Merge! Merge! by LRDJJ
Merge! Merge!
Welcome to Merge! Merge!, the game where you can wander the island, searching for Morphids. Level up your Morphids by merging them together, and they will help you fight in return.
Experience a full day-night cycle, with different more difficult Morphids to catch at night, search for the sparkling rustling bushes.
The Team
We're a small studio called LRDJJ (Left Right Down Jump Jump), all the programming, art, music and effects were made by us. No AI or assets were used - except for fonts!
- Liam Seymour
- Hamish Seymour
- Max Packard
- Declan Riordan
- Jeff Burke
- Rohan Burke
- Fischer (Vertigo)
Gameplay
Roam the island looking for rustling/sparkling grass, fight the Morphid who lurks within the grass. Use your inventory (tab) to merge your Morphids together. You have two Champion slots in your inventory, one to use for day-time, and one to use for night-time. If you don't have a Morphid to fight with, you'll fight them yourself.
Using creatures you collect from day-time in night-time will result in your creature being 2 levels lower than it originally is in the fight.
Mechanics
- You can merge your Morphids together in your inventory by dragging two Morphids of the same level and type together.
- Your day Morphids will be weaker in night-time, and your night Morphids will be weaker in day-time.
- You can choose two Morphids out of your inventory to be a Champion, one for day time and one for night time.
- Search for sparkling/rustling grass for your next foe.
- Fight the boss to win the game!
Screenshots

Controls
|Control|Meaning| |-|-| |WASD|Move your character around| |Tab|Open inventory| |Escape|Open in-game menu|
For improved performance, and a more convenient pause menu, download the windows .exe !
| Original URL | https://ldjam.com/events/ludum-dare/58/merge-merge |
Ratings
| Overall | 59th | 4.081⭐ | 39🧑⚖️ |
| Fun | 75th | 3.946⭐ | 39🧑⚖️ |
| Innovation | 363th | 3.297⭐ | 39🧑⚖️ |
| Theme | 67th | 4.243⭐ | 39🧑⚖️ |
| Graphics | 77th | 4.417⭐ | 38🧑⚖️ |
| Audio | 23th | 4.284⭐ | 39🧑⚖️ |
| Humor | 305th | 3.221⭐ | 36🧑⚖️ |
| Mood | 103th | 4.083⭐ | 38🧑⚖️ |
| Given | 55🗳️ | 54🗨️ |
tHEY ARE SO CUTE
Nice pixel art style — took a little getting used to, but I liked it. The background music is great.
I collected all the regular Morphid, but only managed to get one rare one during my playthrough.
Thumbs up!
I don't think I really need to say more. Great concept and execution. Stellar visuals.
@gwhyang Wow! you got the shiny boss so quickly to us posting hahah, nicely done!
@psevdonim Glad you enjoyed!
@winter2277 Thank you very much!
@drikdrok Thank you!
@glassmoongames Wow! Thank you for spending the time playing our game, im glad you enjoyed it!
@dendi-life Im glad you enjoyed it, thank you for playing!
@patuwu Thank you for such kind words, im glad you enjoyed it!
@cgraen hahah, thank you very much ( dont tell Nintendo :eyes: )
@balimaarthebassfish No problem! glad you enjoyed playing!
@jawdan Hahah, thankyou for investing the time into our game, very much appreciated!
I love all the little sound effects and screen transitions. That transition to night, with the downtempo music, such chill vibes. And the pixel art is soo cute!! I'm a sucker for a good merge your things into more powerful things gimmick, this was a very fun proof of concept! And I love that you added a shiny mechanic xD
Not sure if ya'll plan to continue working on it and these are maybe obvious suggestions but the main thing I would like to see as a player would be more world to explore, some secrets to find, maybe some quests, etc (maybe there already are these things and I wasn't skilled enough to find them!!) Oh and maybe offer an auto battle mode or something? My wrist hurts from clicking too fast and I didn't want to make an auto clicker because it felt like cheating ;_;
but yeah, awesome submission! Your team should be super proud this feels very polished overall. Great game feel
p.s. I tried forever to get a shiny Apexian ;_;
I'm only a bit frustrated by the walk speed, I wish we could sprint or move a little faster !
Also be able to skip animations because after some time it's a bit repetitive !
Congrats ! Really good job.
Given more time, I think making UI elements clickable plus a touch control for moving would be a nice way to minimally support mobile user controls. A setting to turn off flash and shake of battle would be nice too in case users feel overwhelmed by it.
The location of a floating island and a day night cycle adds a lot. It gave me things to ponder while figuring out my strategy of what monsters I could catch without strain, versus had to catch because it takes too long for them to run away. Overall great teamwork in making this fun game.
Very early on I was a little confused about the merging mechanic. I didn't realize they had to be the same level *and* type* until I went back and re-read the game page. I think I also died 4 or 5 times before catching my first morphid because I didn't know you were supposed to **smash** the fight button 😂 I was just clicking it once thinking a selection screen would show up.
But hey, super solid entry! Great design, art, audio, the works. Managed to snag the shiny Apexion and get a morphid up to lvl 14 so I ended up playing for quite a bit 😎
I really appreciated the simple combat. Really intuitive and easy to understand, plus I assume fairly easy to implement so a great choice for a jam game. Also really like having the Apexian put right in front of us from the start. The "aha" moment when it utterly destroyed me and having the goal of eventually catching it was a really solid design choice.
Overall great entry, had fun grinding up to catch the Apexian!