Meowlloween by QNZ
Play as a black cat on a candy-collecting adventure! Manage your limited backpack and avoid spooky monsters.
Controls :
- Move: [WASD]
- Shoot:[Left Mouse Button]
- Drag & Collect Items:[Left Mouse Button]
- Melee combat:[Right Mouse Button]
- Rotate when Dragging:[Right Mouse Button]
How to Play
- Shoot to defeat enemies.
- Use melee to get candy/items from enemies to boost shooting.
- Clear all enemies to advance or enter the shop.
- Getting hurt or missing items disables inventory slots ("X").
- Game over if "X" fills your inventory.
This is our very first time making a game and taking part in a gamejam. Thank you for your support and feedback!
| Link | https://github.com/Cluster-YW/GameCollecter/releases/download/test/Meowlloween.zip |
| itch.io | https://munaao.itch.io/meowlloween |
| Original URL | https://ldjam.com/events/ludum-dare/58/meowlloween |
Ratings
| Overall | 506th | 3.357⭐ | 23🧑⚖️ |
| Fun | 579th | 3.025⭐ | 22🧑⚖️ |
| Innovation | 254th | 3.475⭐ | 22🧑⚖️ |
| Theme | 536th | 3.429⭐ | 23🧑⚖️ |
| Graphics | 287th | 3.9⭐ | 22🧑⚖️ |
| Audio | 387th | 3.167⭐ | 23🧑⚖️ |
| Humor | 504th | 2.711⭐ | 21🧑⚖️ |
| Mood | 528th | 3.333⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
!QwQ

Losing inventory slots to damage is a great idea and I think it'd be cool if you had some more control over where you take damage, or which tiles you restore.
A bit hard to read as everything was small but I managed to play the game, it was nice!
Nice graphics and art style
It took me an embarrassingly long time walking in circles after round 1 before I realized there was a "next" button in the upper right corner - It would probably be a good idea to highlight that a little bit more when it appears, to draw the player's eye :)
Overall though, this is a sweet little game! :) Well done, especially for a first jam project!
However the biggest wish is after clicking next, enemies should come slowly and gradually instead of at once.
I could manage with the current settings but that addition would be great.
~~肉鸽打jam包吃香的~~
类似俄罗斯方块+地牢rougelite,构建的战斗性collector,加上美术音乐,总体完成度还是很ok的。
要说问题的话,前面的说过的难度平衡性、敌人开局应该分散而不是一下子就刷脸上这种问题就不详细赘述了,除了大伙都知道的元气骑士外,有一个Magic Survival(韩国的)不知道你们有没有听说过,我觉得像那样的发展潜力也是有的。
有一个我自己比较在意的点是,游戏其实战斗范围并不大(考虑到敌人的移速并不低的情况下),但是边界很不明确,游戏整体游玩下来偏二维但选择了偏三维的tile,加上区域内区域外的tile纹理区分度小,边界比较不易观察,非常容易撞墙,这一点对我来说是比较影响游戏体验。

总的来说还不错,祝好名次!
地图还是我这个完全不懂美术的蠢货程序在凌晨五点花了十分钟搭的,所以巨丑(
下次打jam肯定会更好的,这次能做完已经是奇迹了