§hadows by gamebuilder
An HTML adventure game
Play it here: http://www.pub22.net/game/ld58/
Credits:
@AnatolyKarpov + Miranda: art (cursed heads)
@genie: art (trees, kind ghost woman, apples and oranges, corn)
@bcav, @CritterCipher: music
@CritterCipher: sound effects
@gamebuilder: design and coding
Tools:
- HTML, JavaScript, jQuery
- REPLICA Framework 1.5
- Krita
- GarageBand
- Pen, pencil and paper
Sources of Derivatives:
Alice:
Pawnee Ghost Dance dress from Images of American Indian Art by Jozefa Stuart: https://archive.org/details/imagesofamerican0000stua/page/58/mode/2up
Iplehouse doll head
Assorted arms and legs from vintage photographs of swimsuit bathers
* Kind ghost woman and totem pole heads: *
- South American Indian Art by Frederick J. Dockstader: https://archive.org/details/southamericanind0000dock/page/162/mode/2up\
Level 5 trees and moon:
- The children’s story “Semiautomatic”: http://www.pub22.net/game/ld47/semiautomatic/ p. 8

| Link | http://www.pub22.net/game/ld58/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/hadows |
Ratings
| Overall | 544th | 3.306⭐ | 33🧑⚖️ |
| Fun | 570th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 409th | 3.224⭐ | 31🧑⚖️ |
| Theme | 557th | 3.379⭐ | 31🧑⚖️ |
| Graphics | 425th | 3.589⭐ | 30🧑⚖️ |
| Audio | 287th | 3.433⭐ | 32🧑⚖️ |
| Mood | 146th | 3.967⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 40🗨️ |
The music, sounds, and visuals create a truly soulful gaming experience!
Thank you so much for playing. Amazing game!
@soleil the sources for the derivatives are indeed important, good to see that some folks have noticed them. We here in the "United States" should remember who came before us.


Pondering connections between mechanics and theme, given the inspirations and what you've mentioned in the comments. Have some ideas. But from a purely mechanical perspective I wasn't really sure when, for example, sorrow set in, or how it differs from hunger. Felt random. But maybe that was precisely the point!
The five or so areas were easy enough to keep track of, so I didn't have to draw up a map this time. Enjoyed trying various methods, like trying to get all the heads in one go before returning, or returning after each one to heal up. I liked figuring out the spells and when to use them; the green level with the water especially. I never figured out what I could do with the effigy, so I hope I didn't finish the game in an unintended way, because I didn't use it.
Again, another good one, well done :)
As for the effigies, they are useful for gaining stars (perhaps too useful) — I didn't want to make that too clear, otherwise the game would be too easy.
Anyway, thank you for your comments, your input is always insightful.