Harvest of Wyrd by Arkadi Voronchenko
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Войди в искажённый мир. Наполни рюкзак магической смолой до истечения времени. Каждый шаг в сторону от тропы грозит опасен. Рискуй, но помни: за жадность приходится платить.
Enter the warped world. Fill your pack with magical resin and uncover hidden relics before time runs out. Every step off the beaten path threatens new danger. Take risks, but remember: greed comes with a price.



Current state of the game:


Использована музыка за авторством ZHRØ (https://freesound.org/people/ZHR%C3%98/)
Used music by ZHRØ (https://freesound.org/people/ZHR%C3%98/)
- Relaxation music #69 (https://freesound.org/people/ZHR%C3%98/sounds/808969/)
- mystery+puzzle music - piano version (no drums) (https://freesound.org/people/ZHR%C3%98/sounds/807894/)
- Loopable horror ambience (https://freesound.org/people/ZHR%C3%98/sounds/702966/)
Ratings
| Overall | 513th | 3.348⭐ | 25🧑⚖️ |
| Fun | 590th | 3⭐ | 25🧑⚖️ |
| Innovation | 559th | 2.957⭐ | 25🧑⚖️ |
| Theme | 320th | 3.783⭐ | 25🧑⚖️ |
| Graphics | 249th | 4⭐ | 26🧑⚖️ |
| Mood | 366th | 3.587⭐ | 25🧑⚖️ |
| Given | 54🗳️ | 46🗨️ |
The music didn't play for me, I think that might have added a lot.
Really cool idea!
I would also highly recommend having a web build available, as it will increase the likelihood of people actually playing your game. This is because people are often wary of downloading executable since they could contain viruses, but also for reasons like OS compatibility. In my case I found I had to install an extra C++ thing which was also a bit annoying. If Unreal Engine can't do that, maybe try some other engines for your next jam (I highly recommend Godot).
Also along the same lines, you should use the built-in file upload rather than Google drive, as I feel like using Google drive seems less polished. For the post-jam version I would then recommend linking to a page on itch.io
Печально, потому что по скринам видно, что в игре что-то прикольное, эх...