Mineral Sweeper by gwhyang

[raw]
made by gwhyang for Ludum Dare 58 (JAM)

How to Play

  1. Cotrol

    Use LEFTKEY of mouse to dig and pick.

    Use RIGHTKEY or numberkey to pick numbers, then RIGHTKEY to label cell.

  2. Action Points

    When mining, you’ll cost action points on left-top of the screen. If it is lower than 0, you’ll lose all minerals gained during mining. You can point the ladder to save your minerals, and buy upgrade. Red mineral doesn't cost digging, but heals action points when picked.

  3. Number

    The number on a mineral shows its points and the number on a blank cell shows the sum of points form its 3x3 nearing cells. Just like the minesweeper.

  4. Level

    The deeper, the rarer mineral appears.

This is a game mixing mining in bokumono and minesweeper.

Thanks a million times for kenney. I can't image how hard it can be with out their exquisite assets. Used tile: https://kenney.nl/assets/voxel-pack And I found those excellent audio on itch. Sound Effects: https://cyrex-studios.itch.io/universal-ui-soundpack Music: https://pizzadoggy.itch.io/cozy-tunes

I learned this variant of minesweeper from Daniel Benmergui. Dragon sweeper is really an excellent work! I even haven't played minesweeper before that. https://danielben.itch.io/dragonsweeper

Ratings

Overall 224th 3.734⭐ 34🧑‍⚖️
Fun 192th 3.667⭐ 32🧑‍⚖️
Innovation 156th 3.661⭐ 33🧑‍⚖️
Theme 151th 4.081⭐ 33🧑‍⚖️
Humor 654th 2.143⭐ 30🧑‍⚖️
Mood 369th 3.583⭐ 32🧑‍⚖️
Given 33🗳️ 35🗨️

Feedback

dhim
Oct 06th · 00:09 UTC
You should opt out of graphics, audio if you have used assets that you haven't created during the compo.

I don't really understand what consume or replenish my pick, nor what is open space/rock
dhim
Oct 06th · 07:10 UTC
# You have listed a **repository but it must be private, because I can't access it**. Please make it public, I'll star it

I have collected a few tricks to make the repos shinier

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## Topics

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- `game-development`
- `ludum-dare`
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## Cover Art

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## Stars

**Make your repo public** and I'll add your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>

(Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
David Sheffield
Oct 06th · 10:49 UTC
Cute game, solid gameplay loop, interesting spin on Minesweeper -- except a little confusing on what the different collectables do.
🎤 gwhyang
Oct 06th · 12:54 UTC
@dhim Thanks for reminding! I changed my repo as your instruction.
Nicso
Oct 06th · 12:58 UTC
seems interesting and i like the idea of taking a twist on minesweeper, but unfortunatly i couldn’t understand the rules :(

promising tho :thumbsup:
StaticRose
Oct 06th · 16:55 UTC
Also not really sure what the different things do unfortunately. Otherwise fun.
starduster
Oct 06th · 21:39 UTC
Took me a while to understand how the game works and I'm still not sure exactly how Action Points work, but it is satisfying and fun to click on rocks.
🎤 gwhyang
Oct 06th · 21:58 UTC
**"The red mineral doesn't cost digging, but heals action points when picked.**
I forgot to notice this rule in my game! Maybe that's why it was so confusing. I knowing that for so long that forget to show it.😭

@starduster @staticrose @nicso
LRDJJ
Oct 07th · 02:40 UTC
Very cool interpretation of the theme to use a minesweeper type of game! Nicely done!
with.an.asterisk
Oct 07th · 02:49 UTC
its giving grindcraft vibes, i really enjoy it!
SylviaChord
Oct 07th · 03:05 UTC
A fresh take on a classic formula. Overall, it's a solid adaptation with a consistently cohesive theme, though the music and sound effects could use some improvement.
TomPendergrass
Oct 07th · 03:15 UTC
I'm not good at minesweeper, but I see what you were going for here. Interesting spin on collection. I wonder if the danger icon should be a pit in the ground or something. It kinda looks like gold to me
CameronPenner
Oct 08th · 02:46 UTC
Thanks for trying out our game, and for being the first comment! Also, Kudos for using Godot <3 I love to see more people trying the engine.

