ASIMOV by Bloomworks
Delve into the ruptured depths of an ancient lost space station and collect the data left behind. But be weary, due to the past mistakes of humanity, it was abandoned for a reason.
Asimov is a First Person Zero-G Thriller where you navigate 5 unique levels, collecting all the Data you can carry. Made in Unreal Engine 5 by Alice Halley & Lily Kilshaw over the course of 48 Hours.
Controls:
(PC)
[W A S D] - Lateral movement [Q E] - Tilt [Mouse] - Aim [LMB] - Interact
| Link | https://drive.google.com/file/d/1t9J9O7vGQqur5Qb9rSEDt-t77fQkK2O-/view?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/58/asimov |
Ratings
| Given | 1🗳️ | 1🗨️ |
My only gripe is that the first time you interact the vents it's hard to understand that you *can* interact with them and that that there's anything behind them in the first place. My first time seeing the lights and the arrows telling me to come towards the wall I thought it was just a safe spot that I could stand in so that the swarm wouldn't reach me, not that I could interact with it and climb inside. It made me float around cluelessly for a few cycles wondering where the corridor I had missed was. Maybe being able to see into the vent from the connecting room would help make it more clear?