Final Buppo 64 by Anson Rutherford
In Final Buppo 64, you play as Buppo.




You must collect yourself from beating six levels of cool trickshots!
While you collect your textures, we collect your shot vector. We use this to display previous players' input as you play, to give hints about how to shoot for best results.
All levels will let you keep trying until you hit all the rings, but beating them within par will unlock a portion of your texture. Clear all six levels under par to win!
Please let us know if anything acts odd or breaks! Browser embeds are always a little tricky. Pausing and unpausing the game with "P" or the TAB key will fix many potential issues.
This was a fun concept to fiddle with, we hope you enjoy :)
| Link | https://zerkonic.itch.io/ludum-dare-58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/final-buppo-64 |
Ratings
| Overall | 620th | 3.174⭐ | 25🧑⚖️ |
| Fun | 503th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 378th | 3.273⭐ | 24🧑⚖️ |
| Theme | 728th | 2.841⭐ | 24🧑⚖️ |
| Graphics | 530th | 3.348⭐ | 25🧑⚖️ |
| Audio | 418th | 3.045⭐ | 24🧑⚖️ |
| Humor | 206th | 3.452⭐ | 23🧑⚖️ |
| Mood | 261th | 3.762⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
I was surprised to see that there's a multiplayer mode, and it's a lot of work, but it's done perfectly!
I have completed Buppo.
This was a lot of fun! The last level really made the asynchronous multiplayer aspect shine - Because you couldn't see one of the rings at all from the center, I stared at where I roughly knew it was, and waited to see where someone else shot their buppo before shooting mine to make par :) That was a really cool feeling
Since you asked for any technical issues, I ran into a few weird lag spikes, seemingly correlated when a different shot fired off, but not *every* time a different shot fired off, which made it hard to diagnose further. It didn't make the game unplayable by any means, but things would freeze for about a second or two at random, and it was moderately frustrating when it would happen mid-shot.
I also ran into lag spikes whenever I would hit R to reset, but I suspect that may be loading-related, and those spikes didn't really impact gameplay - It was easy to just wait for the level to fully reload
Overall, really well done! I had a lot of fun! :)