Mindsplit by Maksim Shalaev

[raw]
made by Maksim Shalaev for Ludum Dare 58 (JAM)

The game is about a treasure hunter in a medieval setting where the player must collect a valuable artifact in an abandoned castle in which the player is trapped after the ceiling collapses. The player will have to solve several puzzles to get out of this trap. Controls:

Movement - WASD.

Jump - Space.

Look around - Mouse.

Interact - E.

Grab - E.

Skip Comics - LMB.

Lock control - ←↑→↓ HighresScreenshot00012.png HighresScreenshot00010.pngHighresScreenshot00013.pngHighresScreenshot00014.png

Ratings

Overall 500th 3.364⭐ 24🧑‍⚖️
Fun 561th 3.065⭐ 25🧑‍⚖️
Innovation 15th 4.229⭐ 26🧑‍⚖️
Theme 719th 2.891⭐ 25🧑‍⚖️
Graphics 142th 4.229⭐ 26🧑‍⚖️
Humor 574th 2.5⭐ 22🧑‍⚖️
Mood 476th 3.429⭐ 23🧑‍⚖️
Given 11🗳️ 38🗨️

Feedback

Ulziton
Oct 06th · 22:50 UTC
Like this one you did a good job!
LDJam user 411567
Oct 06th · 23:11 UTC
Looks great, and amazing split idea :D
Sadly didn't get the first puzzle, what should happen if you press E ?
Hank Ather
Oct 06th · 23:12 UTC
What a rad idea, total mindscrew. Really tough to know what to do, but man that was fun to run around in.
pschichtel
Oct 06th · 23:19 UTC
I'd REALLY like to play this game, unfortunately there is neither a Linux nor a Web version :'(
oxbuddulaj
Oct 06th · 23:30 UTC
that's the game you want to play with both eyes

got on the second floor, took the whole bookshelf suddenly and the game freezed shortly after
b0guslaw
Oct 06th · 23:33 UTC
Wild idea, absolutely took me by surprise. The game would benefit from a bit more exposition, and some more mechanical features, but the concept of playing two sides at once is terrific
Andy Wang
Oct 07th · 05:54 UTC
The theme and gameplay was inspiring and mind blowing, NEAT !!!
bastilo
Oct 07th · 11:27 UTC
Great idea!
MayChils
Oct 07th · 12:17 UTC
The style is incredible, but I had some problems with the first puzzle, as nothing happened when I clicked E
Kotolazer
Oct 07th · 13:06 UTC
В игре гениальный левел дизайн, но это единственное, за что можно похвалить игру. Всё остальное работает очень плохо. При смерти игра зависает, я минут 5 провёл на комиксе, думая, что серый экран это загрузка. Я взял шкаф, а поставить его обратно не смог. Зачем мне надо было вообще его брать? Предмет я так и не нашёл. В итоге, было приятно побегать по такой красивой локации и осознавать, что я нахожусь сразу в 2-х её вариантах, которые очень достойно сделаны. Спасибо вам за старания!
Ira Baciu
Oct 07th · 13:29 UTC
The lighting work is crazyyy!!
Andreyvhc
Oct 07th · 13:40 UTC
It looks good, I would like to add photos so that people understand what it looks like.
Artalasky
Oct 07th · 15:29 UTC
Очень хорошая атмосферная работа. Было бы интересно увидеть полную версию игры с новыми загадками и механиками)
Svyat
Oct 07th · 17:50 UTC
Задумка интересная, игра работает плавно, картинка приятная. Но словил баг со шкафом, который я взял в руки (задумано так или нет) и не смог потом отпустить
markus4001
Oct 07th · 20:52 UTC
I love it, really good. The main idea of it sound like brilliant and smart!
Iaroslav
Oct 08th · 12:49 UTC
very interesting idea
dullant
Oct 08th · 15:28 UTC
Очень интересный визуал у игры, так же механики с разделением экран, загадки хорошо проработаны, так же хотело бы видеть настройки, потому что я не могу поменять экран на котором открывается игра, комиксы сделаны хорошо, но хотелось бы звук и какое ни будь всплывающее окно по типу кликните, а то сам тыкаешь и уже обнаруживаешь, что должны появляться картинки.
KisaMilisa
Oct 08th · 15:29 UTC
Отличная атмосферная игра! С первых минут ощущаешь себя настоящим охотником за сокровищами, попавшим в ловушку старинного замка. Сюжет простой, но затягивающий — хочется как можно скорее выбраться и разгадать все тайны. Понравилась мрачная средневековая атмосфера и продуманные головоломки — они не слишком сложные, но требуют внимательности. Управление удобное, всё работает плавно. Если доработать звук и добавить чуть больше интерактивных деталей, получится вообще топ. В целом — очень крепкий и увлекательный проект!
Alekcey Ovalnyi
Oct 08th · 15:39 UTC
The game looks really great.
Eugenik
Oct 09th · 05:45 UTC
Good job! I love the artwork and music!.
Thalia0206
Oct 09th · 10:40 UTC
interesting idea, but not really sure what im supposed to do, maybe some more instructions? and the game froze when i stepped on a spike thing
wo_ri_gou_le
Oct 09th · 12:56 UTC
The style and visual is amazing, but when I get to the book shelfs E does not do anything kind stucked there, also didn't get how this is theme related though?
mirm
Oct 09th · 13:08 UTC
Интересная задумка, но реализация идеи не идеальная. Интересный дизайн локации. Пока что игра очень сырая, нужны серезные доработки.
woona
Oct 09th · 16:33 UTC
Great work with the environments, sounds and level design! I didn't manage to beat the game. 🥲 Maybe it needs a little bit more hand-holding to appeal to more casual audience.

I think the idea with two screens and two levels at once is very novel and crazy enough that I didn't see anyone try it before this way. It needs a little bit more to really lift off in my opinion.
For example, if it was a first person shooter, you would have to:

1. be constantly aware of enemies and obstacles on both screens
2. not shoot a friend on one screen while shooting an enemy on another

Or if it was a pure puzzle game, a step towards the solution on one screen could be a step away from the solution on another screen.

Right now, it's more of an exploration game, and while it's fun to explore two worlds at once, splitting the screen breaks immersion which is important for those kind of games.

Anyway, it's definitely an idea worth exploring more!
Zzzkvidi4
Oct 10th · 11:27 UTC
Can't finish the game because puzzles are too difficult for me =(
Catched bug with hiding cursor after death witch cause required game restart (on start menu no cursor after death)
Nice idea of splitted screen with different architecture, sound is also awesome
Might be usefull to add some tips or instruction for more casual players if you want increase your auditory
MrV
Oct 14th · 16:30 UTC
almost all interactions on E were broken every other time. When you picked a password, you could look inside the chest. Considering the core mechanics you chose, the level design is quite mediocre. But the concept is very cool (even though it hurts your eyes)
parenbag
Oct 16th · 19:31 UTC
@pschichtel We now have a Linux build on the itch website! ))
https://ironmeanchik.itch.io/mindsplit