Private Inequity by Pirey
:classicalbuilding: :chartwithdownwardstrend: :bank: :chartwithupwards_trend: :ok:

A game about becoming rich while contributing nothing to society.
Step into the shoes of a Private Equity fund executive. Find ways to cheat the system by abusing corporate loans and bankrupcy.
| Link | https://lucamartinelli.itch.io/private-inequity |
| Link | https://github.com/pirey0/LD58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/private-inequity |
Ratings
| Overall | 64th | 3.63⭐ | 25🧑⚖️ |
| Fun | 37th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 7th | 4.341⭐ | 24🧑⚖️ |
| Theme | 33th | 4.023⭐ | 24🧑⚖️ |
| Graphics | 160th | 2.977⭐ | 24🧑⚖️ |
| Audio | 112th | 3.105⭐ | 21🧑⚖️ |
| Humor | 37th | 3.545⭐ | 24🧑⚖️ |
| Mood | 103th | 3.318⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 0🗨️ |
It reminds me of a similar game of the same genre called [Universal Paperclips](https://www.decisionproblem.com/paperclips/index2.html), but this feels a bit more polished. I think with a little more development, this could be a genuinely awesome game.
Keep up the good work :]
But it was sooo fun! Are you considering making a full version?
I really enjoyed the game - the games teachings about gaming the system to get incredibly rich feel applicable and relevant to real life. I hope once i scam my first bank in a loan it will feel as good as here.
I had some initial feelings, but that was gone after maybe 10 minutes when i was free to play and got really into the loop.
- the top right hints can be a bit stealthy when changing, would be good to emphasize them.
- year indicator is very minimal and does not tell me that it indicates a year and what the consequences are. Importantly it also does not tell me how far it will go to the right.
- control hint font is very small on 3440x1440
- i wish i could fast forward. I'm sitting on loads of cash and just slowly watch it trickle down. edit: ah finally got the order of magnitude increase, nice! The dynamics did not change much though as i now watch trickle down of 10s :D
- once i got really big numbers i had no waiting times, that was fine. The one thing that was annoying then was the popout animation of the context menu. If i deal with 10M+, there is only one relevant option (not dealing in 1s or 10s and actually i'd go for 1000s)
- now i'm really only operating with two companies, always funneling the debt money back to my original company and i don't see much reason to do otherwise (late game the limiting factor became the quantity of 100 for buying/selling
- 200K profit against 100K debt and not getting a loan is ridiculous :D
- i'm not sure if this is intended, but ofc i will apply to 5 banks at the same time for a loan and accept all offers once they are all in
Overall i really like the style and once the scale of it established itself it became fun (when having multiple subsidaries became meaningful). Before that it was decent enough to keep me playing at least :D
Great work overall, you should do this professionally. Just get a programmer to help you out, i had an "invalid array length" crash freezing the game and killing my run :P
I might spend a few weeks cleaning things up, adding proper lategame mechanics and rebalancing it.. :)
Now I can try it in real life myself!
side note the tutorial seems to be delayed if your second subsidiary goes bankrupt first, guess i was overzealous