The Reload by Artalasky

[raw]
made by Artalasky for Ludum Dare 58 (JAM)

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Forget cozy burger-cooking simulators! How about cooking… ammo? Crafting explosives?

And using your handmade arsenal to hunt down monsters — collecting the rarest resource of all: Slime Hearts!

You can only carry one item at a time, so plan your actions carefully and prioritize wisely.

TheReload_01 2.gif

(If the web build doesn't work or lags, please download the build for Windows.)

🎮 CONTROLS

LMB – Use / Shoot

RMB – Check gun / Drop item

F – Pick up / Drop

ESC – Menu

TheReload_02 2.gif

How to play? (Read the clues on the walls)

Take a shell of any color (LMB). Move close to the gunpowder until it's highlighted and press LMB again (the gunpowder will be added to the shell).

Now you can select a bullet (tip). Each bullet only affects one enemy type (see the clues above the ammo boxes).

With a bullet in hand, approach the gun and press LMB to load it.

You can place a shell next to it by pressing RMB.

How to use C4?

Pick up C4 and place it in the monsters' path. (RMB) Return to the house to pick up the detonator. Press LMB to detonate it. You can then throw it away (RMB).

How to use a landmine and bear trap?

Simply pick them up (LMB) and throw them in the monsters' path (RMB).

Loot

If a monster drops a large orb, you need to take it to the storage room and hang it on the wall.

(Remember, you can only carry one item at a time.)

🏆 WIN CONDITION

Collect a full set of 5 Slime Hearts

You can use either gunpowder or cordite — there’s no difference in this version. (Originally, cordite was meant to clog the barrel faster, requiring more frequent cleaning. However, there’s more cordite in your stockpile than gunpowder.)

The bullet tips near the C4 are purely decorative — they are inactive in this version of the game.

Author You can follow the game's further development on my YouTube channel or on Telegram.

  • Youtube: https://www.youtube.com/c/DenOvsyannikov

  • Telegram: https://t.me/arta1asky

(I made this game alone in ~50 hours)

🩸 TOOLS USED

Game Engine - Unity 6

3D - Blockbench

2D - Aseprite

Sounds - https://sfxr.me/

Music - Suno.com

Font - "Nineteen Eighty Seven"

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. Scr 5.jpg

Ratings

Overall 396th 3.508⭐ 63🧑‍⚖️
Fun 475th 3.226⭐ 64🧑‍⚖️
Innovation 162th 3.653⭐ 64🧑‍⚖️
Theme 646th 3.156⭐ 63🧑‍⚖️
Graphics 162th 4.19⭐ 65🧑‍⚖️
Audio 284th 3.443⭐ 63🧑‍⚖️
Humor 518th 2.675⭐ 59🧑‍⚖️
Mood 481th 3.41⭐ 63🧑‍⚖️
Given 51🗳️ 102🗨️

Feedback

TowerCrane
Oct 06th · 22:51 UTC
i love guns, thus i love theme. But it seems that there is nothing to shoot. And most combinations arent even working. Also if i cant load new shell when i already hold the gun why i cant place it on the table again?
🎤 Artalasky
Oct 06th · 23:19 UTC
@towercrane, Thanks for the feedback.

You can place a cartridge by right-clicking or pressing F.

You probably didn't notice the sequence hint on the wall: first take the shell, then the gunpowder, and only then one of the bullets.
pschichtel
Oct 07th · 00:30 UTC
I'd really like to play this, but unfortunately the games doesn't run via wine and there is also no Linux or Web builds. The visuals look awesome.
GeorgeBurg
Oct 07th · 00:36 UTC
The idea behind the project is very cool, and the game is also fun, but it was very difficult to understand at the start of the game :D
Mr.Kliff
Oct 07th · 00:37 UTC
Interesting idea, very cool work in 3 days. Great, but it was difficult to understand at first =)
Fi7Games
Oct 07th · 01:13 UTC
the models are amazing, the gameplay is nice, bt it was really hard to undersand how to use bullets, cause the titles on the walls are not bright
SnowfallEagle
Oct 07th · 06:09 UTC
Very cool moody atmospheric art. Big respect
Kit Gorn
Oct 07th · 13:58 UTC
Доброго времени уток, было неожиданно тебя тут встретить) Сначала увидел ник, не поверил. В свое время смотрел тебя и флатинго.
По игре: Игра неплохая, по началу показалась мудреной. Но когда разобрался, стало проще. Графика как всегда отличная.

