Hex to the Max by Beebo Studios

Story
Wicked wizards handling hexagons. Gnarly! As an Apprentice, you are entrusted into the care of three adept Hexmages: Hexapod Hunter Podo, Hexer of Hexes Es and Hexcode Hacker Codea. Together you'll slam down funky forms and chain hexplosive combos to prove that you are a hexcellent addition to the Acadamy!
How to play
There are instructions in-game. You can't miss them!
Controls
The game is played with a mouse (or trackpad) and leftclicks.
If you don't have a mousewheel, you can use the Q and E keys to rotate eligible tiles (the game will tell you about this). You can even do this if you have a mouse, but dislike your mousewheel!
ESC opens a pause menu.
Credits
Paul - code
Rina - artist
Basti - game and level design
Stella - game and level design
Pascal - music
Patrick - sound effects
:tophat: Thank
:dolphin: * You* for reading this far! You are a very special person to us :kissing_heart:
Have a fish! 🐟
Ratings
| Overall | 68th | 4.056⭐ | 73🧑⚖️ |
| Fun | 76th | 3.944⭐ | 73🧑⚖️ |
| Innovation | 68th | 3.93⭐ | 73🧑⚖️ |
| Theme | 288th | 3.831⭐ | 73🧑⚖️ |
| Graphics | 152th | 4.211⭐ | 73🧑⚖️ |
| Audio | 89th | 3.986⭐ | 73🧑⚖️ |
| Humor | 394th | 2.985⭐ | 70🧑⚖️ |
| Mood | 253th | 3.775⭐ | 73🧑⚖️ |
| Given | 93🗳️ | 142🗨️ |
Amazing graphics and very fun game loop. Well done!
Very well made entry!
Gameplay wise, it's very fun, but looks to be a bit random if you get good combinations, I think I would take inspiration from tetris by showing the next choice, to incentivize trying to combo with type changing tiles, which seems to be too much effort to try to make work at the moment!
One small bug is, that you can lay down a row muliplier, then cancle it with right click and place it somewhere else, but the grpahic of the modifier stays on the hex until you place something else on the tile.
I don't know if this is a bug but at one point i put a setup of keeping multipliers waiting for a swap and when I swapped my highest tile to the same type as the multipliers, they didnt activate, probably would put me in the millions with that setup !
Overall great entry ! Love the vibe, it stands out a lot with the variety of the monsters, the synthwave aesthetics and the way the board is set up is very pleasing. Tiles are easy to differentiate and the addition of the discard and reactivate makes it more numbers goes up that feed my brain. Only thing i would want though is probably faster reveal of tiles, especially if you want to spend 40 turns like me, and indications of rows to make it easier to see.
Very fun entry !

I feel like the turns could be faster, wait between every play feels slow, I want to place tiles faster to play more :stuck_out_tongue_winking_eye:!
I really liked the incremental introduction of mechanics. Made the learning experience very natural.
While playing, I felt that maybe a game-speed toggle (e.g. x2, x4) would be really nice, since the place-down animation of tiles might feel a bit slow after you have seen it a few dozen times. :sweat_smile:
Great entry!
Ended up using the same strategy each time however (making 3 "circles" of hexes for each color, waiting for x4 or x2s, and then collecting at the end)