KOLLECTOR by MakoTeam

Sometimes even decent citizens have to make choices when faced with difficulties. Accept the impossibility of paying for you sister's treatment or find a way to tay, no matter how dirty the money will be.
Help Alan earn some quick cash and avoid falling into the depths of depravity. In the style of the old beat 'em up games. Smash faces earn prices. Bulge up and pay up
Now you're the Kollector

π€ Two endings
π€ Smashing faces
π€ Soviet-punk vibes
π€ Roguelike progress elements
π€ Heartbreaking story
π€ Action beat'em up
π€ Rave rave rave
π€ Original art and music

Check our other games: https://makoteam.itch.io/

| Itch | https://makoteam.itch.io/kollector |
| Original URL | https://ldjam.com/events/ludum-dare/58/kollector |
Ratings
| Overall | 178th | 3.82β | 27π§ββοΈ |
| Fun | 285th | 3.5β | 27π§ββοΈ |
| Innovation | 609th | 2.84β | 27π§ββοΈ |
| Theme | 442th | 3.6β | 27π§ββοΈ |
| Graphics | 159th | 4.2β | 27π§ββοΈ |
| Audio | 100th | 3.935β | 25π§ββοΈ |
| Humor | 141th | 3.667β | 26π§ββοΈ |
| Mood | 264th | 3.76β | 27π§ββοΈ |
| Given | 48π³οΈ | 26π¨οΈ |

Really love the art style <3
It must be working in the win build. As well as the png export in the map editor
There's a lot of attention to details: the background really gives the vibe of a dorm corridor with walls colored like a cigarette. The characters are distinct and memorable too.
Would be cool if there were more game mechanics though, maybe picking up random objects from the ground and throwing them. Or at least enemies coming from behind sometimes?
I got to the ending, but I did it mostly by cheesing. If I stayed at the same level as opponents, that probably wouldn't be possible. I think it's a common problem with beat'em-ups, just difficult to fine-tune the enemy behavior, hit range etc.
Very good job, congrats!
Great jam entry though.
Also as a cat lover and owner I really liked your logo. :cat2:
Maybe a block and a kick.
Great art and soundtrack.
I really like the level generator, especially change colors π
