King's Vision by Kapricorn Media

[raw]
made by Kapricorn Media for Ludum Dare 58 (JAM)

Driven by a prophetic dream of ruling an alien world, King Lamorak drives his pupils into the sands of a strange planet. Armed with nothing but the King's sketch journal, it is your task to study and document the creatures in this pale land.

Controls

  • WASD or Arrow Keys to move.
  • E to interact.
  • Q or ESC to open the journal.

Created by Kapricorn Media

Luciano Obregón (Art)

José M Rico (Programming) Twitter

Massimo Pericolo (Audio) Music Stuff

www.kapricornmedia.com3.jpg5.jpg4.jpg

Ratings

Overall 200th 3.764⭐ 38🧑‍⚖️
Fun 422th 3.292⭐ 38🧑‍⚖️
Innovation 333th 3.333⭐ 38🧑‍⚖️
Theme 417th 3.639⭐ 38🧑‍⚖️
Graphics 47th 4.514⭐ 38🧑‍⚖️
Audio 117th 3.889⭐ 38🧑‍⚖️
Humor 398th 2.972⭐ 38🧑‍⚖️
Mood 161th 3.944⭐ 38🧑‍⚖️
Given 41🗳️ 54🗨️

Feedback

Antarktis
Oct 07th · 12:45 UTC
CAN'T OPEN
LDJam user 148539
Oct 07th · 15:21 UTC
Was unable to launch
Faust_Mi
Oct 09th · 22:25 UTC
I really liked the preview! The artist is great! It's a shame I couldn't launch the game. =*(
🎤 Kapricorn Media
Oct 10th · 15:56 UTC
🎤 Kapricorn Media
Oct 10th · 15:58 UTC
We're so sorry to the 3 reviewers who downloaded a buggy executable! The issue should be fixed now (: @antarktis @gat @faust-mi
dualithe
Oct 10th · 18:34 UTC
The game is very pretty and polished, unfortunately I couldn't get to the third object. Full marks for getting a mechanic to fit the theme, even though it's a narrative device and not directly part of the gameplay.
TungGD
Oct 10th · 18:44 UTC
The art and music are great, but I just don't understand how the game works and don't know how to get past the first 2 entries of the journal.
🎤 Kapricorn Media
Oct 10th · 18:51 UTC
@tunggd Yeah, I can understand how it's a bit convoluted! The journal entries give you clues as to how to advance or what to do next. Try feeding the crabs a lot of jellys
LDJam user 281994
Oct 10th · 18:51 UTC
Beautiful game — the graphics are top-notch!
Unfortunately, I couldn’t get into the red zone or the area on the right :(
But overall, it looked pretty good!
TopTeddy
Oct 10th · 18:52 UTC
Couldn`t get the king to do anything.
🎤 Kapricorn Media
Oct 10th · 18:53 UTC
@dualithe Try grabbing the green jellies with 'E' and feeding them to the crabs! Or choose your favorite grab and give him all the jellies hehe something probably happens.
🎤 Kapricorn Media
Oct 10th · 18:55 UTC
@alexandra-suprunovskaya Thank you! The crabs help you get into the other areas once they morph into something else. Try feeding them the jellies
🎤 Kapricorn Media
Oct 10th · 18:55 UTC
@topteddy The king doesn't really do a lot up until the end hehe
LDJam user 281994
Oct 10th · 19:05 UTC
@kapricorn-media I fed the crabs about 10 different jellies, but they didn’t transform. If you stop feeding them, they turn back into small ones (
🎤 Kapricorn Media
Oct 10th · 19:10 UTC
@alexandra-suprunovskaya You gotta feed i think it's 4-5 to one single crab and then he'll transform. It can get a bit tough since they turn back you are right!
someone
Oct 10th · 19:14 UTC
Haha, I loved that ending.
It took me a while to unlock some of the visions, but I got there eventually.
The puzzles where well thought out and I love the art style.
Great job.
🎤 Kapricorn Media
Oct 10th · 19:18 UTC
@someone glad you liked it and reached the end haha!
atsh
Oct 10th · 19:32 UTC
Really unique graphics and moody atmosphere!

I needed the hint from the comments to figure out how to start, and I was able to progress until the red crab, wook him up, and than I got stuck

I think there were some elements that made the game less accessible than it should. The hint about overfeeding seem obvious in hindsight, but maybe for the first puzzle you want to teach the basic gameplay - that you need to attract the crabs to all sort of places. Again, the sound was there, but me and others didn't seem to get it.

It was also annoying to feed the single crab, as many tried to eat at the same time. I would consider removing the number of crabs, and/or reducing the number of gelatin needed to become large.

Also I would make the hitbox of the crabs that same as the player, so they can move through the same spaces - many times crabs got stuck for me. I would also make them the same speed as the player so that leading them to places is more fluent (and make the lighting crab chase you less - thankfully dying is not a big deal, but I would make it even more forgving)

