Deep Space Lawn Mowing by HexStart

The worst enemy of a lawn mower? Obviously an unexpected, ordinary rock. But what about a SPACE lawn mower. Well, that would be a space Rock. Wait, did it just move...?

Deep Space Lawn Mowing is an action game about collecting grass in space. Grass in an extremely rare and valuable resource that far into the void, and selling it can fund numerous upgrades for your lawn mower. It's a dangerous line of work, but if you won't manage to keep it going for long, you can at least share your yield with fellow lawn mower operators on the global leaderboard.
Can you discover an upgrade strategy to make you into a galactic grass leader? Only one way to find out.
(If your score fails to upload for some reason, just post it in the comments and we'll add it manually)

Controls
- WASD or Arrow keys - movement
- Space, Q, E, F - use unlocked abilities (controls are displayed in the game)
- ESC or P - pause menu with settings
The game also supports gamepad, but it doesn't display gamepad input prompts. Here's a cheat sheet:
- Left stick - movement
- Right trigger - extend
- Button east - absorb
- Button west - shred
- Button south - jump

Created by
Together we create Tano Collective - Bluesky, Itch
Attribution
Original music and sound by Hex.
All credits are listed inside the game's Credits widget.
| Link | https://tanocollective.itch.io/deep-space-lawn-mowing |
| Link | https://tanocollective.itch.io/deep-space-lawn-mowing |
| Original URL | https://ldjam.com/events/ludum-dare/58/deep-space-lawn-mowing |
Ratings
| Overall | 50th | 4.125⭐ | 26🧑⚖️ |
| Fun | 19th | 4.208⭐ | 26🧑⚖️ |
| Innovation | 51th | 4.021⭐ | 26🧑⚖️ |
| Theme | 103th | 4.167⭐ | 26🧑⚖️ |
| Graphics | 92th | 4.375⭐ | 26🧑⚖️ |
| Audio | 24th | 4.283⭐ | 25🧑⚖️ |
| Humor | 309th | 3.214⭐ | 23🧑⚖️ |
| Mood | 190th | 3.875⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
powerful versions of the jump power up. overall Great game!
-J
Maybe balancing the game with something like traps and a rewarding "gold" grass alongside lower damage rocks might help reduce the pressure and give the player a better feeling of success vs inevitable destruction.
Only thing I'd change is up the balance each time you upgrade, since you also have to wait longer for each upgrade.
Congratulations
https://www.youtube.com/watch?v=zSB7Re1M8Jo