Snaposaurus by Kitz

[raw]
made by Kitz for Ludum Dare 58 (JAM)

Snaposaurus

Capture_4.PNG

Ever wondered what happens when a child's bedtime story comes to life? In Snaposaurus, you step into the dreams of a young adventurer. Armed with nothing but a camera and boundless curiosity, you'll explore a whimsical prehistoric world where your mission is to capture snapshots of every dinosaur you encounter and collect them.

Capture_1.a.PNG

Enjoy a 2D Platformer Adventure game, in a style inspired from kids drawing.

About the Team

We're a group of 9, composed of developers, designers, composer… some experienced with game jam, others not. This game is a work in progress with only one level currently playable.

Controls

  • Movements => Z-Q-S-D (W-A-S-D)
  • Interact => E
  • Jump => Spacebar
  • Pause => Escape

Our Team

  • Fatality (Dev)
  • Kita (Dev & UI)
  • Kodu (UI Design & Game Logic)
  • Duke (Level Design)
  • Amande Dooce (Game art)
  • redmorgane (Game art)
  • Doma (Music & Sound Effects)
  • Mayuri (Dev)
  • Kitz (Dev)

Tools Used

  • Built using Unity
  • Graphic Design using Clip Studio Paint & Photoshop
  • Sound Design using Logic Pro!

We hope you will enjoy playing our game as much as we had fun developing it !

Update (16/10/2025): We added a new link to the continuously updated version of the game cf Yvalis Studio itch.io page.

Ratings

Overall 340th 3.587⭐ 25🧑‍⚖️
Fun 363th 3.391⭐ 25🧑‍⚖️
Innovation 152th 3.674⭐ 25🧑‍⚖️
Theme 291th 3.826⭐ 25🧑‍⚖️
Graphics 111th 4.326⭐ 25🧑‍⚖️
Audio 142th 3.804⭐ 25🧑‍⚖️
Humor 235th 3.386⭐ 24🧑‍⚖️
Mood 203th 3.848⭐ 25🧑‍⚖️
Given 30🗳️ 16🗨️

Feedback

Fatality67
Sep 29th · 18:24 UTC
oh my gad
Amande_dooce
Sep 30th · 14:38 UTC
yeehaw
KODU
Sep 30th · 14:48 UTC
IT'S HAPPENING
redmorgane
Oct 06th · 21:56 UTC
I'm so proud of us guys ❤️
pschichtel
Oct 06th · 23:07 UTC
I liked the art style more than I expected. The AZERTY keyboard layout tripped me up a bit, because I had to translate from QWERTY while mashing buttons. Solid entry.
PoshDan
Oct 07th · 21:41 UTC
Very sweet aesthetic. I was a bit unsure what's solid, climbable or walkable, I guess the art style makes it challenging to differentiate them.
I found one dino, the buttons on screen did not seem to respond to the characters they displayed, which left me a bit confused, though I did manage to do it in the end.
I was left wondering which other dinos am I missing? An album would be great to show how many others I'm supposed to find, and to not spoil who they are, just show their silhouette.
Maytch
Oct 07th · 22:06 UTC
Oh cool hand drawn children's style! It took me a little while to get used to the controls being different labels and figure out how to take a picture of the dinosaurs, but it was very atmospheric to get around.
🎤 Kitz
Oct 07th · 22:08 UTC
Thanks for the feedback, appreciated ! We kinda didn't think about WASD as we're ZQSD users, and the album is one of the many things that we didn't manage to put in the game in time but maybe one day it will be there ! The silhouette is a great idea ;)
sakuraya
Oct 08th · 04:45 UTC
Very unique hand-drawn style! But I didn't know when to jump up and when to simply move forward on such a map. I had to rely on the character's movements to make the judgment. And when I found the dinosaur, for some reason, only the "wasde" keys were functional when I was taking pictures, while the other keys didn't respond (maybe I misunderstood the way the game worked). It's a bit of a pity, but it's still a game with a great concept!
Kitade
Oct 08th · 05:02 UTC
Thanks for the feedback!
The game was supposed to be played with wasd (and the mini game too), it's just something we didn't get right, working with unity for the first time, with AZERTY layouts.
OldDog
Oct 08th · 14:46 UTC
funny game and great art!!!
Ansible
Oct 10th · 11:47 UTC
The sound design has real depth I loved it! And it's a great hand drawn style. Some same comments as others (bit hard to figure out what is walkable, and ofc the keyboard not translating). It was really nice, I got ooo when I hear the roar and find the dinosaur!
Langotriel
Oct 10th · 21:50 UTC
I am not the first to say it but the art is really something. It perfectly captures that childlike wonder. Paired with good music and sound, and the presentation of this is well done!
talan huszk
Oct 11th · 17:41 UTC
Really nice concept with the theme and the crayon like graphics. The visuals were a bit confusing on what is an actual walkable platform and what is just part of the background, but besides that good job.
stefaink
Oct 12th · 08:42 UTC
I like this sketchy style!
LooksLikeSomething
Oct 12th · 15:19 UTC
Oh wow! Love the artstyle! Game is fun, and soooo cute. Love it!
stolvann
Oct 13th · 10:05 UTC
The game has a really pretty hand drawn style and I love the music. Unfortunately the controls during the photo taking instances don't fully work for me.
Magalix
Oct 13th · 17:08 UTC
Nice art, nice sound, a PokemonSnap with dinosaurs, what's not to like ?
Well done
fabY
Oct 16th · 15:16 UTC
I love your take on the sketchy drawings and the simplified Pokemon battles, we kinda went for the same direction on our game haha (great minds they say...). Really relaxing game with great style and music, everything worked like a charm. I think you would have gained in simplicity by just allowing "UP" to climb instead of using another key to engage. The main character is absolutely adorable, no bugs staining that consistent cozy mood - very solid entry overall congrats on the team ! Also good job for updating the game, adding an AZERTY layout made me play the game - imo not enough games do those kind of quality of life features and it's totally fine to do them after the jam.
einfach
Oct 16th · 15:46 UTC
I really enjoy the art.what a funny game
LesDremlet
Oct 19th · 16:02 UTC
What I liked most about this game was the graphics - they look very unique and unusual, like a child's drawings literally came off the wall, which is fun. But the controls felt very strange, especially at the end during the fight with Godzilla. The prompts didn't respond properly, so I ended up mashing random keys, and somehow it worked :)
AQtun
Oct 20th · 05:03 UTC
I like the unique artstyle, I wish it would be consistently sharp though, Unity has an experimental package called `Vector Graphics` that allows you to use SVG files as textures in the sprite renderer, if you plan to stick to the artstyle (in your future games) I would recommend using that package along some tool that converts raster graphics into vector so you don't have to change your existing tooling. [(like this one)](https://www.vectorizer.io)
exozetart
Oct 21st · 20:54 UTC
Dinosaurs!! I really enjoyed the game! It was a lot of fun to explore the area and the polaroid photos are SO cute. Love the crayon-like art style, too! :yellow_heart: