Reverse MMO by neroyow

[raw]
made by neroyow for LD33 (JAM)
A reverse MMORPG game
--- Controlling the slim to fight the human.
--- Killing humans to level up.
--- Increase our stats wisely.
--- Teamwork is important.
--- Reach level 30 to become the slime king.

Developed by Nero Yow(Twitter: @NeroYow)

Ratings

Coolness 56% 3
Overall(Jam) 2.90 804
Audio(Jam) 2.54 600
Fun(Jam) 2.79 726
Graphics(Jam) 2.59 872
Humor(Jam) 3.04 386
Innovation(Jam) 3.07 468
Mood(Jam) 2.75 792
Theme(Jam) 3.78 259

Feedback

A_K_
25. Aug 2015 · 02:16 UTC
Really interesting idea thou. Being a creep instead of hero. Good job.
DrPrettyPatty
25. Aug 2015 · 02:23 UTC
Interesting concept, I like the music. The leveling up "+" should maybe be moved, since you go from clicking furiously on a human and then suddenly you're clicking on a "+" you might not want to hit.

C
ThePugProgrammer
25. Aug 2015 · 02:24 UTC
This is a very interesting concept.
spatanz
25. Aug 2015 · 03:00 UTC
Good idea, teamwork with allies to make player stronger...
Xinelu
25. Aug 2015 · 04:13 UTC
You rock the concept bro, Aewsome job!!!
vividhelix
25. Aug 2015 · 04:18 UTC
leveled up a few times but it feels like the leveling should be more aggressive (faster/more points)
JakeL168
25. Aug 2015 · 16:31 UTC
Lol cool. Maybe can expand it into "The Life of Omm", about how he turn stronger, became the final boss, and defend his people.
Oran Bar
26. Aug 2015 · 12:11 UTC
Solid and interesting idea. Too simple of an execution.
Maybe some core mechanics should be added, like more actions the slime can do and fighting style of the human.
Jupiter_Hadley
26. Aug 2015 · 18:21 UTC
Love the slime graphics! I included it in part 8 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/tto3rRaLBXQ
rudra
28. Aug 2015 · 05:30 UTC
Good idea, loved the animations, good job !
Biruts
30. Aug 2015 · 13:31 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
UekiShurei
10. Sep 2015 · 14:23 UTC
I would like to see more innovations in terms of game mechanics. But good game! An easy way out when making a game around the theme is to make the player a boss-level monster, so good job ditching that.