Frost Forager by Caleb Kim
https://wozard.itch.io/frost-forager
| Link | https://wozard.itch.io/frost-forager |
| Link | https://wozard.itch.io/frost-forager |
| Original URL | https://ldjam.com/events/ludum-dare/58/frost-forager |
Ratings
| Overall | 461th | 3.425⭐ | 22🧑⚖️ |
| Fun | 697th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 469th | 3.132⭐ | 21🧑⚖️ |
| Theme | 271th | 3.868⭐ | 21🧑⚖️ |
| Graphics | 303th | 3.85⭐ | 22🧑⚖️ |
| Audio | 292th | 3.421⭐ | 21🧑⚖️ |
| Humor | 453th | 2.833⭐ | 20🧑⚖️ |
| Mood | 207th | 3.842⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Best part is the visuals - character design is simple but nice. Well done.
Great job on the entry yall!
In regards to the fetchy nature, do you have any feedback that would make it more engaging or funner for you? We probably won't be able to make any substantial changes to the Game Jam version, but perhaps in a hypothetical future update we can expand upon the system a bit more!
I don't know if it's inline with the vision or scope but I though some traversal/movement mechanic would make exploration more fun... Slide down hills like Journey or zip across ice. Even a stamina based BOTW style sprint button might add bit of a mini-game layer. Heck let me tame a seal and ride it lol.
The suggestion i made about narrative exposition with each collection would provide a bit of a reward and incentive. That way some anticipation builds while you run back to camp - "what's the next chapter of the story".
For feedback purposes, I think you guys could focus more on getting the core mechanics to a point where they feel like they really work. Right now, there are a bunch of different mechanics that all add to a... somewhat empty experience. Like was mentioned before, the story is fun, but it's hard to see what will progress it at first. The walking animation is cute, but the items were just balls, and picking them up was less rewarding than I hoped it was. I believe a good vertical slice is better than 10 decent partitions that will all need more time than you have. All in all, the game looked good, it was fun to play, but I feel like the idea could have been trimmed down to make one or two things really awesome.
For me the game never captured the mouse right, so I kept on moving the mouse outside of the play area, which meant I could barely turn the camera around. I'm not sure if this was a general bug, or somehow specific to my system. I think I would have enjoyed exploring a lot more if I could move the camera around properly