Knock-N-Treat by Steven Garberg

https://stevengarberg.itch.io/knock-n-treat
Go door to door on Halloween night in Knock-N-Treat, a cozy-chaotic candy-collecting adventure!
Run through the neighborhood, knock on doors, and play quick minigames to earn your haul — from timing your knocks just right to catching falling candy in your bucket before it hits the ground. But watch out: each house goes dark for a while after you’ve taken your treats, so plan your route wisely if you want to max out your score before the night ends!
Will you be the sweetest trick-or-treater on the block… or go home with an empty bucket?

Instructions
- Move: Arrow Keys or A/D to walk
- Run: Hold Shift to sprint
- Knock: Press Space when at a lit door
- Catch Candy: Move the bucket left/right to grab falling sweets
- Avoid Running Away Too Soon! You only get candy once per house before it cools down.
Your goal? Collect as much candy as you can before time runs out!

Screenshots

Changelog
v1.1
- Fixed results screen not always appearing
- Fixed candy intermittently getting stuck on edge of screen
- Added 1 additional candy
- Increased max candy count for candy catch minigame from 10 to 20
- Increased bucket move speed by 20%
- Decreased time between candy spawns by 25%
| Source Code | https://github.com/SFW-FreeDevelopment/LudumDare58 |
| WebGL | https://stevengarberg.itch.io/knock-n-treat |
| Original URL | https://ldjam.com/events/ludum-dare/58/knock-n-treat |
Ratings
| Overall | 373th | 3.537⭐ | 29🧑⚖️ |
| Fun | 281th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 346th | 3.32⭐ | 27🧑⚖️ |
| Theme | 183th | 4.019⭐ | 28🧑⚖️ |
| Graphics | 393th | 3.654⭐ | 28🧑⚖️ |
| Audio | 322th | 3.36⭐ | 27🧑⚖️ |
| Humor | 289th | 3.25⭐ | 28🧑⚖️ |
| Mood | 239th | 3.788⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 29🗨️ |
I liked the game
Catching candy was mega satisfying with the sound effects you made! I really like that you made each candy's sound different! It would really add to the game even more if certain candies were worth more points to incentivize strategy in what you choose to catch! That being said, I do think the catch effects were a bit loud compared to the music; however, I was also playing on lesser quality speakers, so take that with as much salt as you'd like LOL
Another thing I noticed is that for saying trick or treat, I actually had to use the arrow keys specifically. If you get the chance, it would be cool to also have WASD work there, too!
Overall super cute and very chill! Well done and GG! Happy Spooktober! :tada::jack_o_lantern::candy:
Cute game with a nice atmosphere!
Not sure what’s the point of running away though? Shouldn’t I just know on every door? And why is there an option to sprint? Why would I not sprint? Also I got some issue where some candies got stuck on the top right corner of the screen.