Ratbag by MrPaket

[raw]
made by MrPaket for Ludum Dare 58 (JAM)

This is a game about a guy with a bag who gets help from his rats in battles! He uses them to fight monsters and travel. Move the rats around the bag and help him overcome obstacles on his thorny path!изображение<em>2025-10-07</em>004826264.pngизображение<em>2025-10-07</em>004849323.pngизображение<em>2025-10-07</em>004947494.png

Ratings

Overall 662th 3.077⭐ 15🧑‍⚖️
Fun 616th 2.962⭐ 15🧑‍⚖️
Innovation 287th 3.423⭐ 15🧑‍⚖️
Theme 552th 3.385⭐ 15🧑‍⚖️
Graphics 592th 3.115⭐ 15🧑‍⚖️
Given 7🗳️ 13🗨️

Feedback

iocutus
Oct 06th · 23:42 UTC
I like the idea of picking the action from the grid, very unique mechanic. It was a big tough and it felt a little out of my control if I lost or not. Cute rat! And cheese!
Artalasky
Oct 07th · 16:01 UTC
Excellent work. I really liked the mechanics of selecting items on the grid. However, when there are two enemies, it's a 99% loss.
🎤 MrPaket
Oct 07th · 16:27 UTC
@artalasky Due to the fact that the combat system was made at the very last moment and because of the time spent fixing some bugs, I was able to play only after the game was published and noticed the problem that the game is really complicated and relies on luck to a greater extent. But thanks for the feedback anyway!!
Artalasky
Oct 07th · 17:54 UTC
@mrpaket The main thing is that the essence of the game is clear from the first seconds and that this mechanic is cool. :)
LDJam user 260720
Oct 09th · 11:01 UTC
Really nice concept! It really needs balance but you could really iterate on this to make a cool game!
🎤 MrPaket
Oct 09th · 11:22 UTC
@lastuck Oh, of course, I had a lot of unrealized ideas. Thanks!
Aviv Levy
Oct 09th · 11:57 UTC
This is an interesting concept! I did feel it was a bit random and a tad unbeatable. Also I would've preferred to control the game with only the mouse - having both keyboard and mouse felt redundant.
🎤 MrPaket
Oct 09th · 12:55 UTC
@aviv-levy To be fair, it's worth noting that searching for arrows on the keyboard after controlling the mouse can really disrupt the game flow, as I myself noticed. Thanks!
Ynnon
Oct 09th · 13:19 UTC
I tried a few times, but didn't manage to beat 2nd level (with 2 enemies), sometimes I got some attack, sometimes my board was empty and I wasted my energy for nothing. In general I think it is a good idea for the game with management resources, but this needs some polish in balance
savuch
Oct 09th · 13:26 UTC
Though balance is shaky i can't deny the funny smol drawing style and interesting concept for gameplay, so... looking forward to new updates! ![photo_2025-10-09_16-22-22.jpg](///raw/003/76/z/6f14e.jpg)
LeReveur
Oct 09th · 13:37 UTC
I like the innovative mechanics, but didn't manage to win even after multiple tries, as randomness was often against me :sweat_smile:
Good job!
ShadowDoge
Oct 09th · 15:09 UTC
I like the concept but i cant pass the 2nd round TwT sorry little rat
🎤 MrPaket
Oct 09th · 16:27 UTC
@shadowdoge He forgives you
ManTou
Oct 09th · 17:31 UTC
A fun little game with a cute art style! It would be even more enjoyable if the main mouse character could level up and grow stronger.
NekoBones
Oct 09th · 17:31 UTC
I love the core gameplay idea, but couldn't pass the 2nd round either. I think it would be better as a level-based strategy game, lacking the randomness might help.
🎤 MrPaket
Oct 09th · 17:58 UTC
@mantou Instead, he will collect more and more items and will be even lazier and lazier!
naru
Oct 09th · 21:21 UTC
Cool concept and gameplay, just a little slow ^^
Jahwffrey
Oct 10th · 20:27 UTC
Really cool idea and cute game but too hard and random for me. I wanted to give it a real try but I kept failing really early and it never felt like I could have done anything to win. Pretty cool!
Bombelix
Oct 24th · 20:48 UTC
Lovely cutie rattirats <3 The game loop was _surprsisingly_ engaging, and I wish I could get past lvl 2
It feels the cost of moving was somewhat irregular, sometimes I could move more than once after spending first energy, sometimes one-per-square.
Either way, lovely game