Hoopf by gagapete

[raw]
made by gagapete for Ludum Dare 58 (JAM)

Hoopf your way through a narrow path filled with spikes and circular saws. Collect diamonds and three different unlockable skins for the game on your way. But be aware, if you miss one, you may need to play again.

Feel free to post your scores in the comments. :v:

cut.gif

Controls

:mousethreebutton: Left mouse button to hoopf
:keyboard: Space key to hoopf, Escape to restart

Ratings

Overall 591th 3.225⭐ 22🧑‍⚖️
Fun 506th 3.175⭐ 22🧑‍⚖️
Innovation 731th 2.475⭐ 22🧑‍⚖️
Theme 741th 2.725⭐ 22🧑‍⚖️
Graphics 546th 3.3⭐ 22🧑‍⚖️
Humor 668th 2⭐ 20🧑‍⚖️
Mood 649th 3.05⭐ 22🧑‍⚖️
Given 21🗳️ 16🗨️

Feedback

Raice
Oct 07th · 20:46 UTC
I really liked it but I'm too impatient for this hahaha! Either way good job! Definitely nailed the theme!
kuggenhoffen
Oct 09th · 19:30 UTC
Nice game! Just a tiny bit too difficult for my liking and I'm also a bit too impatient to get better at it, only got 14 for score. But the game seems quite nicely polished, well done.
LDJam user 416722
Oct 12th · 21:45 UTC
Nice take on Badland concept! Simple yet very fun and challenging.
LDJam user 416351
Oct 14th · 05:46 UTC
Good casual game! Maybe a bit too challenging right from start, yes, though I still managed to set a personal record of 38 after a while.
artemco
Oct 20th · 21:28 UTC
I like it, very fun game, good job 👍
![Снимок экрана 2025-10-21 002619.png](///raw/f4a/36/z/6f838.png)

it reminds me an a Geometry dash floatball mode
![Снимок экрана 2025-10-21 002715.png](///raw/f4a/36/z/6f839.png)
YibiRabbit007
Oct 21st · 05:18 UTC
It's a gameplay similar to *Don't Tap the White Tile*, but you have to deal with other shapes instead. It's pretty good and also challenging! Currently, my highest score is 20. The surrounding obstacle design is very unexpected.
Dis0rder
Oct 21st · 10:52 UTC
It's quite challenging!

![screen02.png](///raw/e4c/2/z/6f84f.png)

Tried it many many times, but never could score higher than
that. The difficulty curve could be *a little more forgiving,* but not too much!

---

First I thought that the levels were generated from patterns. But apparently it randomized which level you would start from? Getting the triangle that changed the color was a nice touch. I think I also saw another special item once but didn't get it.

I could see it as a mobile-game with its simple controls.

Keep on jamming! :white_large_square: :red_circle: :large_orange_diamond: :small_red_triangle:
APDT
Oct 21st · 12:49 UTC
So visually simple but satisfying though! Really enjoyed it!
anothersomething
Oct 22nd · 00:31 UTC
Love the minimalist vibe here with the graphics!
ingi
Oct 22nd · 07:48 UTC
Nice minimalist style!
I didn’t quite get what the recoloring of the shapes to purple is supposed to do, though
ConCaerus
Oct 22nd · 14:45 UTC
Very cool game, reminds me of Geometry Dash! I love the soft color palette!
treenut
Oct 23rd · 19:16 UTC
Reminds me of the early 2010s. But I think I'm pretty bad at this game
Anya_Voinova
Oct 23rd · 19:23 UTC
Loved the pleasant color palette and minimalist-stylish design. A geometric flappy bird. But it's too difficult for me 😅
cassowary
Oct 24th · 01:19 UTC
I really like the graphics style, it looks simple but it's got a lot of attention to detail which makes it look quite nice. The extra touches like unlockable skins and stuff are also cool. I thought the controls felt occasionally a bit unresponsive which made it sometimes frustrating to intend to change direction quickly twice but instead crash into something. But, nice job! I was very impressed with the variety of different obstacles you managed to include.
kalgynirae
Oct 24th · 03:29 UTC
Neat! I failed a lot (high score 23), but I enjoyed that when I failed by colliding *directly* into one of the stationary circles, it left my shape rotating around the circle in a very satisfying way :joy:. I agree with the previous commenter that it that felt bad that clicking (or pressing space) twice too quickly causes the second input to be ignored. If the intent was to prevent changing direction too often, possibly it would feel better to buffer the inputs and only have them take effect after some fixed delay?
🎤 gagapete
Oct 24th · 06:05 UTC
You lovely people just pushed me other the 20 ratings line. Thank you so much. :two_hearts:

Will do my best to give at least 8 more ratings back today.
🎤 gagapete
Oct 24th · 22:02 UTC
@keyjale and @dis0rder It seems you both share the total highscore for my little LD entry, congratulations! :tada: I spend a few minutes today improving on my own highscore and I just reached 38 points in the release build. Seems like I was too optimistic with the difficulty curve. :smile:

Thank you all for your feedback, while I didn't reply to many I read and appreciate each comment. I really want to work on this little game further, so this will be of use. Time will tell if it works.