The Gem Hoarder by SinusQuell

[raw]
made by SinusQuell for Ludum Dare 58 (COMPO)

itch io cover.jpg You are a poor gem collector and the rent is due! Get through the day by using your collected gem hoard to craft items and sell them!

How long can you make it?

Mouse only (Drag&Drop and LMB)

If you have problems on the HTML5 Web version, there is a Standalone Build for Download here, too :)

Ratings

Overall 183th 2.909⭐ 24🧑‍⚖️
Fun 183th 2.738⭐ 23🧑‍⚖️
Innovation 203th 2.405⭐ 23🧑‍⚖️
Theme 202th 2.643⭐ 23🧑‍⚖️
Graphics 179th 2.786⭐ 23🧑‍⚖️
Audio 72th 3.452⭐ 23🧑‍⚖️
Humor 167th 1.975⭐ 22🧑‍⚖️
Mood 178th 2.675⭐ 22🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

rhewid
Oct 06th · 09:01 UTC
Neat idea, needs some sort of timers to know how long you have before game over. The music is very chill. Graphics were nice. Maybe add some sort of money + money sink, which would give the game a twist. Like purchasing more items to craft on.
tweekus
Oct 06th · 14:46 UTC
I have a black screen with chill music for some reasons (Chrome on Mac) :(
VikFX
Oct 06th · 14:55 UTC
Simple but effective game. The theme isn’t fully respected, but it still works. A timer is missing to show how much time is left in the day. If you don’t finish the day, the command remains available the next day, which feels a bit odd.
jojocanard
Oct 06th · 15:04 UTC
Black screen with music for me too. Firefox on windows.
Antti Haavikko
Oct 06th · 15:28 UTC
Neat! Made it a week before losing. Seems like an exploit to let the player prepare between days. Kinda tedious to just stockpile huge amount of everything in preparation for the day and there at least should be some downside to doing so. The whole allowing preparation kinda messed up the whole point of the game for me really. 🤷‍♀️

The audio side was nice. Neat relaxing music fit the mood well. Some of the sounds got rather repetitive and harsh, some more variety would have helped. Visually it looked pretty good too. Sometimes (especially on the amulet), distinguishing between red and orange was a bit tough. And the whole game is probably a nightmare for any color blind or even red/green challenged players. 😱

Grabbing stuff seemed sometimes not to stick. I think you used the sprite shape for the detection but it felt a bit too strict and sometimes even a bit off. I'd even go as far as just grabbing the closest item next to the cursor when you click to be extra forgiving. I don't think the game should be about clicking accuracy but the franticly clicking around to try fill up the orders.

Now seeing the other comments, I'm on Mac Chrome too and it worked flawlessly!

Anyways, good job! 👍
🎤 SinusQuell
Oct 06th · 16:09 UTC
@antti-haavikko thank you for the detailed feedback! you are absolutely right :D
@jojocanard @tweekus I don't know what's wrong and I'm not allowed to change it anymore anyway, so... sad :(
@rhewid thank you!
Antti Haavikko
Oct 06th · 16:20 UTC
I'm pretty sure you're allowed to do ports past the actual time period so adding standalone builds in addition of the web build might be a good idea if more people are facing that issue.
🎤 SinusQuell
Oct 06th · 16:31 UTC
I added a standalone build for anyone with issues in the web version.
grid96
Oct 06th · 16:47 UTC
I really like the music, very chill and not getting annoying even after a while! :)
PilotTK
Oct 06th · 19:45 UTC
Solid game! I found that a great strategy was to before hitting start day make 1 of every color per object. It let me speed through for quite a while. I would have loved a total order counter however. Great job!
Stef_Studio_7
Oct 06th · 19:47 UTC
great music, nice art and sfx! those customers get angry quick! lol nice job!
IndigoWolf
Oct 06th · 21:47 UTC
Simple but generally a good entry. Really liked the background music.
optimatica
Oct 07th · 09:21 UTC
Could add a bit more challenge. As of now it is quite relaxing and music is great!
Tim Eriksen
Oct 07th · 14:12 UTC
Nice music. It fits well with the intensity level of the game. Good job :)
LDJam user 280624
Oct 07th · 20:54 UTC
Such a relaxing game. Didn't think it would be so pleasant just fulfilling orders.
Avhatar
Oct 08th · 17:41 UTC
Simple, straightforward, no frills — but it gets the job done.
Eugenik
Oct 09th · 05:12 UTC
This was pretty cool haha :D.
Patatje
Oct 10th · 17:50 UTC
Lovely game. i had a overabundance of pink bracelets because i didn't see the start day button xD
maybe some feedback is that the necklace color was a little difficult to see sometimes. Also a really great difficulty curve. made it to day 4.
cogcomp
Oct 10th · 18:43 UTC
Accidentally did the same thing as @patatje :laughing: I would've liked some feedback on how much of the day is left some kind of highlighting when dragging objects so that I can easily see if dropping the object will start the crafting and so on..
Yvanor
Oct 15th · 07:55 UTC
Nice game !

I love this kind of games where you can get "in the zone" once you get hang of it.
I would indeed have loved some feedback on the time elapsing, as I lost several times without noticing that a cart was here for long (oupsies !)

I think that a good quick win would be that when you grab something it would scale it up, darken it or anything to make it more pleasing to pick up items as it's the main part of the game.

Good job !
D3kryption
Oct 15th · 20:01 UTC
Nice job! :D Its a pretty easy game but its enjoyable! :D
LDJam user 243193
Oct 16th · 10:57 UTC
Nice simple to learn yet hard to master game! Too bad there's no visible timer on consumers' box. But if you work fast enough, it shouldn't be too hard to fulfill their requests.
If this to be updated, there should be higher reward and longer time for consumer with more requests.