Hero by Wayward
Controls:
Keyboard:
Move: WASD or arrow keys
Interact: 'L' or 'return'
Attack: 'K' or 'space'
Xbox360 Controller:
Move: Left Thumbstick
Interact: A
Attack: B
Description:
You're the hero!
You will save the world, but first you have to find the weapons you need.
Traversing the land to look for them.
But are heroes always the good ones?
Notes:
To run the .love file you need to have love2D >= 0.9.1 installed. https://love2d.org/
The other versions should work as is.
We couldn't finish the game, so some collision boxes are missing (in the buildings, and at the spawn, so try to avoid walking in the dark :) )
Have fun!
Credits:
Programming,Sound: Wayward
Art: Brother-MS
Special thanks:
rnfl , for providing the web build
Keyboard:
Move: WASD or arrow keys
Interact: 'L' or 'return'
Attack: 'K' or 'space'
Xbox360 Controller:
Move: Left Thumbstick
Interact: A
Attack: B
Description:
You're the hero!
You will save the world, but first you have to find the weapons you need.
Traversing the land to look for them.
But are heroes always the good ones?
Notes:
To run the .love file you need to have love2D >= 0.9.1 installed. https://love2d.org/
The other versions should work as is.
We couldn't finish the game, so some collision boxes are missing (in the buildings, and at the spawn, so try to avoid walking in the dark :) )
Have fun!
Credits:
Programming,Sound: Wayward
Art: Brother-MS
Special thanks:
rnfl , for providing the web build
Ratings
| Coolness | 17% | 2178 |
| Overall(Jam) | 3.19 | 548 |
| Audio(Jam) | 2.85 | 505 |
| Fun(Jam) | 2.71 | 773 |
| Graphics(Jam) | 3.48 | 485 |
| Humor(Jam) | 3.17 | 327 |
| Innovation(Jam) | 3.05 | 486 |
| Mood(Jam) | 3.13 | 518 |
| Theme(Jam) | 3.71 | 318 |
But I'm afraid that your idea is really to big to execute properly. Even if you had all the graphics and mechanics in place, simply telling the player "you know, they weren't really monsters, you're the monster for killing them!" in the end wouldn't work. The player would feel cheated by developers, but not horrified at his own, or his character's actions.
ALSO I HAVE A GIFT FOR YOU: http://motor.base13.de/hero-web (requires WebGL, works best in Chrome).
And you named your files xx-LD32, I think you might check your calendars ;-)
Thanks :) at least for the programming part^^
and thanks for the webbuild, i will try adding it to the link link list, what does it use? i tried looking into web love2d but everything seemed cumbersome.
And yes, LD 32 is in my memory, and i was pretty tired while uploading, will fix it to, thanks for the hint.
You may want to add a warning for the web version though, and tell people to play the download version if there are any problems (it's still in alpha state!).
Btw, you got my name wrong ;-)
Your game needs a number of things that are not that easy to implement during a jam, not only the enemy/player tracking/recording/playback system, but also collisions, map loading/handling, dialogue system, event scripting, etc.
Loved the "Hero" sprite and the core concept behind your game. SFXs were also pretty good.
Lot of missing/misplaced collision boxes though, but there's a warning about that in the description.
I'd love to see this idea developed further though. It's quite promising!
Character gets stuck on the bottom of objects sometimes which was annoying.
Great game overall, nice work!