esCargo by francoisvn
Welcome to the slow lane of merchant life! You're a traveling trader with a serene business partner - a giant snail whose shell makes for a handy trade wagon.
Journey between villages, each with their own needs and goods. Unpack your wares, and trade wisely with the locals.
But beware - time waits not for man nor snail. Each day you have limited time to unpack, complete your trades, and load everything back up before getting back on the snail trail to achieve your ultimate goal and find the five baby snails out in the world.
| Link | https://clockworkacorn.itch.io/escargo |
| Original URL | https://ldjam.com/events/ludum-dare/58/escargo |
Ratings
| Overall | 73th | 4.049⭐ | 43🧑⚖️ |
| Fun | 285th | 3.5⭐ | 43🧑⚖️ |
| Innovation | 47th | 4.024⭐ | 43🧑⚖️ |
| Theme | 12th | 4.512⭐ | 43🧑⚖️ |
| Graphics | 8th | 4.732⭐ | 43🧑⚖️ |
| Audio | 36th | 4.22⭐ | 43🧑⚖️ |
| Humor | 225th | 3.41⭐ | 41🧑⚖️ |
| Mood | 26th | 4.366⭐ | 43🧑⚖️ |
| Given | 55🗳️ | 61🗨️ |
I would have liked to see some story component being part of this, wanting to learn more about this world. Why are salesmen travelling in snails? Why do people want all this archaic stuff I sell? And what is my purpose in life other than accumulating more archaic stuff? Questions over questions ...
Also I found the time constraint a bit too stressful sometimes, especially when my snail is packed full of stuff :)

The idea of stashing whatever you can get your hands on is very interesting, and at the same time it makes you optimize what to take and what to leave, that's great.
The only thing I’d wish for is that items would snag on each other a bit less, especially when visually it seems like they should pass by each other just fine.
Just a fleeting thought: it might even be satisfying if you could pull an item from the very bottom and the other items would scatter beautifully. As a balance - you need to gather them back afterward :D
Overall, excellent game!