The World of my Own by Zzzkvidi4

[raw]
made by Zzzkvidi4 for Ludum Dare 58 (JAM)

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If you feel stuck in this colorless world of black and white, just create your own. Collect rules, abilities and even dimensions to build a brave new world, where you can stay forever!

Known issues

  1. Can not select an item in inventory: click on empty slot first and then item becomes clickable again
  2. Sometimes sand particles stuck somewhere above the surface. Unfortunately the game has to be restarted or cheat code has to be used: you need to press T,R,O,P keys simultaneously and skip the whole puzzle. Please don't abuse it =)

Controls

Controls_window.png

If you are stuck

There's a guide to help you to complete the game

Screenshots

The World of my Own 07.10.2025 0<em>49</em>49.png

The World of my Own 07.10.2025 0<em>50</em>28.png

The World of my Own 07.10.2025 0<em>51</em>28.png

The World of my Own 07.10.2025 0<em>51</em>44.png

The World of my Own 07.10.2025 14<em>23</em>41.png

Ratings

Overall 431th 3.467⭐ 32🧑‍⚖️
Fun 301th 3.483⭐ 31🧑‍⚖️
Innovation 45th 4.052⭐ 31🧑‍⚖️
Theme 155th 4.069⭐ 31🧑‍⚖️
Graphics 486th 3.467⭐ 32🧑‍⚖️
Audio 389th 3.161⭐ 30🧑‍⚖️
Mood 340th 3.625⭐ 30🧑‍⚖️
Given 40🗳️ 37🗨️

Feedback

Ulziton
Oct 06th · 23:06 UTC
cool one!
tardis2snej
Oct 06th · 23:36 UTC
Love the idea! Unfortunately couldn't figure out what to do after collecting the key (I tried the door but it won't open)
b0guslaw
Oct 07th · 18:49 UTC
So let me get this out of the way: The idea is absolutely brilliant. That you have to collect keys in order to use them is nothing short of incredibly genius. That being said, I think taking the camera rotation "away" does the game a disservice. At first I thought it was broken, then I found out how to rotate the camera, but by then I had to walk backwards a lot to get my bearings again, unable to look where I wanted to go.

Its a cool idea, and I can see where you where going with it, and I really love the idea, its just the execution that could be a bit better
Nef1k
Oct 07th · 19:01 UTC
@b0guslaw thanks a lot for such a detailed feedback!
🎤 Zzzkvidi4
Oct 07th · 19:31 UTC
@tardis2snej, we added some hints for our game (link in description) . It might help you to finish it if you want
tardis2snej
Oct 07th · 20:11 UTC
@zzzkvidi4 thank you, that helped! The puzzles are really interesting after all, even if not very intuitive initially :)
kayrum
Oct 07th · 21:43 UTC
Great way op make the collection theme impact gameplay!
gamesplusjames
Oct 08th · 01:51 UTC
This was a really cool idea for a game and a great take on the theme. With a little more time it would be interesting to see how it developed! Great job!
Rol
Oct 08th · 16:03 UTC
The idea of collecting keys to get basic game functions is really cool! And the puzzles are fun. Great job
GonkinDroid
Oct 08th · 16:11 UTC
Having to collect your controls and stuff was a really neat take on the theme :D
khaotom
Oct 08th · 16:18 UTC
Really cool ideas in this game.
Eugenik
Oct 09th · 07:38 UTC
Love the graphic, nice work!.
kykypy3o8
Oct 09th · 15:42 UTC
Good work, it reminded me of the game evoland)
Trevor Mäe
Oct 09th · 20:00 UTC
Never seen a game that requires you to collect your controls, such an unique idea! Got stuck at the tree puzzle for a bit, but I really loved the solution once I found it. Overall a very awesome game!
Jinda
Oct 10th · 11:05 UTC
The idea fits perfectly with the theme, and it is amazing how this idea is implemented in a short time. (But got a little bit 3d sickness xD)
6Knowledge
Oct 10th · 12:51 UTC
Started of quite strong with the key collecting and wireframe visuals, but the sand puzzle was a weird one that took a bit to figure out. The start was quite strong so the rest was bound to fall a bit shorter, as you can't expect the world from jam games. Didn't quite figure out the tree part as it felt more natural to try climb higher than to just wait for it to be at a pre-determined part because the hitbox felt like it was the entire width of the starting side.

Overall a fine jam experience, could've been a bit longer. Well done on the graphical style.
designernap
Oct 10th · 16:09 UTC
Really nice idea, original concept and great execution. I think the precision platforming spoiled the start, but after that the game flowed nicely. Good entry.
Archimagus
Oct 11th · 06:35 UTC
Cool idea and pretty well executed.
The ramp puzzle was kind of frustrating with the loose floaty controls.
The concept is really cool though, with slowly building up the game by playing adding additional elements.
Well done.
orangeoceans
Oct 12th · 04:56 UTC
It would be nice if the door puzzle was related to time in some way; it's not obvious that it's relate to the hourglgass on the floor.

However this is a really cool proof of concept! I'd love to play a fully developed metroidvania/puzzle platformer with these mechanics.
Archmage_Gary
Oct 14th · 23:49 UTC
I like collecting the abilities! Fun quick little puzzle game, but I felt pretty good when I figured out the balls on the floor.
Franciscorp
Oct 20th · 14:25 UTC
Amazing! Had a blast! Very interesting and well applied concept. The only thing I didn't like was the sand puzzle. Too many balls, with somewhat of a "jankie" system, the physics were ok, just that moving around caused some of then to move out of place, and it was frustrating. The Pause ideia was perfect, when it clicked, I was amazed!
Myezko
Oct 20th · 14:40 UTC
yes yes yes, thats a baseball!