Drill Defender by DrYitMat
Ran out of time, switched my game about 3/4 of the way through the 72 hours. So it sucks, however I did want to submit it as I will keep working on it.
I do like the drag and drop UI I created, so I'll post the source code for that soon enough. Have never found anything online on how to do what I did with it! :P
Sorry it's so s**t!
I do like the drag and drop UI I created, so I'll post the source code for that soon enough. Have never found anything online on how to do what I did with it! :P
Sorry it's so s**t!
| Web | http://mobb10deep.itch.io/drill-defender |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56603 |
Easiest thing to fix: don't ever publish a development build of a unity game. There's an annoying watermark in the corner and any exceptions that show up (and they do, a lot) get thrown up on screen.
Second, you added a collider and physics to the buildings, which really seemed to be intended as stationary objects. If you don't put a rigidbody on a building, it won't move. Simple as that.
Finally, the currency value on the UI was completely covered up, and the buildings were weirdly semitransparent sometimes, the buttons sometimes worked and sometimes not. If you have any if(Input) statements in a FixedUpdate() function somewhere, move it to Update(). That should help with that issue. Good luck with patching up your game, if you still intend to.
the art direction is not bad and your idea got some sense here. So hope you can finish what you started keep up :)