GeoGather by Lianyi

[raw]
made by Lianyi for Ludum Dare 58 (JAM)

The World Core is failing, its geometric elements scattered into chaos.
As the last "Form Collector", you must gather the fragments, repair the core, and restore balance.

## Your Mission: Power the Tri-Rings

Navigate the field and absorb the scattered geometric shapes to power up the three energy rings surrounding you. Fill all three rings to stabilize the core and save the world.

收集碎片.gif

Dangers: The Chaos

Your path is fraught with peril:
Colliding with walls or the chaotic Hexagons will cause you to lose collected shapes.

碰到墙壁.gif

碰到敌人.gif

Fight Back: The Power of Triangles

Collect the shining Triangles. They grant you temporary power to shatter the Chaos Hexagons and clear your path.

攻击敌人.gif

CONTROLS

WASD: Move

Ready, Set, Gather! :rocket:

Ratings

Overall 558th 3.286⭐ 16🧑‍⚖️
Fun 392th 3.321⭐ 16🧑‍⚖️
Innovation 260th 3.464⭐ 16🧑‍⚖️
Theme 317th 3.786⭐ 16🧑‍⚖️
Humor 344th 3.115⭐ 15🧑‍⚖️
Mood 541th 3.321⭐ 16🧑‍⚖️
Given 5🗳️ 6🗨️

Feedback

LiNing
Oct 06th · 13:33 UTC
Interesting game
Masen
Oct 09th · 10:42 UTC
I like playing this imagining I'm a fat lady.
blatalzar
Oct 10th · 06:44 UTC
Nice game! Very hard to get to 24 triangles. I didnt really understand the point of the yellow rectangles. But well done!
6Knowledge
Oct 10th · 06:54 UTC
Wasn't quite sure what my goal was but after all of the enemies died I just kept collecting and eventually won. If the collectibles had a spawner, why not the enemies as well? Not quite sure where all of the work went with such a large team but it was fun as long as it lasted.
Jcourt
Oct 10th · 06:58 UTC
This was interesting, if a little short! I really like the minimap. Also, this isn't very important, but being able to adjust the volumes is always a nice extra bit of polish for a game jam.

I did find it a little annoying that the minimap would show collectible shapes that were outside the allowed area, but that's a very minor complaint.

I do feel like there's probably something that could be done to make the game a little more entertaining to play for longer periods - something that makes it so you aren't just moving in circles around the map (like maybe moving walls, or Hexagons that take multiple hits to destroy, or something else).
neowhoru
Oct 10th · 07:03 UTC
i finished the game and realized later i were able to shoot something (i never saw the enemies)..so you can solve the game without shooting :D Nice little game.
forger801
Oct 10th · 07:49 UTC
A tutorial would be nice, but i liked the style. Idea of collectables being used as shields is very interesting
good.enough
Oct 11th · 20:52 UTC
I'd be interested in a post mortem for this game. It seems like a compo game rather than something created by a team of seven people. I'm curious as to what problems you had to solve, and what constraints you were working with.
NickFleming_
Oct 23rd · 22:14 UTC
Nice game, interesting concept. It got quite a bit more challenging as the orbits filled up and smaller passages became inaccessible / I had to maneuver closer to the walls.