CONTAINMENT BREACH by wisstopher

ALERT! Containment breach.
CONTAINMENT BREACH is an adventure game with a non-linear story, laced with mystery and suspense. In the debris of a galactic war, salvage crews are tasked with picking through the wreckage to make a quick buck. But what if they find something that should never have been found? Players must navigate the environment and piece together the story while the nightmare unfolds.
Play
https://wiss.itch.io/containment-breach
CONTROLS
W, A, S, D to MOVE.
LEFT CLICK to INTERACT.
SPACEBAR to JUMP.
CRTL to CROUCH.
HOLD SHIFT and MOVE to RUN.




Ratings
| Overall | 37th | 3.875⭐ | 22🧑⚖️ |
| Fun | 80th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 156th | 2.921⭐ | 21🧑⚖️ |
| Theme | 169th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 111th | 3.4⭐ | 22🧑⚖️ |
| Audio | 48th | 3.65⭐ | 22🧑⚖️ |
| Mood | 8th | 4.325⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
Wish I could have collected more of the space junk though. I want a job in space clearing up debris now..
Lovely work this.
I liked the atmosphere and worldbuilding a lot in this game, I think it really helped get immersed in the game. Like you're doing the wreckage salvage game and suddenly something happens. Or the notes lying around the area giving you backstory and motivation why you're here. I thought these were really cool touches. And of course, starting with chapter 3 was a cool motivation, that added a cool layer of tension to the first two chapters. Very cool game, great job!
@captaindreamcast My only issue with the game was I wanted to have more of an enemy in the final section, but I'm no good at making characters or anything art-wise, but I'm still glad it spooked you. Yeah I wanted to throw the players into the action, because I often feel like my games start slow and maybe everyone doesn't wait until then end. This hopefully gives that extra incentive for people to stick around. Thank you for playing and taking your time to give feedback :smile:
@evil23 Thank you, I'm no good with art so it was minimal or attempt something and it would be 10 times worse with no time haha. Yeah, that was a design intention. I wanted to have the collecting moment there, but for people to move on to see the rest of the game. Thanks for the feedback and for taking your time to play it.
Seeing the screenshots, I was curious about the engine, so I tried to download the source code (why do I need to identify myself to do download the source code?)
I love playing and making these kind of 1st person horror/atmospheric/isolation games, and my biggest gripe this time was UV texturing of the walls. From the screenshots of Containment Breach (and also, Stavros (by @designernap )) I can see that you smartly dodged/avoided the issue - Seems like I need to add SSAO to my engine :laughing:
I'm going to add some random comments about the keycard:
- I really wanted to see it slide through the card slot
- Did I leave my pass lying around? Maybe it tells us about how poorly we follow protocol? I still had it with me the second time around though.
- Feels like if there's a lock and key, I expect more locks and keys and maybe puzzles.
2 (really) minor things that put me out of the experience a little -
When the text is displayed on the screen letter by letter, a word may "jump" to the next line if enough letters are added to it so it goes out of the bounds of the text box. In Godot this can be avoided with visible characters: characters after shaping. I assume there's something similar in Unreal
Second thing is that the crouch was immediate, while it would be less disorienting if it would take a small duration
I know, very small nitpicks for a really impressive work!
@ace17 the game worked great for me on Arch Linux through Wine (with DXVK). :slight_smile:
[side note: I tried jumping into the machine, but it didn't stop for me I am not organic big sad ;-; lol]
@theoratkin hooo that's great to hear! I actually have a Wine+DXVK environment ready, I'm going to play this game!
Thanks!
@avhatar It took me so long to get all this done, I was down to the wire. Sorry there wasn't enough there for you :sob:. Thanks for playing.
@ace17 I'm not sure how to make a Linux version, I'm not very good with computers other than making a game in Unreal or Gamemaker haha. I'm an idiot, I will see what I did there and why it isn't accessible.
@wallted Thanks so much, I really wanted to play around with telling a story this time. Although a simple one, I waned to try and have it where it would jump around, cut and not give the full narrative leaving the player to fill in the blanks to make it more of their own experience. Thanks for taking your time to play it.
@d-demetori Thanks for playing!
@keys-presser I might expand on it down the line, thanks for playing.
@pincushion Thanks for the feedback, I was just trying to get the player through to the ending this time round and didn't want anything to outstay its welcome. I was so pressed for time making all the content and implementing the spaces that I had to simplify it all. Maybe to its detriment in the end. Thanks for taking your time to play it.
@atsh I'm glad you picked up on that, between chapters 1 and 2 I wanted to use the same space but show that time had passed. I cluttered it up with lots of containers as if they had been there a while and collected so much debris from the war that they were running out of room. Thanks for the other points too, I couldn't figure out the text one at the time and it annoyed me, and being so pressed for time I didn't even think about the crouch. Great feedback, and thanks for playing.
@theoratkin I get this a lot, I think it was my old monitor and how it was set. I would see things easier than others. I got a new one so hopefully I won't have these issues in the future. Thanks for playing.
@ty-victorson I wish I could have done something with the animations, I just ran out of time :sob: . Thinking about it now I could have made smarter decisions with it, maybe even cut to black and come back in. Thanks for playing and finding that bug :stuck_out_tongue_winking_eye:
@ssar-5190 Thank you for playing!
@island-jam-2-group-3 Thank you, thanks for playing.
@deadjolly Thanks for taking the time to play it. I love how starting at Chapter 3 gets everyone. And was she, I intentionally leave it vague so players can come to different conclusions themselves :smile:
I usually struggle with this kind of narrative-led walking sims, but I played through it (twice!).
I am not sure about the non-linear adventure game part though. When I hear non-linear, I think of choices that can change the outcome of the game, but I think there were no choices?