DRUNK HUNT by Jacky San

Presentation
In this game, you'll play as a duck desperate for revenge. A drunken hunter stands in his way, ready for a fight. Now's the time to steal all his belongings while dodging his shots—sometimes more or less accurate.
Follow us on itch.io : Eleven Studio
How to play
The game is composed of 6 rounds. For each round, you have to attack the drunken hunter to remove some of his energy. When energy left is equal to one, you can steal and collect an item from him. Difficulty will increase at each round. The goal of the game is to collect all the items (6).
Versions
Initial Version - LD58 Version, you should take into account this version for the ranking ;))
Controls
- Flap your wings: SPACE or Button A (xbox style gamepad)
- Movements: ZQSD / WASD or analog stick (xbox style gamepad)
- Dash/attack (45 degrees): E or Button B (xbox style gamepad)
Credits
- Coding: NOT
- Arts(GFX&AUDIO): KILIK (aka Jacky San)
Tools
- Godot 4.5 (+ ChatGPT for code)
- PixiEditor (All pixel art & animations)
- Reason 12 (title screen music)
- Audacity to modify some sounds generated on sfxr.me (love it!) & CC0 downloaded from opengameart.org & freesound.org websites (sfx)
| ITCH.IO | https://elevenstudio.itch.io/drunkhunt |
| Original URL | https://ldjam.com/events/ludum-dare/58/drunk-hunt |
Ratings
| Overall | 144th | 3.885⭐ | 50🧑⚖️ |
| Fun | 80th | 3.938⭐ | 50🧑⚖️ |
| Innovation | 271th | 3.448⭐ | 50🧑⚖️ |
| Theme | 666th | 3.083⭐ | 50🧑⚖️ |
| Graphics | 104th | 4.344⭐ | 50🧑⚖️ |
| Audio | 178th | 3.681⭐ | 49🧑⚖️ |
| Humor | 59th | 4.052⭐ | 50🧑⚖️ |
| Mood | 242th | 3.787⭐ | 49🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
Hilarious concept, and very nice execution, bravo!
Hehehehe! hehehehe! hehehehe! he-he-he-he-he!
why? i don't know :duck:
@alstegodev that's something we noticed, pretty easy to go to level 4 then the hell's coming :fire: thank you so much for your comment :smile:
@b0guslaw Hooo ! That's the idea ! But would not have thought it could be confusing :rofl: Thank you, we spend many time doing handcrafted art :pick:
@flying-dog-fish Yeah ! I did not make it behond level 4... but did not sleep much since yesterday ! :smirk: Thank you, quacking was a last minute idea when composing the music... :duck:
@rubentipparach you're right, the physics is a bit weird here :sweat_smile: well noted ! Thanks for playing and commenting :pray:
@emilija-marija thanks a lot !!! We were hoping to make something fun and as polished as we could :sweat_smile:
@tranceplant thanks ! You mean music/sound too loud ?
@skylone :rofl: why not !
@freeworld Haha ! Thanks, yeah the order was not random :spy: thanks !
@ditam thank you so much !
@hifire yes, the "floaty" is somehow intended, @notsu made a special recipe between "floaty" duck movements and more or less drunkalicious hunter aiming :tada: thank you for playing !
@philocode yes this option would be good ! :loud_sound:
I really enjoyed the graphics and loved the pastiche of the duck hunt scenery! I agree with the other commentators that things kick up a little bit too hard on round 5/6 - Round 4 felt manageable, but on rounds 5 and 6 it felt like there were sometimes unavoidable hits that you had to take. Multiple times, the round would start and I was immediately shot without any time to react - It would have felt a lot more fair if there was some logic in place to prevent you from being shot within a frame or two of the round starting (perhaps always spawning the duck and the reticle in fixed locations, to give some minimum time before you can be shot?)
Overall though, this was really good! Well done!
Playing this game DRUNK adds a whole new level of fun ^^
Much appreciated ! :wink:
To answer some of your questions :
- Yes music was made by me ! :duck:
- For lacks of animation on reload, we did not take the time to implement it (it is done...), there should be a "rest" time and then a reload time more or less long (so 2 animations - rest and reload - are done but not currently in game, one of them can be seen on the title screen though)
- Difficulty is a bit weird and many of you noticed it, somehow easy till level 4 and then really hard (the curve could have been better, to prevent first levels to be such a formality)
Thank you also for your play time & comments @anaticula @kupnu4 @naru (This was not designed to be played DRUNK ! :rofl:) @koolruz @damyyr @mamboman @milq
The track of hunter was interesting. After passed the game, I tried to stay still and let him caught me, but he took quite a few minutes Haha.
@gwhyang :rofl: I think you try that on first round no ? Hunter is really drunk at this round :sweat_smile:
Super hard! But in a good way :smile:. I really liked the simplicity and how it easy it was to try again. The music and sound effects are great! The art is also great but also very legible which is important for a timing game like this. Great entry!