Giving a lot of feedback just because the game is really unique, and deserve more plays!
🎤 Kapricorn Media
Oct 10th · 19:38 UTC
@atsh Woah, thanks for taking the time to give us feedback of such high quality! Tons of value here so we can tweak things a bit more.
🎤 Kapricorn Media
Oct 10th · 21:13 UTC
We made small tweaks to the Journal text so people can get a bit farther into the game without having to come and read the comments.
Gastoon
Oct 11th · 06:43 UTC
Great job ! I was first impressed by the quality of the introduction.
I like this concept that you have to discover everything about the place where you are. Glad I found everything by myself (the description of the found items helps a lot).
Feed the crabs isn't so hard when you isolate one of them, but when they can't be fed the amount of jellies quickly increases so run the crabs becomes harder.
I was also shocked that the game quits brutally after the last cinematic !
jscommander
Oct 11th · 11:17 UTC
Beautiful visuals and unique art style really stand out - the atmosphere is top-notch.
🎤 Kapricorn Media
Oct 12th · 00:08 UTC
@gastoon @jscommander Thank you much! 😭
D3kryption
Oct 12th · 00:42 UTC
I'm glad you patched it not working. The game was actually pretty epic. I love the artwork. Great job! :D
🎤 Kapricorn Media
Oct 12th · 00:46 UTC
@d3kryption Thanks for coming back to check! I'm glad you enjoyed it and found it EPIC (:
Rionisse
Oct 12th · 20:44 UTC
Your art style gives off massive Moebius vibes — loved it!
Are there multiple endings? Something ate my king, but there was still a big chunk of the journal undiscovered, so I guess it was a bad ending.
🎤 Kapricorn Media
Oct 12th · 22:12 UTC
@rionisse Just one other ending that you found! We're glad you loved it!
Felix Kern
Oct 13th · 09:07 UTC
Wow, loved the graphics and art style. Really well done, also the little animations, when the rocks are getting destroyed :)
I got to the part, where I had the electrified rock, but then I was stuck. I was standing under the clouds with it, but nothing happened and so I couldn't wake the red crabs :(
But till then it was really fun to figure out how to progress and the book entries where helpful too :)
Great job overall!
Xeridian
Oct 14th · 00:27 UTC
Loved the artwork!! Such beautiful colors and execution!
Xeridian
Oct 14th · 00:28 UTC
Any chance you alls will be making a browser based version of this?
Keys Presser
Oct 14th · 10:52 UTC
The atmosphere and art of your game are sooooo cool! And it's great that you've managed to realize the potential for an interesting ecosystem. I hope you release a version with more content!
basmet
Oct 14th · 16:54 UTC
I really enjoyed this one! Unfortunately, I was not able to get the last discovery. I tried bringing all the red crabs close to the pools, so that the pool crab wakes up next to the king and eats the king, but I was not able to make it work as I only had 2 red crabs. The art was amazing!
Shaggy
Oct 15th · 17:38 UTC
Amazing graphics!
A4po
Oct 15th · 17:44 UTC
Really high quality graphics and music! I liked the character designs, atmossphere and the concept of these creatures. Maybe I'm dumb but the gameplay loop felt didn't feel intuitive and it could have used some fun challenges. NPC interacting SFX gave some humour points to you - EPIC! Overall good and impressive game!
Amande_dooce
Oct 16th · 11:56 UTC
I LOVE the Moebius'esque inspiration and artstyle it's beautiful. The mood of the game is perfectly balanced between the sound design and the very effective graphic art. Sadly I didn't manage to finish the game in it's entirety, I got stuck on the last encyclopedia page, but I thought that the "enemy" interactions and concepts were pretty intuitive to follow with the guide pages. I also laughed a lotthe first time my king died eaten by the gigantic water-worm. I loved it and would have played several more hours on this game had it had a bigger map and different biomes to explore. :D Thank you for the great game experience !
anima_animus049
Oct 17th · 07:47 UTC
Really beautiful game! I love the atmosphere, the quality of music is also very high
🎤 Kapricorn Media
Oct 17th · 15:28 UTC
@felix-kern Thanks for playing! Glad you like the animations also, they're the pride and joy of our visuals guy - and you were so close to finishing it!

@xeridian Thanks! No plans for a web version, but we're in the talks of making this a full game maybe haha

@keys-presser We would absolutely love to continue working on this. There's just something about bestiaries that moves me haha, maybe it's playing FF12 early in my life.

@basmet I'm glad you enjoyed it! You actually got close to a secret ending hehe

@shaggy Thank you (:

@amande-dooce Glad to hear it's intuitive in some parts! One of our biggest challenges (and I think in general too) is to make the game not a complete esoteric mystery and have it be something that can be fun. Oh and that was the secret ending! haha glad you got it. I appreciate your comment, it really makes us want to continue developing the game.

@anima-animus049 thanks so much! (I'm the music guy)
YibiRabbit007
Oct 18th · 02:38 UTC
Um, I guess most players get stuck here: you didn't make it clear what to do after breaking the stone, especially which item needs to be placed with the king (actually, I had to run all over the map to realize it could only be placed with the king).

![屏幕截图 2025-10-18 102838.jpg](///raw/afd/36/z/6f74f.jpg)

You’d better add an explanation that Red Amber (it seems that is the name) is given to the king, and only then can the final ending be achieved.
🎤 Kapricorn Media
Oct 19th · 15:25 UTC
@yibirabbit007 Thanks for the feedback! Agreed, there's a lot we need to clarify after breaking the stone. We'll be tweaking some of these things once ratings are over. Giving the amber to the king is actually an unintentional easter egg - you're just supposed to "re-hydrate" it in any of the pools above. We should def clarify that in the description.
Ginger_Kyoko
Oct 23rd · 23:10 UTC
Hi! The graphics are really cool, they reminded me of an artist called Moebius! Very cool! I also want to say how much I loved the soundtrack. Unfortunately, I couldn't finish it properly because it kept crashing on PortProton on Linux, but it still deserves high marks!
The only thing is, at the very beginning, I was only able to figure it out thanks to the comments, haha.
Good luck with your future development!

By the way, if you like games with a slightly strange and surreal atmosphere, you can also check out our game 🥴