Flight Terminal Assistant by Benjamin Gare
In Flight Terminal Assistant you play a flight gate assistant, your job is to rebook flights for people so they can make it home.

Play the game using your mouse. Click the bell to get a new customer. Click and drag the tickets on the customer to give them it.
Click and drag to the right to see the ticket bigger.
Good luck.
Tools Used
- C - The Programming Language not C++
- Raylib - Obvious from the font.
- Aseprite - Drawing sprites.
- Microphone - To record bell and printer sound.
-- Streams of coding. * https://youtube.com/live/pWC3mM58Jz8 * https://youtube.com/live/Pbj7kGOQFws * https://youtube.com/live/zW6J7U4CMgQ
| Link | https://garegames.itch.io/ludumdare58 |
| Link | https://github.com/Gare-Games/LudumDare58Source |
| Original URL | https://ldjam.com/events/ludum-dare/58/flight-terminal-assistant |
Ratings
| Overall | 205th | 2.643⭐ | 23🧑⚖️ |
| Fun | 201th | 2.45⭐ | 22🧑⚖️ |
| Innovation | 155th | 2.925⭐ | 22🧑⚖️ |
| Theme | 209th | 2.105⭐ | 21🧑⚖️ |
| Graphics | 205th | 2.175⭐ | 22🧑⚖️ |
| Audio | 157th | 2.5⭐ | 22🧑⚖️ |
| Humor | 163th | 2.1⭐ | 17🧑⚖️ |
| Mood | 174th | 2.711⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |


I only did 2 days so I am not sure if I missed anything but I liked what I played. Pretty original :slight_smile:
Was there a way to print them a ticket when there were no flights to their original destination?
I plan on working on this game more and bring it to steam.
as well as Fabian : https://fabiensanglard.net/c/
They both are wonderful resources. I dropped OOP because it didn't help me much. (I've done OOP and still do it for professional work 13+ years.)
When I replayed it off stream I didn't have bugs (as usual right, live demos never work) and was able to end shifts. I saw there are stats in the end that show you how many people are happy, etc.
I think it would've been awesome if the game shown whether the person is happy with the rebooked ticket or not (even just a text above their head would work).
Other than that, as I mentioned on the stream: the main part of this game is to bring the power to the person sitting at the screen to decide the destiny of people, and this game gives it, so great job with focusing on the right thing and finishing the game in time.
I hope to play more of your games in future, and now I am super curious about what else could be built in 48 hours using C language!
- Your game is similar to mine, using mouse clicks and drag-and-drop to accomplish everything. Unfortunately, we both forgot that we should actually provide some instructions (in-game) to tell them what to do.
- The minimal flight information is hidden, and if players are like I was at the beginning, they are mostly confused. "All the tickets look the same," "Why doesn't this combination have flight information," ,etc.
This is all I can think of at the moment. If you want to turn it into a game to upload on Steam, it's best to hire an artist to refine the style. Personally, I think a style similar to PEAK would be attractive enough!
*Wishing you success! *
I'm excited to announce that I now have a steam store page live!!!
Wishlist now and when the final game is released you will know! And I hope you will enjoy it.
https://store.steampowered.com/app/4098800/Rebooker/