Nover by artemco

| itch.io [WebGL] | https://artemco.itch.io/nover |
| Original URL | https://ldjam.com/events/ludum-dare/58/nover |
Ratings
| Overall | 692th | 2.984⭐ | 34🧑⚖️ |
| Fun | 724th | 2.6⭐ | 32🧑⚖️ |
| Innovation | 554th | 2.968⭐ | 33🧑⚖️ |
| Theme | 607th | 3.258⭐ | 33🧑⚖️ |
| Graphics | 400th | 3.645⭐ | 33🧑⚖️ |
| Audio | 341th | 3.306⭐ | 33🧑⚖️ |
| Humor | 672th | 1.982⭐ | 30🧑⚖️ |
| Mood | 333th | 3.633⭐ | 32🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
okay, i try to do it next update
btw what do you think about my game?
As for the gameplay: the controls are unusual (walking diagonally in a three-dimensional world is strange. It would also be possible to make the character a little faster. A sudden change in the viewing angle is an interesting move)
Walking around seemed very slow. I couldn't tell what what the win conditions were (how many days of picking up trash to win).
I thought the character model and room looked good though.
I think some instructions and explanation could really help.
!>(and yeah, the camera shift almost went horror, maybe in the next update 🫣)
Game's End just a blue screen, and thanks, you could add more thing in future :)
Nice graphics and mood. The time jumps weren't very predictable, but glad I was able to make it to the end.
Maybe a little long. But the atmosphere and visuals are very well done.
Well done!
I'm also participating in the LD, so come play at our "Madness Bar" if you like weird and atmospheric ideas ;)
I feel like something is still missing to advance through the levels? Maybe a bit of history.
Overall great submission
I could see a game like this with increasingly impossible things happening (items changing shapes, having beds everywhere, etc... to symbolize the situation getting worse)
also, BIG THANKS for the idea
Но геймплей не затягивает от слова совсем :crying_cat_face:
Он слишком однообразен, я заставил себя дойти до конца лишь мыслью "Вот сейчас в игре точно появится что-то новое!", но из нового поменялось только положение камеры и освещение
А так вышло вполне неплохо, есть куда расти :purple_heart:
and yeah,
!>The change in reality will happen in the continuation of this game.
For now, my game is not even a demo version, but just a prototype. I want to develop the project in the future.



I like the melancholic vibe, and the camera-angle change along with the distortion of music was a nice touch. There could've been a little more interaction with the objects or something, but it was a nice experience even like this.
Hope you'll expand the project if you feel passionate about it!
Cheers!
!>he does.
What does the days counter mean? Is there some end goal? I played few days, did not see any change and stopped. If there would be something in the later days, it is too late, should happen faster.
Lack of the walking animation is very jarring. It could even be something very simple, like tilting the model back and forth.

The game would've gained a lot from a walking animation that would show off the decline of energy the character still has. May the chore you have to take care of could tell their part of story about the changes in the characters life?
My friend, good job! Keep going, I think you hace a lot of potenial ^_^