The Collector's Challenge by Lancelier

[raw]
made by Lancelier for Ludum Dare 58 (JAM)

You are a lone Traveller in the woods , saw a wooden house to seek shelter you enter the place but the fate has some different plans for you. the Place belongs to THE COLLECTOR , a mystic creature. he quickly takes you captive and forces u to play a game of collecting souls. if u loose your soul is his. winning is the only way out.

Ratings

Given 3🗳️ 1🗨️

Feedback

kristinamay
Oct 07th · 15:46 UTC
Alright so we got an inscryption vibe going here! I'm a fan. I like that it's a puzzle game with no time limits (I hate timed games and that makes it so hard to play jam games!!). I was a bit confused at first about what to do - some of the text is cut off on the screen. But I figured it out after a round. I'd love for it to be longer, with more complex options for levels. I got to a third level and I didn't have enough pieces to get all the souls... and I'm not sure why? But I think there's a LOT of opportunity here for a really cool puzzle game. Great work.
BorodaOlen
Oct 11th · 13:43 UTC
it's a nice game, I liked the music, sounds and visual style, but I seem to have broken the game, after one round of passing (apparently it's a bul circle) it started all over again and I didn't need to collect souls and there I didn't understand how to play, if I collect a soul it is added to the collected one and start over, or the figures run out and start again At first, I ended up breaking the game when everything started shaking when I was placing the pieces and the start button didn't work.![2025-10-11_16-38-07.png](///raw/00f/13/z/6f42a.png)
ryusui
Oct 12th · 01:15 UTC
Something funny seems to be going on when you switch to full screen mode - the cards in the first stage move to near the center of the screen. Bit confusing at first!

I love the vibes, I love the general puzzle mechanics; my only gripe is the game feels a bit thin. In the final level, at first I was alarmed that I didn't have enough cards to collect all the souls (I had two "straight up" movers, a "diagonal up-left" mover and a "diagonal up-right" mover), but then I realized I didn't need to.

I really assumed the goal on every level was to collect all the souls; it's a bit confusing that the game instead tracks how many souls you collect across all levels. Not sure how it's possible to lose given how all the souls are in straight lines!