1100 Dots by thingus
Mouse to move it, A/D or arrow keys to rotate it. Get 1100 dots to the collector.
A learning experience in Bevy! More platforms to follow soon, but I'm locking the gameplay here. Technically there's an antagonist, character development, twists and turns. I hope someone will write fanfic about this someday.
~~There's a known crash condition; if you move the triangle over the blue circle at the same time as a dot enters it, the game hangs. You shouldn't need to do this, but consider it an extra challenge.~~ This should be fixed now, but please drop a comment if you run into it.
| Link | github.com/thingus/1100dots |
| Link | https://thingus.itch.io/1100-dots |
| Original URL | https://ldjam.com/events/ludum-dare/58/1100-dots |
Ratings
| Overall | 184th | 2.904⭐ | 28🧑⚖️ |
| Fun | 139th | 3.093⭐ | 29🧑⚖️ |
| Innovation | 87th | 3.423⭐ | 28🧑⚖️ |
| Theme | 144th | 3.352⭐ | 29🧑⚖️ |
| Graphics | 170th | 2.889⭐ | 29🧑⚖️ |
| Audio | 171th | 1.158⭐ | 21🧑⚖️ |
| Humor | 177th | 1.333⭐ | 23🧑⚖️ |
| Mood | 185th | 2.62⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
@solidhinken I've written a little postmortem on it, if you're curious: https://ldjam.com/events/ludum-dare/58/1100-dots/bevy-thoughts
This was a lot of fun to play with for a little bit, nice job!
I liked this, and it is very cool to see a rust/bevy game out in the wild! Bevy has been on my radar for awhile, and I'll be sure to check out that post mortem you wrote up :)
The physics were very fun to play with - It felt really satisfying and intuitive, even if I couldn't quite enunciate the specifics of how the system worked. In fact, that it felt so intuitive and vibey without being something that I could describe in words was a really neat feeling!
One thing that isnt so clear to me is what the different colors of particles mean. Is it just for aesthetics (which really works) or is there a meaning to it?
Made for quite a fun experience trying to coax them, and reason about their behavior (rather than just setting the mouse and walking away)
Lovely visuals, totally unique. Made me feel like I was a billion lightyears tall, and moving stars around with my mouse.
Very cool! I really like it.
@wuppos It was actually a debug feature; I was having trouble getting the capture cone of the hoover in the right place ( :anger: vectors), so to visualise what was going on I had every particle that got captured by the hoover turn green. I liked the effect, so it stayed in! Apart from that, they're not actually any different. I did have them turn back to red afterwards originally, but the way I implemented it tanked the performance so hard I didn't bother in the end.

The concept is interesting, the particles look great and feel satisfying with all the dynamism.
Would love to see this idea developed into a full game in the future.