{"author_link":"\/users\/willoxs","author_name":"WilloXs","author_uid":1039235,"comments":[{"id":1170692,"author_name":"GoogleFrog","author_uid":"googlefrog","epoch":1759896837,"text":"I thought it was a bullet hell until I accidentally discovered the collection mechanic. Then it turned into a reverse bullet hell. Really great game.","format":"md","likes":1,"spam":"N"},{"id":1174855,"author_name":"ghost-in-the-toast","author_uid":"ghost-in-the-toast","epoch":1759967408,"text":"Wow I really liked this game, super simple but really interesting and fun. I love the audio design, really gave me a creepy vibe. Great Job!","format":"md","likes":1,"spam":"N"},{"id":1174872,"author_name":"Electric Sun","author_uid":"electric-sun","epoch":1759968068,"text":"Very fun! was having a hard time till i realized i could control what angle i was picking up the bonus dudes. Cool take on collector! ","format":"md","likes":0,"spam":"N"},{"id":1177922,"author_name":"Marcus Otterstrom","author_uid":"marcus-otterstrom","epoch":1760050213,"text":"Wow, this was a really fun game! Difficult, I still haven't beat it (died like 4 times on wave 5), but I will be back soon :muscle: I think my glasscannon build of making one long pole and then eventually collecting a few enemies to defend myself isn't working out... \n\nOnly feedback I can think of is that it would be nice if the enemies didn't run off screen, sometimes I lost enemies outside of the screen and couldn't find them. Oh, and also it feels a bit unfair when an enemy spawns right next to you and immediately shoots, maybe there could have been a couple seconds of delay so you have a better chance of reacting to that particular scenario.","format":"md","likes":1,"spam":"N"},{"id":1177933,"author_name":"FrozenDude","author_uid":"frozendude","epoch":1760050752,"text":"The concept to get more powerful but also more prone to losing parts of your collected ships as you grow bigger felt really nice. The color scheme helped a lot to not lose track. Great job.","format":"md","likes":1,"spam":"N"},{"id":1177943,"author_name":"LDJam user 374028","author_uid":"374028","epoch":1760051257,"text":"The fusing with the bodies of your defeated enemies is definitely a new mechanic that I haven't seen before! The simple graphics and sounds really create a mood for the game. Good job!","format":"md","likes":0,"spam":"N"},{"id":1178067,"author_name":"Marcus Otterstrom","author_uid":"marcus-otterstrom","epoch":1760058228,"text":"Yay!\n\n![{9C1EBD2A-130C-4BF6-9253-CBD58801B5F5}.png](\/\/\/raw\/fe3\/21\/z\/6f261.png)","format":"md","likes":0,"spam":"N"},{"id":1179818,"author_name":"Kalbshack","author_uid":"kalbshack","epoch":1760129981,"text":"Nice game with a funny twist.","format":"md","likes":0,"spam":"N"},{"id":1179905,"author_name":"ruruie","author_uid":"ruruie","epoch":1760132743,"text":"There was definitely that moment when I realized I could collect the other ships but then I ran off the screen and got stuck somehow >_<","format":"md","likes":0,"spam":"N"},{"id":1179911,"author_name":"LDJam user 0","author_uid":"0","epoch":1760133077,"text":"I think the UI is unclear. I didn't found the main mechanic at first, until I see the comment that actually something can be collected, then I finally find this. The inspiration is good, though. I think after further polish, it will be a good game!","format":"md","likes":0,"spam":"N"},{"id":1179933,"author_name":"loveapplegames","author_uid":"loveapplegames","epoch":1760133766,"text":"Fun idea, collecting destroyed ships for firepower! The attachment mechanic (and detachment when hit) seems very realistic.  The game looks good and I really like the sound as well.  Congrats!","format":"md","likes":0,"spam":"N"},{"id":1180002,"author_name":"WilloXs","author_uid":"willoxs","epoch":1760136361,"text":"thx for playing everybody!\n\n@ghost-in-the-toast @loveapplegames i am really proud of the soundwork this time - that usually comes last (and least) in my games. Though i noticed some glitching and weird delays in the html built - no idea why.\n\n@marcus-otterstrom Great that you came back to beat it. I couldn't really judge if it leans on the too hard or too easy side so that makes me happy. The enemy ai is really simple - it chooses a random point at least some percentage away from the border. I thought that would be enough of a buffer for them to not fly out of screen, but the floatier ones do, which is suboptimal.\n\n@ruruie yeah that is a problem i didn't fix in time. I should have forced the player to stay onscreen, so this doesn't happen...\n","format":"md","likes":0,"spam":"N"},{"id":1180232,"author_name":"Threeli","author_uid":"threeli","epoch":1760153816,"text":"Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!