Notebook Flight by HomoLudens

[raw]
made by HomoLudens for Ludum Dare 58 (COMPO)

Collect all lightnings then move onto the black hole.

Click to launch the ship towards your mouse.

You can orient the ship to be launched toward your mouse right before you hit the lightning.

If you die, the game will replay your moves until the last lightning.

Have fun!

First time using Godot. Highly recommended.

Ratings

Overall 92th 3.48⭐ 27🧑‍⚖️
Fun 68th 3.5⭐ 26🧑‍⚖️
Innovation 43th 3.8⭐ 27🧑‍⚖️
Theme 139th 3.375⭐ 26🧑‍⚖️
Graphics 88th 3.64⭐ 27🧑‍⚖️
Audio 142th 2.75⭐ 26🧑‍⚖️
Humor 86th 3.079⭐ 21🧑‍⚖️
Mood 143th 3.045⭐ 24🧑‍⚖️
Given 17🗳️ 18🗨️

Feedback

JiPark
Oct 05th · 18:28 UTC
For 48 hours, that's pretty cool. I didn't quite understand what to do with the fireworks, but it's really cool.
tweekus
Oct 05th · 18:58 UTC
I like it, but it took some time to figure out how it works :)
ZevsEHG
Oct 06th · 10:50 UTC
I love these hand drawn graphics and levels. Would be nice if spaceship were a bit more visible. First i were trying to move mouse along the whole path, and only several levels after i understood that spaceship remembers it's path.)
Poltergeist
Oct 06th · 22:16 UTC
This is such a smart game idea actually had so much funw ith it!!!
LDJam user 279233
Oct 06th · 23:43 UTC
Neat game specially for 48 hours. Initially I was confused but it clicked pretty quickly after a few tries. At the start of the game, Some kind of thematically appropriate indicator (like dotted lines) for where the ship was going would probably make it easier for players to pick up what was happening. On the other hand, letting the player trial and error their way is an element of exploration too, so I can see it both ways
Tesseus
Oct 08th · 14:05 UTC
Interesting control scheme! It was quite difficult, but also rewarding to learn by doing
Willops
Oct 08th · 18:04 UTC
Nice work! Wish it was a bit longer but I liked the replay mechanic :)
thegrottman
Oct 09th · 16:08 UTC
I'm gonna be honest, I didn't actually understand the controls at first. It did take me a few tries to get it, and then the "fireworks" happened and I was like "oh.". All in all, a fun game, lovely graphics, maybe a bit hard, but good job! :)
grid96
Oct 09th · 20:04 UTC
Very cool mechanic and visual style! Wish there would have been more levels, cause I really like the idea :)
Eugenik
Oct 10th · 15:19 UTC
Amazing original concept!.
CaptainDreamcast
Oct 11th · 12:02 UTC
What a cool game design! The final level was my favorite, that's when the replay mechanic really clicked for me, felt amazing! The way you slowly build up your path until it all comes together, it's super satisfying. I still have the ship going on the thanks for playing screen while writing this, it's super fun to watch. The notebook aesthetic is very charming as well, I love how everything looks. Very well done, great job with this game!
Linus Lindberg
Oct 15th · 18:54 UTC
Cool concept, took a little bit to understand the concept but once I did I really liked it. I managed to finish it. I loved the art-style too. I just wish there were more sound effects, and maybe a couple more levels. Well done.
Electric Sun
Oct 20th · 16:57 UTC
Really fun and a cool concept for the controls! The hand-drawn art looks great too!
YibiRabbit007
Oct 20th · 17:12 UTC
This kind of game is very novel to me! I noticed that it automatically records and optimizes its own path, but the bouncing arrows seem a bit too dense, making it almost impossible to see the paper plane's movement in the last level. Overall, the gameplay is quite excellent. Keep it up!
Local Minimum
Oct 20th · 18:10 UTC
I really liked the graphics and the quite casual difficulty felt right to me. I guess it would have been possible to chase beating levels without playback-retries but not at all for me. I didn't really fully understand the rules of the ship-mechanics until a while after completing the game... I think at least? But that wasn't too much of a problem when it was so forgiving on retries.

A full-screen mode would also have been vary nice. But all in all a solid game!

Playthrough with more feedback:
https://www.youtube.com/watch?v=7OD8srhvUtk
sangheli
Oct 21st · 02:00 UTC
nice puzzle game
RubixNoob13
Oct 21st · 10:14 UTC
Game was pretty fun. For some reason, the web build here on LDjam site wouldn't do anything when I clicked to move (firefox on Pop_OS 22.04 linux) When I went over to itch.io it worked just fine though.

Overall good job!
🎤 HomoLudens
Oct 22nd · 13:19 UTC
@local-minimum Great feedback! Thank you