Salvage Dogs by James Dunlap

Salvage Dogs
The world is now a wasteland. The only way to survive is to keep moving in a dog eat dog world. To do that, you have to have wheels. Battle other vehicles to collect the components needed to ensure your survival and incorporate them into your new mobile home and base.
Controls
This game supports Gamepads and Keyboard
Gamepad:
Turn with the left stick
Move the camera with the right stick
Right Trigger adds forward throttle
Left Trigger adds reverse throttle
Right Shoulder brakes
The bottom (south) face button fires your weapons
The top (north) face button will flip you back over if you wreck
Keyboard:
WASD or ZQSD - Turn/Throttle
E - Brake
F - Flip back over
Space - Fire
Mouse - Orbit the camera
In Build Mode:
LClick (RT) - Place or Remove
RClick (LT) - Toggle Remove Mode
R (Right Button / B) - Rotate Block
E (Up Button / Y) - Change Block
X (RB) to swap between build and drive mode
Gameplay
Fight other vehicles to knock the components off of them to add to your vehicle and make it stronger. Then, start it all again.
Screenshots




Contributions
James Dunlap - Coding
Anthony Dunlap - Coding
Cameron Dunlap - Graphics
Oliver Richmeier - Music, SFX
Samantha Dunlap - Graphics
Ratings
| Overall | 734th | 2.816⭐ | 21🧑⚖️ |
| Fun | 623th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 442th | 3.175⭐ | 22🧑⚖️ |
| Theme | 726th | 2.842⭐ | 21🧑⚖️ |
| Graphics | 536th | 3.325⭐ | 22🧑⚖️ |
| Audio | 425th | 3⭐ | 21🧑⚖️ |
| Humor | 430th | 2.882⭐ | 19🧑⚖️ |
| Mood | 693th | 2.889⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
To make it feel better, the turning radius of your car should be decreased quite a bit, and the timer shortened.
Thanks for the game!
Interesting movement though, I like the way cars collide. Cool idea to take away pieces of car, but once you lose your wheels there's nothing else you can do really and have to watch your car being eaten by the others.
Thank you for trying our game! I thought yours was pretty neat as well (and it also has amazing graphics).
Definitely challenging, it would have been nice to have a 'give up' button or something when you get totally wrecked, rather than just have to wait out the timer unable to do anything.
The art style's great, really dig the low poly low res textures aesthetic!
I understood only from the comments how to reach build mode and design my own vehicle. It's not obvious at all neither from the page description, nor from the in-game interface. Looks like you made really cool mechanic - build mode - but hid it behind the lack of UI and the round timer.
Nice vehicle unit design and landscape textures, those are really eye-candy!
Thanks for the game
@oxbuddulaj The game is supposed to skip to the next level if all enemies are completely destroyed, but we underestimated how hard it was to actually accomplish that task. In early development, we considered letting the player build at any time, and spawning enemies in waves, but had to stick to a build phase due to how abusable it would be to build during combat.
Eventually I got stuck on a piece of terrain and had to wait out the timer which...took me to a desert with a "press ESC to skip" prompt? And then another level started, and I realized the game doesn't have an in-game menu or anything so I had to Alt+F4 to exit.
The vehicle controls are likewise frustrating. It's impossible to effectively give chase because it handles like a block of granite pushed around on an icy surface: acceleration and deceleration take forever, and your turning radius is less reminiscent of some kind of speedy post-apocalyptic death kart and more of the RMS Titanic.
If there was a collecting/building game in here, I didn't see it, and I've got no idea where it would've been.

It seems the map has a lot of these pits. I just accidentally fell into one, and then a car came after me. I couldn't save myself through any actions, which is frustrating.