Tumba-Yumba Tribe Negotiator by Shamaniks

[raw]
made by Shamaniks for Ludum Dare 58 (JAM)

Tumba-Yumba Tribe Negotiator

Your words are the only key you start with

A mystical seal threatens the land, and it can only be undone with five ancient keys, each held by a powerful tribal chief. Your mission is not just to unite them, but to convince them to part with their most sacred relics.

Free-Form Negotiation

Type out your arguments, pleas, and deals. There are no dialogue options—only your cunning and diplomacy.

AI-Powered Chiefs

Your text inputs are processed by an AI, connecting you to chiefs who react to your specific words. They guard their keys fiercely and will only relinquish them for the right price, promise, or proof.

Negotiate for the Keys Each chief values something different. One may trade their key for a solved dispute, another for a sacred offering, and a third might need a personal favor. Discover what they desire and tailor your approach.

The chiefs hold the power. Your words must turn their keys. Can you forge the Concord?

Ratings

Given 0🗳️ 3🗨️

Feedback

Kotolazer
Oct 07th · 13:25 UTC
Вам стоило прикрепить ссылку на игру на странице Ludum. Для других игроков я оставлю её в этом комментарии:

https://shamaniks.duckdns.org/build/

Интересная идея, но всё руинит выбор, где игрок должен догадаться что вписать. Я не смог пройти дальше второго выбора
kristinamay
Oct 07th · 14:03 UTC
To help others who can't read cyrillic (for example, me!), the comment above provides the link to the game!
Lyshaka
Oct 07th · 14:24 UTC
There are no links available :(
Xlebyshek
Oct 07th · 17:37 UTC
It is impossible to go beyond the second choice
sick machine
Oct 09th · 17:11 UTC
The game's concept is simply brilliant—"free-flowing conversations" with leaders via text input sound incredibly ambitious and original!
I really liked the description—it immediately creates an atmosphere of something ancient and mystical.

Unfortunately, I couldn't get past the second choice—the game didn't quite clearly explain what exactly I needed to enter to move on. I felt like I simply didn't understand the "correct format" of the dialogue. Perhaps an example or a short tutorial would be helpful so the player could understand the mechanics of the conversation?

Otherwise, the concept is great, and if the communication interface and hints are polished, it would create a truly unique experience. Kudos to the team for taking on such an unconventional idea and implementing AI-powered conversations in a jam format—it's truly amazing!