Eccentricity by Lefinno

Eccentricity casts you as an eccentric collector assembling a steampunk power grid from bizarre contraptions.
Buy, rotate, and arrange your acquisitions to forge powerful synergies, managing energy, heat, money, and space as your quota climbs ever higher.
⚙️ Controls
- Mouse — Drag & place items
- R — Rotate item
- Hover — Show tooltips
- Middle mouse button - Rotate camera
- Tab - Advanced view
- W,S,A,D - When the grid gets too big, move the camera (activates after entering the endless mode)
📜 Instructions
- Buy items from the shop and place them on your grid to produce energy.
- Effects like “+1 per adjacent battery” require direct contact, so plan wisely!
- Heat lowers efficiency, but some machines can use it to your advantage.
- Energy is a constant flow. It doesn’t stack between turns.
- Money carries over, letting you buy and reroll each new turn.
- Each level has 3 turns, then the energy quota increases.
- After a level, pick an upgrade or take an extra expansion token to grow your grid.
- You can remove items by dragging them to the disposal (refunds require an upgrade).
📸 Screenshots

Made With Godot by @porcupine-sashimi, @bono, @jintii, @lefinno and @xvidavifor Ludum Dare 58 Jam.
Continued with Steam release by Chefs Hat Studio (IterSoftworks Limited)
| Web Version (Unstable) | https://lefinno.itch.io/eccentricity |
| Link | https://github.com/lefinnok/eccentricity |
| Mailing List (Updates) | https://forms.gle/Aj6dYK7t5j8fxe7v7 |
| Original URL | https://ldjam.com/events/ludum-dare/58/eccentricity |
Ratings
| Overall | 38th | 4.17⭐ | 55🧑⚖️ |
| Fun | 50th | 4.038⭐ | 55🧑⚖️ |
| Innovation | 98th | 3.84⭐ | 55🧑⚖️ |
| Theme | 509th | 3.49⭐ | 54🧑⚖️ |
| Graphics | 44th | 4.519⭐ | 56🧑⚖️ |
| Audio | 104th | 3.923⭐ | 54🧑⚖️ |
| Humor | 434th | 2.872⭐ | 45🧑⚖️ |
| Mood | 181th | 3.896⭐ | 55🧑⚖️ |
| Given | 67🗳️ | 91🗨️ |
I'd love an in-game tutorial, even a short one would've been a big help, then it'd be off to the races right away.
I had so much fun with this game. After I completed it, I went to infinity and kept growing. At some point I had so many rows and columns that I could not place more modules so I had to stop. Otherwise I would have played all day :))
Besides that I love the graphics, the music, everything. In my eyes a 5/5 game. Great job.
There is a slight problem with scaling by the end of the game (space is super cheap because of the quadratic scaling).
Most big modules don't make sense if you consider them relative to space efficiency.
This is a problem everyone would want to have.
Saphire is MVP.
Music is good but gets repetitive by the time you reach victory.

After the victory can't reach some areas of the field =)

here's also the link for convenience~
https://forms.gle/Aj6dYK7t5j8fxe7v7
P.S.: this looks like a bug

I loved every aspect of the game: graphics, sounds and sound design, music, and most importantly game play! Great job!
And here is my final victory setup, pretty boring, I know :sweat_smile:

My final board after 33 turns:

I liked that I had to balance a lot of resources: primarily money, energy, heat, board space. I completely skipped the batteries, but would try a battery build now that I know how the game works. I didn't use heater item too, it seems counter-productive. 😅 Anyway, it was fun optimizing and finding the best strategy.
I think it would be even cooler if you could place buffs on specific rows or columns, so item placement matters more. For example, -10% heat from items in a row, or +10% energy, small buffs like that. 🙂
I will definitely come back to this one and try to figure out more combinations of machinery :grin:
In general I have to say that this is a very well made entry and completely blows my mind how you can achieve this polish in so little time.
Here's my video recording. Enjoy!
https://www.youtube.com/watch?v=wFHBYk4aTR8
You have listed a github repository, but I get a 404! I am guessing the repo is private. You may consider making it public so that I can add it to my list.
I have also collected a few tricks to make the repos shinier across my Ludum Dare participations:
---
# Repo name and Description
You can update the repository name (I always name my repo ldXX and I rename when I have found a name for my game) without breaking links (GitHub redirects old names to new ones), and add a description for inclusion in the list
(<https://github.com/dhmmasson/ld58> still redirect to my repository)
# Readme and Badges
Include the link to your ldjam entry in the Readme. I also have created badges that you can use to decorate your README:
```




```

# Topics
Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`
# Cover Art
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
# Stars
Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.
Ping me when your repo is available and I'll star and add your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>
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Wow, other than a few visual bugs (overlapping tooltips, weird draw errors) this is exceptionally solid. Seems like tons of effort went into this, no idea how you had time to playtest! Very fun strategy, well explained, pretty, great audio... just exceptional effort all around. A blast to play, I hope you're considering a release at some point, I would for sure pick it up!
Great game overall.

I think the UI was bit too clean, it could need some grit (but considering the time 72h to do all, so I understand), otherwise really great!