The Gem Hoarder by SinusQuell
You are a poor gem collector and the rent is due! Get through the day by using your collected gem hoard to craft items and sell them!
How long can you make it?
Mouse only (Drag&Drop and LMB)
If you have problems on the HTML5 Web version, there is a Standalone Build for Download here, too :)
| Link | https://sinusquell.itch.io/the-gem-hoarder |
| Link | https://limewire.com/d/JUySO#kMSTFcOriL |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-gem-hoarder |
Ratings
| Overall | 183th | 2.909⭐ | 24🧑⚖️ |
| Fun | 183th | 2.738⭐ | 23🧑⚖️ |
| Innovation | 203th | 2.405⭐ | 23🧑⚖️ |
| Theme | 202th | 2.643⭐ | 23🧑⚖️ |
| Graphics | 179th | 2.786⭐ | 23🧑⚖️ |
| Audio | 72th | 3.452⭐ | 23🧑⚖️ |
| Humor | 167th | 1.975⭐ | 22🧑⚖️ |
| Mood | 178th | 2.675⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
The audio side was nice. Neat relaxing music fit the mood well. Some of the sounds got rather repetitive and harsh, some more variety would have helped. Visually it looked pretty good too. Sometimes (especially on the amulet), distinguishing between red and orange was a bit tough. And the whole game is probably a nightmare for any color blind or even red/green challenged players. 😱
Grabbing stuff seemed sometimes not to stick. I think you used the sprite shape for the detection but it felt a bit too strict and sometimes even a bit off. I'd even go as far as just grabbing the closest item next to the cursor when you click to be extra forgiving. I don't think the game should be about clicking accuracy but the franticly clicking around to try fill up the orders.
Now seeing the other comments, I'm on Mac Chrome too and it worked flawlessly!
Anyways, good job! 👍
@jojocanard @tweekus I don't know what's wrong and I'm not allowed to change it anymore anyway, so... sad :(
@rhewid thank you!
maybe some feedback is that the necklace color was a little difficult to see sometimes. Also a really great difficulty curve. made it to day 4.
I love this kind of games where you can get "in the zone" once you get hang of it.
I would indeed have loved some feedback on the time elapsing, as I lost several times without noticing that a cart was here for long (oupsies !)
I think that a good quick win would be that when you grab something it would scale it up, darken it or anything to make it more pleasing to pick up items as it's the main part of the game.
Good job !
If this to be updated, there should be higher reward and longer time for consumer with more requests.