\n\nYou deserve more ratings than this for sure. It's a little hard for me to play with my current injury but even still I can tell it controls like butter. The sound design is excellent and matches well with the aesthetic. Now, the best part, it plays well and I like the fusion mechanic. Feels infinitely expandable, any idea if you'll continue to work on it post jam?\n\nEither way, great work!","format":"md","likes":1,"spam":"N"},{"id":1182375,"author_name":"Clu3ter","author_uid":"clu3ter","epoch":1760282954,"text":"I love the glowing visual effect!","format":"md","likes":0,"spam":"N"},{"id":1183861,"author_name":"twistways","author_uid":"twistways","epoch":1760426304,"text":"A perfect way of implementing the theme!","format":"md","likes":0,"spam":"N"},{"id":1185316,"author_name":"Praccen","author_uid":"praccen","epoch":1760703921,"text":"Very nice! Fits the theme perfectly. It's tough and get's you hooked, nice submission!","format":"md","likes":0,"spam":"N"},{"id":1185324,"author_name":"Fantazio36","author_uid":"fantazio36","epoch":1760704753,"text":"its too difficult for me but i like the glowing effects","format":"md","likes":0,"spam":"N"},{"id":1185368,"author_name":"Aviv Levy","author_uid":"aviv-levy","epoch":1760711674,"text":"That was really cool, although a bit too challenging. Was hoping each shape would have a different behavior, but it didn't seem so? Love the effects combined with minimalistic vibe!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld58\/wayback-placeholder.png"],"links":[{"url":"https:\/\/willoxs.itch.io\/implovisation","text":"Link"}],"metadata":{"g_key":"89144","g_author":"1039235","g_event":"LD58","g_eventkey":"112","g_subevent":"JAM","g_urlkey":"427017","g_title":"Implovisation","g_status":"WAYBACK","g_place":"183","g_commentcount":"18","g_site2_node_id":"417244","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"417244","n_urlkey":"427017","n_parent":"415614","n_path":"\/events\/ludum-dare\/58\/implovisation","n_slug":"implovisation","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"39235","n_created":"1759164710","n_modified":"1779442987","n_version":"1337972","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD58","removed_author":false},"_superparent":9,"_trust":10,"author":39235,"body":"Survive the ominous five waves of geometric shape onslaught! Collect defeated enemies to boost your firepower and gain some much needed protection from the incoming bullet barrage.\n\n![cropped.PNG](\/\/\/raw\/349\/9\/z\/6f031.png)\n\n## Controls\nYou control your \"ship\" with WASD and mouse. Hold SPACE or MBL (mouse button left) to shoot. I wanted to have a settings page to assign your own keybinds, but i had to scrap the whole menu due to time constraints.\n\n## Ending\nThere is no ending mechanic and you can assume you won when there are no new enemies spawning after wave five.\n\n## Meta Stuff\nThis game was made with Bevy,\n\nthe four(!) sprites in Krita\n\nand the sounds are either recorded or from Freesound, in both cases altered\/edited with Audacity.","comments":18,"comments-timestamp":"2025-10-17T14:34:34Z","created":"2025-09-29T16:51:50Z","files":[{"author":39235,"id":45905,"name":"$$embed-45905.zip","node":417244,"size":46378106,"status":64,"tag":0,"timestamp":"2025-10-07T22:22:14Z"},{"author":39235,"id":45908,"name":"Implovisation.zip","node":417244,"size":46378106,"status":9,"tag":0,"timestamp":"2025-10-07T22:23:34Z"},{"author":39235,"id":46077,"name":"$$embed-46077.zip","node":417244,"size":39799901,"status":64,"tag":0,"timestamp":"2025-10-08T20:42:34Z"},{"author":39235,"id":46078,"name":"$$embed-46078.zip","node":417244,"size":39799551,"status":64,"tag":0,"timestamp":"2025-10-08T20:44:15Z"}],"files-timestamp":"2025-10-08T20:44:15Z","grade":{"grade-01":29,"grade-02":29,"grade-03":29,"grade-04":29,"grade-05":29,"grade-06":29,"grade-08":29},"id":417244,"love":0,"magic":{"cool":113.45393281766,"feedback":32,"given":31.375,"grade":29,"grade-01-average":3.815,"grade-01-result":183,"grade-02-average":3.667,"grade-02-result":192,"grade-03-average":4.019,"grade-03-result":52,"grade-04-average":4.111,"grade-04-result":130,"grade-05-average":3.926,"grade-05-result":279,"grade-06-average":3.611,"grade-06-result":207,"grade-08-average":3.741,"grade-08-result":280,"smart":3.3907886245859},"meta":{"allow-anonymous-comments":"1","author":[39235],"cover":"\/\/\/content\/349\/9\/z\/6ec97.png","grade-07-out":"1","link-01":"https:\/\/willoxs.itch.io\/implovisation","link-01-tag":[42336]},"meta-timestamp":"2026-05-22T09:43:07Z","modified":"2026-05-22T09:43:07Z","name":"Implovisation","node-timestamp":"2025-10-08T21:55:44Z","parent":415614,"parents":[1,5,9,415614],"path":"\/events\/ludum-dare\/58\/implovisation","published":"2025-10-06T19:41:51Z","scope":"public","slug":"implovisation","subsubtype":"jam","subtype":"game","type":"item","version":1337972},"text":"Survive the ominous five waves of geometric shape onslaught! Collect defeated enemies to boost your firepower and gain some much needed protection from the incoming bullet barrage.