Head Count by Langotriel
In Head Count, you take on the role of The Collector, a headless figure feared by corporations everywhere.

Your goal is to collect the heads of powerful figures from within a multi-story office building, where strange creatures reside. Doing so grants you their power!

Be careful, though! The office is not what it seems and the machines and white collars are out to get you!

Corporate will throw anything at you to stop you from adding to your collection.

Go forth, headless one! Collect more to add to your Head Count!

CONTROLS: Arrow keys to move! Q to roll W to whack in front of you! E to use head ability! Switch heads with 1,2,3 and 4 (in order from left to right)

OFFICIAL OST!
Note: Minor bugfixes done (like preventing players from being able to kill bosses during dialogue :P). Boss HP bar added for clarity. Otherwise, it's same as jam version!
| Link | https://langotriel.itch.io/head-count |
| Original URL | https://ldjam.com/events/ludum-dare/58/head-count |
Ratings
| Overall | 111th | 3.942⭐ | 28🧑⚖️ |
| Fun | 259th | 3.558⭐ | 28🧑⚖️ |
| Innovation | 307th | 3.385⭐ | 28🧑⚖️ |
| Theme | 76th | 4.212⭐ | 28🧑⚖️ |
| Graphics | 63th | 4.462⭐ | 28🧑⚖️ |
| Audio | 21th | 4.288⭐ | 28🧑⚖️ |
| Humor | 152th | 3.635⭐ | 28🧑⚖️ |
| Mood | 122th | 4.019⭐ | 28🧑⚖️ |
| Given | 41🗳️ | 30🗨️ |

However, for the second boss, I was able to maintain the first boss's head ability throughout the dialogue, and as soon as the fight started, he died.
The bull's head skill on the lizard made me restart the lizard's opening dialogue on a loop. However, killing a boss during its dialogue does allow us to move on to the next part (very nice credits page too).

Nice and fun concept of collecting "heads".
The game has a very clean look and feel to it. Good job!
The gameplay is fluid, the music is very interesting and sets the mood quite well, as does the shadow/light effect.
I'm yet to finish the game but I wanted to leave you a feedback and ratings sooner.
Wishing you great reviews! I'm following you.
The only thing it lacks to make the game feel even more polished is an interactive tutorial and more clever boss fights with multiple stages.
Really cool bosses and I love the comic style dialog!
One thing I was missing is in-game controls. I had to read up half way through how to use my newly collected powers, also finding out about rolling around like a ball of fur. Putting this up in the title screen would be nice, I don't know how many besides me also just jump right into the games without reading anything ;-)
The music and sound effects are really cool, too. Also, let me say, the dialog voice overs are gnarly :-D
The art style and music direction really works well. I feel like the color palette does heavy lifting tying the detailed portraits and the relatively simple level art together - and you did a great job doing that!
I wasn't expecting voice acting - that was a cool surprise.
I felt that the game was still a bit too easy for my taste, but if you made it harder, you might have had to put even more work into making the fights fair - so I totally understand the level of difficulty.
One of the most fun entries I played so far.
As usual, great audio in terms of sfx, music and voice acting!
This is by far your most ambitious game that you have made, and it's very cool to see your pushing your boundaries. Great job as always, I'd give you high stars if I could rate :star:
It was made easy on purpose ;) we want people to experience everything without having to invest too much time. It’s a jam and people have to play many games 🤓
As for the bug, thanks for reporting it! What happened was that the cutscene didn’t reset properly and you talked to the boss with a different head the second time. Because of that, the dialogue was different. You get different lines if you use a different head 👀 so both triggered at once.
Amazing game. But I stuck :sweat_smile:. I did manage to get out so it's fine. Love the art of this game
Live and learn, I suppose.
Hope you enjoyed the game, otherwise! :D
https://www.youtube.com/watch?v=ukqT5TZlTV8