This game is a neat take on minesweeper! I like the push your luck mechanic of trying to go deeper, and having to pick to risk it or not.

Nice entry!
PoshDan
Oct 08th · 15:04 UTC
Absolutely loving this! It's my favourite in the jam. It took me a couple of minutes to slow down and really absorb the rules of the game, after which it became rather exciting and rewarding to play. If you added a slight pause to losing, so the player can observe the reason they died, it would be just about perfect. That was the main thing keeping me from learning the game initially, as I was just clicking around randomly, and dying with 6 stamina points left.
The idea that minerals are both good and bad, in the sense that you have to plan their extraction, is super novel to me and I just love it. Well done!

Edit: I played it for like 2 hours straight. Sadly the pickaxe upgrades don't seem to work past the initial one. I made it to level 24, got all upgrades.
After the initial few upgrades it becomes much easier to just dig straight to the next level down, as it usually comes with a bunch of freebies. Maybe hiding the exit until you're kind of close could be the compromise there but I'm not complaining, I had loads of fun.
Now I'm wishing there would be more content coming in the future :)
Solvenoff
Oct 08th · 20:19 UTC
Very meditative — I got totally hooked. I didn’t quite understand how the upgrades work, but the music is great, really relaxing.
🎤 gwhyang
Oct 08th · 23:56 UTC
@lrdjj @with-an-asterisk @sylviachord @tompendergrass @cameronpenner @poshdan @solvenoff
Thanks! I’m planning to make the introduction smoother and add some rougelike elements later. I really appreciate for your playing! These feedback pointed out a clear direction of what to do next.
Eugenik
Oct 09th · 07:35 UTC
In love with the atmosphere too! Good job :D.
cartmouse
Oct 09th · 11:45 UTC
Was a little confused at first but it made more sense as I played more - took a good few rounds of failing before I got there though! Overall, a fun puzzle with a good atmosphere :)
Jacky San
Oct 10th · 10:55 UTC
good concept but did not understand everything ! :sweat_smile:
dumchevdev
Oct 10th · 11:50 UTC
Well done! I really like the atmosphere
Aune
Oct 11th · 10:37 UTC
It took me time to understand that i can hit the "1" cell. after that I really really enjoy the game. Kind of addictive! Really nice entry!
YibiRabbit007
Oct 12th · 08:53 UTC
I spent some time trying to find the shortest path to reach the next step. It was interesting, but from time to time I was still attracted by the different colored numbers and wanted to dig out the blocks that were about to be eliminated, so I kept getting reset to level 0. The shop feature doesn't seem necessary, after all, I reached level 4 (completely giving up on upgrades) because of this. I'm wondering if this is closer to Minesweeper or Snake.
5757
Oct 13th · 16:06 UTC
At first, I was a bit confused, but later I roughly understood that the goal is to reach the exit before running out of steps, and stamina does not increase. Once I understood this, I felt more engaged and immersed. However, while playing, I was a bit puzzled about why my steps didn't decrease one by one; sometimes multiple steps would decrease at once. Overall, though, it was done very well!
Akuta Zehy
Oct 20th · 15:34 UTC
I've been thinking about making the process of collecting be a burden for player, and here's a perfect example with the inspiration of mine-sweeper, and mixed with rouge gameplay.

The increased variety of minerals, lack of luck, and a steep difficulty progression, combined with a lack of clarity about what minerals are found on a certain given level, contributed to the game's higher difficulty levels on early stages. However, this problem was alleviated as the player gained more power through upgreades.

The most frustrating moment was when I felt I couldn't go any further and climbed the ladder back, only to discover I didn't have enough to upgrade lmao.

Solid entry, wish to have good scores!