\n\n![cropped.PNG](\/\/\/raw\/349\/9\/z\/6f031.png)\n\n## Controls\nYou control your \"ship\" with WASD and mouse. Hold SPACE or MBL (mouse button left) to shoot. I wanted to have a settings page to assign your own keybinds, but i had to scrap the whole menu due to time constraints.\n\n## Ending\nThere is no ending mechanic and you can assume you won when there are no new enemies spawning after wave five.\n\n## Meta Stuff\nThis game was made with Bevy,\n\nthe four(!) sprites in Krita\n\nand the sounds are either recorded or from Freesound, in both cases altered\/edited with Audacity.","title":"Implovisation","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/421501+421502+421503+421504+421505+421506+421507+421508+421509+421510+421511+421512+421513+421514+421515+421516+421517+421518+421519+421520+421521+421522+421523+421524+421525+421526+421527+421528+421529+421530+421531+421532+421533+421534+421535+421536+421537+421538+421539+421540+421541+421542+421543+421544+421545+421546+421547+421548+421549+421550+421551+421552+421553+421554+421555+421556+421557+421558+421559+421560+421561+421562+421563+421564+421565+421566+421567+421568+421569+421570+421571+421572+421573+421574+421575+421576+421577+421578+421579+421580+421581+421582+421583+421584+421585+421586+421587+421588+421589+421590+421591+421592+421593+421594+421595+421596+421597+421598+421599+421600+421601+421602+421603+421604+421605+421606+421607+421608+421609+421610+421611+421612+421613+421614+421615+421616+421617+421618+421619+421620+421621+421622+421623+421624+421625+421626+421627+421628+421629+421630+421631+421632+421633+421634+421635+421636+421637+421638+421639+421640+421641+421642+421643+421644+421645+421646+421647+421648+421649+421650+421651+421652+421653+421654+421655+421656+421657+421658+421659+421660+421661+421662+421663+421664+421665+421666+421667+421668+421669+421670+421671+421672+421673+421674+421675+421676+421677+421678+421679+421680+421681+421682+421683+421684+421685+421686+421687+421688+421689+421690+421691+421692+421693+421694+421695+421696+421697+421698+421699+421700+421701+421702+421703+421704+421705+421706+421707+421708+421709+421710+421711+421712+421713+421714+421715+421716+421717+421718+421719+421720+421721+421722+421723+421724+421725+421726+421727+421728+421729+421730+421731+421732+421733+421734+421735+421736+421737+421738+421739+421740+421741+421742+421743+421744+421745+421746+421747+421748+421749+421750+421751+421752+421753+421754+421755+421756+421757+421758+421759+421760+421761+421762+421763+421764+421765+421766+421767+421768+421769+421770+421771+421772+421773+421774+421775+421776+421777+421778+421779+421780+421781+421782+421783+421784+421785+421786+421787+421788+421789+421790+421791+421792+421793+421794+421795+421796+421797+421798+421799+421800+421801+421802+421803+421804+421805+421806+421807+421808+421809+421810+421811+421812+421813+421814+421815+421816+421817+421818+421819+421820+421821+421822+421823+421824+421825+421826+421827+421828+421829+421830+421831+421832+421833+421834+421835+421836+421837+421838+421839+421840+421841+421842+421843+421844+421845+421846+421847+421848+421849+421850+421851+421852+421853+421854+421855+421856+421857+421858+421859+421860+421861+421862+421863+421864+421865+421866+421867+421868+421869+421870+421871+421872+421873+421874+421875+421876+421877+421878+421879+421880+421881+421882+421883+421884+421885+421886+421887+421888+421889+421890+421891+421892+421893+421894+421895+421896+421897+421898+421899+421900+421901+421902+421903+421904+421905+421906+421907+421908+421909+421910+421911+421912+421913+421914+421915+421916+421917+421918+421919+421920+421921+421922+421923+421924+421925+421926+421927+421928+421929+421930+421931+421932+421933+421934+421935+421936+421937+421938+421939+421940+421941+421942+421943+421944+421945+421946+421947+421948+421949+421950+421951+421952+421953+421954+421955+421956+421957+421958+421959+421960+421961+421962+421963+421964+421965+421966+421967+421968+421969+421970+421971+421972+421973+421974+421975+421976+421977+421978+421979+421980+421981+421982+421983+421984+421985+421986+421987+421988+421989+421990+421991+421992+421993+421994+421995+421996+421997+421998+421999+422000?authors&parents&superparent"},"object":"objects\/sha256\/51\/51092f26cdaf6211eadae570d54231d2b34e613a44b30d32d92b1417a3a09289","record":"shard-3\/json-live-urgent-v3\/records\/f6f01a6ce7cb7f6330723e058ae4c69c9c8f18e4b8462f198fa0ed13ad8e3983.json","sha256":"51092f26cdaf6211eadae570d54231d2b34e613a44b30d32d92b1417a3a09289","source":"https","stored_at":1784022509}}