Three tiles to choose from may have been a little limiting once all of the specialty tiles were introduced. There were times I had to choose between like a 5, Swap, Collect and basically just had to drop a dead tile to reroll. Overall incredible work, I had a blast playing.
Yatsu
09. Oct 2025 · 13:30 UTC
This is a really enjoyable and fun game. for me, this is the top 5 current LD
ansjofaye
09. Oct 2025 · 14:36 UTC
thoroughly addicted, played all the levels and loved the infite mode. awesome retro style, really fleshed out. exactly the kind of game i love in every way
Blazerker
09. Oct 2025 · 14:38 UTC
Cool game! I love the art style and the gameplay mechanics. Kinda wished I could drag and drop the tiles :)
Melomaner
09. Oct 2025 · 14:46 UTC
That was a fun experience, but the balance definitely needs some work. Right now, the strategy of multiplying a single tile to the maximum works perfectly — everything else can just be placed around the edges.
Flying Dog Fish
09. Oct 2025 · 14:50 UTC
A pretty and pretty fun puzzle game. The best strategy seems to be to multiply a field until it's higher than required score and wait to go get a collect tile.
Ruolin Zhao
09. Oct 2025 · 14:54 UTC
very interesting idea, and good accessibility, the graphics and audio are so cool, a little thing is after level 4 or 5 it becomes a bit too easy to reach the score. Overall really good work, well done!
Fin1717
09. Oct 2025 · 15:50 UTC
At first, I felt confused as I didn't grasp the mechanics (failing to realise pressing Q and E switched directions , maybe needs more introduction), but the novel gameplay and immersive music and art kept me exploring. Once I got the hang of it, it felt effortlessly enjoyable – this shift proved utterly captivating.A really good game, I enjoy it!
T4RAN
09. Oct 2025 · 18:03 UTC
I really liked your characters—they’re super fun! I’d also like the Collector to appear more often in the later levels, maybe even at fixed intervals after a certain number, but everything else is great.
robin_schmitz
09. Oct 2025 · 19:19 UTC
Wow, what a great game! Such a cool mechanic, love the coherent style, the music fits the aesthetics really well and I just really like trying to stack those multipliers more and more, risking to add another multiplier instead of collecting the points, just for the fun of getting much more points than required to complete the level :D. My highest score was 42120 when I required something like 360 Points :sweat_smile:. Very impressive design, I enjoyed, that in each level not one, but two tile types got added, which gave each new level a very interesting added twist and challenge. I also liked to place all the different creature types together, so that I could create my own menagery. Great art and great music. Overall just a fantastic entry, well done! :)
naru
09. Oct 2025 · 20:13 UTC
Quite polished, great job!
Huaqing
10. Oct 2025 · 06:16 UTC
The completion level of this game is really high.
6Knowledge
10. Oct 2025 · 09:03 UTC
Not really my cup of tea as I can't plan my moves as much as these types of games need, but regardless this was a surprisingly simple compared to some games that I've tried in the past as jam games. Some levels felt extremely easy because of the multipliers that kept appearing one after another, while some dragged on quite hard with only the most basic ones. Overall a good jam game, could be expanded into something bigger if wanted.
Avi
10. Oct 2025 · 09:41 UTC
Hey! That was fun -- very satisfying to collect, especially after the x2 points :)
dumchevdev
10. Oct 2025 · 12:12 UTC
Very cool idea and gameplay, well done!
LDJam user 417758
10. Oct 2025 · 14:30 UTC
The graphic style is good!
Sceef
10. Oct 2025 · 18:02 UTC
Nice job, cute visual
franklyn01
11. Oct 2025 · 02:04 UTC
Interesting game with nice twists, it got really challenging towards the end! Love the sound and visuals! Also it seems very polished! Great job!
Planetary
11. Oct 2025 · 20:12 UTC
Good graphics, nice idea blended with the theme, strategical and polished. Great job for all of you!
Zathnic
12. Oct 2025 · 18:58 UTC
Interesting mechanic and a cool vibe! Lots of different tile types you managed to implement. I like how the board reset when it was filled up so you could continue the level with the turns left
FURYPN
13. Oct 2025 · 13:59 UTC
Super cool experience! 😄 I had a really good time playing this one.
rynti
13. Oct 2025 · 21:06 UTC
Great game, feels very polished and it fun to play :) love the graphics, kind of reminded me of hotline miami probably due to the colors :D

Ended up using the same strategy each time however (making 3 "circles" of hexes for each color, waiting for x4 or x2s, and then collecting at the end)
Threeli
15. Oct 2025 · 05:04 UTC
Brilliant work here! I think you've got a hit in the making. If you decided to continue working on it I might suggest a hold spot, separate from the tile choices you offer each turn (à la something like Tetris) so you if you know you'll want a collector soon you can hang on to one. I recognize this might require massive rebalancing though. Maybe a lock/freeze option instead then, since you'd only get offered two new tiles in that case. Either way I loved the aesthetics and the amount of strategy you can get going here is brilliant. It works so much better than if it were pure chance. Great job everyone on the team. I hope you'll keep working on it, I'd snap it up in a second!
MARP
Oct 22nd · 02:39 UTC
Very good game. I liked it. I do not know how can you improve it, perhaps better graphics?. Good job
strong99
Oct 24th · 15:17 UTC
Felt as a well-rounded game, with clear instructions to get into it. Well done.