All on Red by John Thomas Lamb

[raw]
made by John Thomas Lamb for Ludum Dare 58 (JAM)

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Demonic horror gambling game. Increase your "collection" of souls in hell's gaming room. Avoid adding yours to a demon's collection

HOW TO PLAY:

WASD - Movement

Left click - Grab and interact

Right click - drop

Gigachads behind the experience:

Alex Williams - 3D Art

Carson Vachon - 3D Art

Katherine Kozloff - 3D Art

Brandon O'Hare - Animation/Rigging

Blaise Pioch - Characters

Jack Meyers - Programming

Jacob Baird - Programming

John Thomas Lamb - Programming

Nathan Schindler - Programming

Will Craft - Shaders/Materials

Cacie Clifford - Sound Design

Draken Saathoff - VFX

Ratings

Overall 357th 3.574⭐ 29🧑‍⚖️
Fun 418th 3.296⭐ 29🧑‍⚖️
Innovation 413th 3.214⭐ 30🧑‍⚖️
Theme 676th 3.056⭐ 29🧑‍⚖️
Graphics 89th 4.393⭐ 30🧑‍⚖️
Humor 313th 3.204⭐ 29🧑‍⚖️
Mood 109th 4.074⭐ 29🧑‍⚖️
Given 25🗳️ 34🗨️

Feedback

Ulziton
Oct 06th · 20:23 UTC
Magnificent idea, gj
LDJam user 0
Oct 06th · 20:32 UTC
Amazing visuals!!!
Aashen
Oct 06th · 20:37 UTC
Like the authentic visual style and unique approach to "collector" theme, great job
Jiffy
Oct 06th · 22:46 UTC
Insanely cool idea, everything across the board had a crazy level of polish I didn't think was even possible during a game jam window. My only complaint is that the controls are a little bit confusing, not being able to zoom in when facing the table threw me off for a little bit. My immediate first action was putting everything on red and instantly losing :laughing: .
fkeyz
Oct 06th · 22:49 UTC
If you don't know how to play this type of game from beforehand, you can't really play this game.. the "how to play section" doesn't really help that much either. Graphics and mood are really nice though.
Templarstudios
Oct 07th · 06:45 UTC
This was such a insanely cool game for a game jam! So well polished! I personally loved that the pixel shader was strong, but I think it was too strong to the point where its a bit to hard to read the text sometimes but i think a strong pixel shader is needed. I'm rooting for y'all! Really Fun aswell when you get our beloved professor JumpScare!
Phobos
Oct 07th · 19:51 UTC
Beautiful game, I love the art style and sound, but didn't understand a thing (I don't know anything in gambling so maybe a quick explain of the rule at the start could have been great). I think the camera angle are a bit weird and makes it hard to bet.
Rogaro
Oct 07th · 19:53 UTC
The atmosphere, visual style, and attention to interactive details are really great. I enjoyed the game
GreenRadiation
Oct 08th · 00:34 UTC
This game is clearly inspired by Inscryption :D

My computer (which is quite powerful) instantly overloads and starts freezing just when I launch the game. Everything looks great, and I'd really like to try it, but I guess I won't be able to play it and rate it yet :(
bkml
Oct 08th · 12:02 UTC
NGL I was almost scared to shouting hehehehe, amazing art and visual!!
Adrien Tremblay
Oct 08th · 14:55 UTC
Bruh. So I like the game concept. Very good take on the theme. Getting some balatro vibes. The devil models were also great. But have some complaints:

- The post processing is cool but makes it impossible to read the board
- When you roll, the camera doesn't switch to the spinner
- The drinks didn't seem to work for me? The guy just lunges at me and the game ends? wtf
Nomus
Oct 08th · 23:29 UTC
I hate you from the bottom of my heart from that screamer... Good game
zactyl
Oct 08th · 23:39 UTC
Thanks for uploading! I think the game has a very strong atmosphere to it basically immediately. A lot of the visuals seem pretty well polished. I think the game could definitely use some more instruction though - since I could operate the main game from the original perspective, it took me a pretty embarrassingly long time to realize I could shift my focus to get a better view of the betting board, roulette wheel, and the waiter, so my first few runs had me questioning when I was going to get to be able to deal with the upgrade system.

Also I really liked that first devil's dancing and messing around with everything on the table. It's always fun to just knock stuff around.
Kinnerk
Oct 08th · 23:45 UTC
The mood is sublime, I'm pretty familiar with roulette so I didn't mind not being able to read the board, but after reading the how to play section the first time, I had a hard time remembering what each drink did and really wish there was some sort of ui feedback in regards to the cocktails. Not sure if there was an endpoint but I managed to rack up about 2000 in souls before finally stopping since I had cycled through the different demons (after a few fails, naturally). I'm not going to lie I did get legitimately spooked. You got me.
dendi_life
Oct 09th · 13:06 UTC
good idea, but i always win, what with chances?
designernap
Oct 10th · 15:57 UTC
Wonderful mood and feel to this. Great graphics and audio. Superb stuff.
prisma
Oct 11th · 05:18 UTC
models are very stylistic! (i lost all my money to griddy demon)
Chaol
Oct 11th · 05:18 UTC
Really nasty demon models I liked them a lot!
Ginger_Kyoko
Oct 11th · 21:26 UTC
Well, this is the first game so far that has hooked me in terms of visuals, sound, and sheer fun. I wish you will add a storyline... Also, I can't see where I'm throwing my chips, and it would be great to see a wheel. And what's the point of drinks anyway?
tranceplant
Oct 15th · 06:17 UTC
It kinda feels like a team of 12 shouldn't be allowed to participate
5H08
Oct 20th · 00:25 UTC
The visuals are really impressive!! I like the interactables on the table, they are really fun to play with.