Countdown by ubgamerpro

[raw]
made by ubgamerpro for LD33 (JAM)
You play as a bomb and have 15 seconds to complete each level until you explode.

This is my first entry so I hope you enjoy
Have fun!

Ratings

Coolness 32% 1897
Overall(Jam) 3.24 500
Fun(Jam) 3.53 196
Graphics(Jam) 2.87 759
Innovation(Jam) 2.87 632
Mood(Jam) 2.73 806
Theme(Jam) 3.67 350

Feedback

Gaius Baltar
24. Aug 2015 · 09:39 UTC
Played through the 21 levels. Level 20 was the most frustrating (damn low ceilings).
Awesome game. Great job at collision detection too.
DruhinM
25. Aug 2015 · 06:02 UTC
Nice nice..Good job
snake5
26. Aug 2015 · 07:59 UTC
Easily one of the most polished, complete and varied platformers I've played in this LD. Even though some levels required uninterrupted jumping and jumping while sitting on the very edge of a platform, the highly deterministic physics made it fair. The graphics would deserve an improvement and platforms not returning for a long time were some of the few minor issues I've had with the game.

P.S. I like how the reason to add a time limit for levels is also the core concept of the game.
kaype
27. Aug 2015 · 04:29 UTC
I love the physics. The art could use some work though. Audio would've helped.
PowerSpark
27. Aug 2015 · 04:37 UTC
Nice job on those levels! I think that some jumping sounds is all that is needed.
crucknuk
28. Aug 2015 · 09:59 UTC
great job, there are a lot of level and that's cool. Good interpretation of the gamejam theme
HolyBlackCat
06. Sep 2015 · 06:14 UTC
Simple, but very nicely done!

Jumping and moving code is good, the only minor bug I found is that your vertical velocity is not set to 0 when you hit the top of the map.
Beta
06. Sep 2015 · 22:14 UTC
It was a really nice game, I finished all 21 levels. Nice physic engine.
alhvi
12. Sep 2015 · 03:42 UTC
Very simple and very good. I kept pressing the space bar to jump. Maybe use another key next time :D