Gem Goblin by boids

[raw]
made by boids for Ludum Dare 58 (COMPO)

Play in browser at itch.io!

Collect all gems by dodging, shooting, and digging.

How to Play

Move with the Arrow keys or WASD. Dig tunnels by walking into walls.

Requirements

Playable in browser with a keyboard. Not supported on mobile.

CHANGELOG

2025-10-06: Fixed viewport scaling difference between Mac and Windows

Ratings

Overall 85th 3.5⭐ 21🧑‍⚖️
Fun 34th 3.711⭐ 21🧑‍⚖️
Innovation 174th 2.789⭐ 21🧑‍⚖️
Theme 96th 3.632⭐ 21🧑‍⚖️
Graphics 117th 3.368⭐ 21🧑‍⚖️
Humor 131th 2.536⭐ 16🧑‍⚖️
Mood 140th 3.056⭐ 20🧑‍⚖️
Given 25🗳️ 0🗨️

Feedback

ehtd
Oct 07th · 22:58 UTC
Its a cool exploration of the vampire survivor likes. I don't think shooting and tunnels work, because it doesn't auto aim properly. Good entry still.
MJ12
Oct 08th · 09:10 UTC
94/99 What got me is not the monsters but the lags : ) Fun game
mdotedot
Oct 08th · 16:33 UTC
Ha ha .. I was trying to out run everything until I found the way to dig through walls. And I later saw that you mentioned that in text ... Would be beneficial to put that on screen or maybe even a little tutorial. I liked the auto shooter .. or you could have just made the enemies to follow the ' regular ' path and don't cross over the digged parts .. that could/would have given an extra depth of the game without too much code! An other thing what would have given extra dynamic is to make smaller ' quests ' .. first collect 10 things and then GOOD JOB screen to get the next 10 .. but these are just little things. You made a good, solid game! Congratulations.
Xahon
Oct 08th · 22:04 UTC
Chilling game with digging mechanics. I like that you can trick enemies by carving a spiral maze, so they are trying to catch you, enter a long spiral corridor and you just break a wall and they repath, spending time. When there are a lot of enemies performance degrade quickly, I think the developer would fix it
stephenwhoskins
Oct 14th · 22:24 UTC
I love this game. Great graphics. Lots of fun. And it definitely works with the theme. I gave it 5/5 in every category. =)
someone
Oct 16th · 00:07 UTC
Nice simple game. Everything works well. I managed to win after a few tries.
Got around 86 gems a couple of times, then I tried collecting all the chests first which made it much easier.
It felt like the attack liked to fire into the walls rather than anywhere useful sometimes.
quadtree
Oct 18th · 20:17 UTC
Pretty fun game. It took me a little bit to figure out how weapon upgrades work, but after that it was pretty smooth. The ability to reshape the map and channel the enemies was a pretty cool mechanic.
LDJam user 378081
Oct 19th · 20:50 UTC
89! Then too many monsters that stack on gems I couldn't do it T.T
johnnysix
Oct 20th · 00:00 UTC
This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug.

Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier.

Got close, but no cigar, couldn't get through the crowd of monsters in the end :cry:

![Screenshot 2025-10-20 005837.png](///raw/028/2/z/6f7e3.png)
auxiliarymoose
Oct 20th · 06:54 UTC
Nice game! It's easy to pick up and satisfying to play. I do wish there was some way to recover health continuously, since it can be hard to find the last gems while a huge horde that does a ton of DPS is clogging up the map. Also, for a restart, you can wire up a Button's pressed signal to get_tree().reload_current_scene() for an easy restart button. In any case, it's fun to play! Thanks for sharing your game.
Palerus7
Oct 23rd · 17:53 UTC
A pretty fun experience overall, I died at 97 though... Still way too fun, I love it!
Macron
Oct 23rd · 18:56 UTC
Hi! I've managed to finish the game at the second playthrough with planning!

![cze.png](///raw/c74/e1/z/6f908.png)

It'd be nice for the game to e.g. show the direction of the missing gems when there's only a couple of them (though luckily I didn't need to look a lot for them), as well as some variety in the AI of the enemies - as they seem to prefer X axis, what made it easier to juke around them when they're all gathered in one place.

I did like the dig mechanics though, and could imagine more mechanics built around it, e.g. some stamina for digging, different types of terrain slowing you down differently, etc!