Collector by primitive-concept
This game is a sort of abstracted LLM training simulator. Not at all accurate, and not a ton of fun to play if I'm being honest. However, it does seek to make a few points.
If you're wondering about my own views on AI, whether I'm for or against it, I'll eventually reveal some of my own views at a later date after this game gets some initial feedback. I don't want my own views to bias any of that feedback, because the feedback I get is part of the thought experiment. Be as supportive or brutal as you need to be. It's kind of the point!
Along with my own views, I'll also make the source code public, as that's also part of the experiment and a sort of footnote for the game itself.
All of that said: From what I've already stated here, and what you might gather in later stages of play, you might be able to piece together and infer some of my own thoughts on the matter yourself.
| HTML5 (web) | https://primitiveconcept.itch.io/ld58-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/collector-2 |
Ratings
| Given | 8🗳️ | 3🗨️ |
Back to the topic.
In this jam game project, I tried integrating a pre-trained Distil BERT model into the game to interpret player intentions and create a small text-based puzzle game.
I’m really curious — did you also integrate an AI model into Unity to build your LLM simulator?
Narp, it's all just random chance usually, weighted at times by your AI's various stats. Except during the first run of each phase, those always include specific sentences/prompts to help get certain ideas across and set the tone.
The mix of "work" and narrative is super interesting here.
Would have been nice to have a bit more mood setting (Maybe some text beeps, ambiance, etc) to make the world feel a bit more alive.
Cool entry, nice work!