Hello, it was a surprise to see you here. At first I saw the nickname and didn’t believe it. I used to watch you chanel and the Flatingo chanel.
About the game: The game is not bad, at first it seemed tricky. But once I figured it out, it became easier. The graphics are excellent, as always.
Nicso
Oct 07th · 16:32 UTC
Really cool idea, could easilly transform into a great game.

loved the graphics and music was really fun.

nice entry :thumbsup:
PatUwU
Oct 07th · 16:43 UTC
Wow! Super game, interesting idea, nice graphics it was really fun. Good job for 3 days
korzhik
Oct 07th · 16:57 UTC
It's a really good game, I loved it. You have to collect ammo as fast as you can and shoot back at monsters. It's fast-paced, and there's a lot of fun in those moments when the monster is already at the door and you've forgotten which filler symbolizes which color (we've already run out of fillers in the starting location). Great concept and execution, great job!
tercs
Oct 07th · 17:07 UTC
I downloaded the game but didn’t really understand how to play, so I paused to check the tutorial — then I saw a familiar name and got really surprised! Unfortunately, I couldn’t figure out how to load a bullet into the gun, I tried a few different ways but it didn’t work. Still, the visuals are super cool! ヾ(•ω•`)o

Скачал игру не понял как играть поставил на паузу, что бы посмотреть туториал, увидел знакомый ник и очень удивился, к сожалению не знаю почему, но не получилось зарядить патрон в ружьё не знаю почему тыкал по-разному, но визуал очень крутой ヾ(•ω•)o

UPD:

I figured it out, but the game could really use a tutorial on what to do at the beginning and what to do next — like step-by-step instructions on a little note or something.

Разобрался, но не хватает какого нибудь туториала что в начале делать что после, инструкции по шагам например на бумажке
Arnazian
Oct 07th · 18:03 UTC
The ammo loading room is really well designed and all the art is really good! Gameplay wise I was hoping the ammo would last for longer than 1 shot, and that it was a little clearer what the monsters were supposed to be
🎤 Artalasky
Oct 07th · 18:07 UTC
@korzhik Thanks so much for the feedback! Did you make it into the next room with the ammo?

I think we should add more colors to the fillers so the player can more easily remember which round they made (especially when making multiple bullets for future use).

@nicso Glad to hear it! I've already got a whole bunch of ideas for developing this game – different weapons, automation, small tasks (if the monsters are far away but the bullets are ready).
🎤 Artalasky
Oct 07th · 18:10 UTC
@tercs Благодарю! Подсказки есть на стенах :)

Shell - Powder - Tip (Гильза, порох, наконечник)

Вообще по задумке игрок должен сам экспериментировать и пробовать разные варианты, но для джема конечно не успел такое реализовать.
🎤 Artalasky
Oct 07th · 18:13 UTC
@arnazian Thanks for the feedback! You probably missed the storage room at the entrance with a ton of ammo :)
kayrum
Oct 07th · 19:03 UTC
Very nice gun and slug models. Maybe the enemies could have looked more slimy. Well done!
Bobo Games
Oct 07th · 19:11 UTC
Took a second to understand(I didn't realize you could go into the storage room at first) but really fun once I got there, awesome job!
🎤 Artalasky
Oct 07th · 19:20 UTC
@kayrum Thanks! Unfortunately, there wasn't enough time for enemy models with animations.

@bobo-games Thank you for the kind words! Were you able to try out the C4 and landmines?
MaxineY
Oct 07th · 20:50 UTC
OMG I've learned so much from this complex game rule setting. All in all, it's really amazing that one person can achieve this level of development! I even watched your videos on YouTube while learning pixel art. You're a versatile talent!
danicoredj
Oct 07th · 20:59 UTC
i like guns
LDJam user 379026
Oct 07th · 23:10 UTC
I'd like to play this game but as it stands the process of loading is not at all intuitive, it's missing feedback and its frustrating which is a real shame as the game is gorgeous.
basic_eagles
Oct 08th · 00:12 UTC
peak
IoshiOdnaNoshka
Oct 08th · 04:54 UTC
the idea of the game is very good, but there's a lack of a tutorial in the game, as even after going to the comments and finding a tutorial there, I still couldn't do anything, and I don't really know why I couldn't ((
Nolamosoft
Oct 08th · 05:11 UTC
the idea here is extremely cool (I'm a gun nerd,) but there's very little feedback. Something to work on!
GonkinDroid
Oct 08th · 05:13 UTC
I really like the idea of the game. Its a bit rough around the edges but with some more polish this could be a really fun game!
poboy
Oct 08th · 06:12 UTC
Gorgeous game and the soundtrack really adds to it. I really like that you have to shoot down the door of your own storeroom, and that the storeroom bullets themselves didn't have colors over them (so you had to memorize or check outside). The bear trap and mine are fun little additions. The animation on the shotgun feels excellent, very JUICY ANIMATION
Lefinno
Oct 08th · 06:47 UTC
the shooting seems really satisfying~ tho i do need to spend alot of time crafting each ammo, i know that's the main point of the game, but it would be fun to just, shoot whenever ~
Doughseller
Oct 08th · 07:25 UTC
Really well done!! looks amazing.
MrPaket
Oct 08th · 07:43 UTC
Я хоть и не сразу понял порядок действий, но мне нравится концепция крафта снарядов. Если добавить больше динамики, то вообще очень живо играться будет. Люблю визуал игр, сделанных с помощью Blockbench, это добавляет некоторого шарма. Боже мой, здесь действительно есть туман!

