SKYHAND by GlassMoonGames
Per rec: https://files.jam.host/embed/$417581/43009/index.html
Play as a lone UFO zapping up plenty of helpless humans awoken late at night by your lasers setting their house ablaze! Avoid military aircraft, and collect as many humans as you can before they all escape to safety.
—Try to abduct as many humans as possible before they reach shelter. —Blast the houses with your lasers to force the humans out. —Once all of the humans have been abducted or escaped, the game is over. —Tip: try to destroy one house at a time. This allows you to sweep up more humans. —Tip: Fly low to avoid fighter jets.
Keyboard Controls - Arrow Keys - Move UFO
Space - Abduction Beam
Control - Shoot Lasers
Enter - Start game
Gamepad Controls (see notes) D-Pad - Move UFO
A - Abduction Beam
B - Shoot Lasers
Start - Start Game
All code, art, sound, by William B Hill.
Notes:
Well, I'm uploading, and I guess that's something. It's missing a lot of the features I planned in my scope due to a lack of time/energy (working third shift is hard!), so the only power up is for the beam. Gamepad controls aren't working during testing, you may have better luck. There is only one level as I didn't get the additional mechanics in place to warrant making a second level. Enjoy all two or so minutes that made it to here as much as you can!
| Original URL | https://ldjam.com/events/ludum-dare/58/skyhand |
Ratings
| Overall | 684th | 3⭐ | 26🧑⚖️ |
| Fun | 430th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 559th | 2.957⭐ | 25🧑⚖️ |
| Theme | 291th | 3.826⭐ | 25🧑⚖️ |
| Graphics | 700th | 2.413⭐ | 25🧑⚖️ |
| Audio | 473th | 2.636⭐ | 24🧑⚖️ |
| Humor | 326th | 3.174⭐ | 25🧑⚖️ |
| Mood | 473th | 3.432⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
First thing I had to do in my browser was to inspect the embedded HTML element and open it in a new tab because the embedding frame is too small for it :-)
Consider putting the embed line (https://files.jam.host/embed/$417581/43009/index.html) in the description as well.
I love the programmer art, both graphics and sound effects :-)
What framework did you use for this game? I cannot tell from looking at the page source.
As for framework...I may be misunderstanding the question as I am 200% out of my depth about all of this. The game was made in Game Maker Studio 2, with most of the art assets being drawn there. I used GIMP to do the splash images for the backgrounds. Two of the sound effects were made with a little Korg Volca synth, and the rest were done in FL Studio, along with the music.
The one difficulty I had was that I could only shoot in the direction I was moving -- which made evading / defeating the planes quite difficult. In any cases -- this was a very cool (and innovative) take on the theme.
First I had to read the description to find out that I need to shoot the houses to set them ablaze. Maybe some kind of in-game instruction could have been nice :-)
I like the panicky little human animations and the fire was also cool :)
The enemy/human fighter jets/planes shots seem a bit impossible to dodge :o although the UFO has more than enough HP to survive a couple hits.
The game has a cool vibe, not sure how else to describe it haha
I had fun playing :) Great work!
You might want to add that the Control button (on Windows) shoots the lasers. I read through the instructions on your description and in the comments and didn't see it mentioned anywhere, and had to restart the game 3 times trying to figure out how to play...since you can't abduct anyone if their house's aren't on fire first.
Very cool entry and very much in theme!
The houses have to be shot to trigger humans running out of them. It allows you to decide when to shoot the houses and also encourages fire control when between the houses, lest the little humans escape.