Although I didn't immediately understand the procedure, I like the concept of crafting projectiles. If you add more dynamics, it will generally be played very vividly. I love the visual of games made with Blockbench, it adds some charm. Oh my God, there really is fog here!
6Knowledge
Oct 08th · 07:59 UTC
Clearly a lot of time went into the graphics and atmosphere but I think the gameplay could've used a bit more time in the oven. Even after figuring out each damage type only works on specific enemies by brute forcing it, the lack of any other feedback like sound of particles etc. made it feel a bit lacking.
🎤 Artalasky
Oct 08th · 09:09 UTC
@ioshiodnanoshka @leo115 But there's a tutorial in the game description on this page...and hints on the walls. And gifs :)

@nolamosoft I think there would have been a lot more feedback with the web build... there's always room for improvement in the game :)

@gonkindroid Thanks for the feedback, I'm glad I'm not the only one who sees potential in her.
Taximan981
Oct 08th · 09:18 UTC
Cool concept, when you figure out what ammo type kills what, it feels good that it clicks. Unfortunately the picking up was a bit buggy, and I couldn't get the ammo type I needed. Otherwise, very cool! Great work!
🎤 Artalasky
Oct 08th · 09:29 UTC
@poboy I'm so glad you enjoyed the game. The warehouse is like a second level, because remembering the colors makes it more challenging.

@lefinno In the future, I plan to add machines to automate the production of some ammo.

Because collecting ammo throughout the entire game can quickly get boring, and it needs to be broken up with other tasks. But that's not in the jam version :)

@mrpaket да, порядок действий оказался недостаточно интуитивным и подсказки на стенах не сильно помогли большинству игроков. Над этим мне стоит поработать)

@6knowledge That's right, I didn't have enough time for enemies, animations, and effects, but the main thing is that the core of the game is ready :)
UMC049
Oct 08th · 09:53 UTC
At first, I didn't really understand the game's mechanics, so it was a bit difficult to play, but after getting familiar with them, it started to become easier. The full process of reloading bullets is truly creative (loading the powder, filling, chambering). The art style is quite good overall, except for the enemy designs (the enemies are too monotonous, mostly just cubes, although distinguishing bullet types through color is actually a clever design). In terms of sound effects, there is a lack of sounds for hitting enemies (or causing effective damage), which can be confusing when you don't understand the mechanics (you might wonder, 'Did I really hit the enemy?'). Personally, I think the game has significant development potential; if development continues, it could expand in multiple directions, such as enhancing resource management, introducing more special enemies, and adding more items.
gamesplusjames
Oct 08th · 12:49 UTC
This was a really cool idea and I especially love the artstyle! I think it would be cool to see this expanded on more! Great job!
Rogaro
Oct 08th · 13:40 UTC
Good game! I really liked the visuals and sound design. I only understood the sequence of actions after reading the description. I felt it lacked some pace, but I like the idea, if the enemies are fully developed, I think the game could become much better
🎤 Artalasky
Oct 08th · 14:30 UTC
@gamesplusjames Thanks for the feedback! You can follow the game on my YouTube channel or Telegram (links are in the game description on this page).

@rogaro Yes, I'll work on the enemies a little later for the Steam version.

@umc049 Thanks for the detailed feedback. The enemies at this stage are just placeholders made of cubes.
Development is already ongoing, and I have a whole bunch of cool ideas :)
Edvard
Oct 08th · 14:50 UTC
Wow, this is really cool, both the idea and the execution are awesome, respect to the team
🎤 Artalasky
Oct 08th · 15:08 UTC
@edvard Thanks! I made this game alone :)
woona
Oct 08th · 15:45 UTC
Very cool game, I especially liked the 3D environment and models. It's very colorful, stylish and consistent.

As for the gameplay, it took me a while to figure out, I had to read the instructions on the web page, but it turned out to be pretty simple: just match bullet colors with slime colors and shoot them one by one.

I couldn't figure out how to win, but I killed a bunch of slimes and after there were no one left, stepped of the platform into the void. 😅

Overall, I think it's a good bullet crafting mechanic, it would be nice as a part of a bigger game. On its own, it gets a little bit repetitive going in loops crafting, shooting and crafting again.
🎤 Artalasky
Oct 08th · 16:13 UTC
@woona It looks like you missed the "How to Play" section a bit :)

The slimes dropped large pink balls, and you had to take them to the storage room and hang them on the wall.

Yes, you're right, this mechanic needs to be expanded.

Currently, there's C4, a landmine, and a bear trap, but in the future, there will be many more interesting features related to crafting and construction.
Wakobu
Oct 08th · 17:08 UTC
Interesting concept! The loading mechanic is quite confusing, especially the powder part because there is no feedback.
Shram
Oct 08th · 17:08 UTC
it's a really cool game, the best one I've played so far. Your pixel art style is very good. I wish you further development and improvement of the game
🎤 Artalasky
Oct 08th · 17:40 UTC
@shram Thank you for your kind words, it means a lot to me.
Nomus
Oct 08th · 20:10 UTC
Pretty cool concept, I didn't get how to drop the gun and it got stuck in my hands, couldnt do anything
🎤 Artalasky
Oct 08th · 20:54 UTC
@nomus Hmm...if it didn't drop on F, there must have been a bug.

Since you can only hold one item, you won't be able to pick anything up while the gun is in your hands.
Ciphereo
Oct 09th · 04:56 UTC
I like the theme of this game. The visual effects are really great.
8212games
Oct 09th · 14:46 UTC
Классная игра! Особенно доставила "тактильность": вот это всё хватание, перекладывание и т.д. - очень здорово сделано)
qiqiqi
Oct 10th · 10:34 UTC
I like shotgun and I like this game.
dumchevdev
Oct 10th · 12:16 UTC
I absolutely loved the impact of the game, every interaction! Cool idea, excellent execution!
Sceef
Oct 10th · 17:47 UTC
It has a very cool visual style, and if you add speed to the game, you can make a retro video shooter. (Boomer shooter)
Sceef
Oct 10th · 17:47 UTC
Nice job
Threeli
Oct 10th · 23:28 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

There's an immense amount of work on display here and I really liked figuring it out. This visual theming and style is rad, and right up my alley. Bullet construction is great, everything seems to work well... this is just solid. Any plans to work on it and/or release it? What you've got so far is very satisfying, great work!
Threeli
Oct 10th · 23:30 UTC
I saw that you have a steam page for a different project, as well as your YouTube to follow dev, but do you have an itch as well?
🎤 Artalasky
Oct 11th · 00:38 UTC
@sceef I was originally thinking of making it a horror game, but the process turned out to be quite fun for that.

Now I'm considering which direction to take the project: a survival sandbox or a boomer shooter with tactile charging mechanics and physics.

@threeli I'm so glad you liked the game! By participating in Ludum Dare, I wanted to test interest in the game concept I had in mind.

And I got it. So, I'll definitely be working on it further.

I'm just starting to publish on Itch, so it's still almost empty.
https://artalasky.itch.io/the-reload
Threeli
Oct 11th · 00:41 UTC
Followed you, I'll be excited to see where you take it!
Archaeognathus
Oct 11th · 09:56 UTC
Really cool concept and I love the artwork and vibe. Was very lost the first round, but after reading the tutorial here I managed to win. The bear trap seems a bit fiddely, an enemy just passed through it, but maybe I did not layed it centered enough.
Great job, very impressive you did this all alone!
🎤 Artalasky
Oct 11th · 12:50 UTC
@archaeognathus Thanks for the kind words! It's a shame I missed the compo category because I started work on Sunday evening.

But I'll be releasing an update soon with more intuitive tutorials and feedback, as well as several new mechanics :)
xpoho
Oct 12th · 14:13 UTC
Не работает на LTSC 2018 =\
xpoho
Oct 12th · 14:37 UTC
Если будет веб-версия, будет здорово ^_^