MazeKiller3D by Sigun Geyik

[raw]
made by Sigun Geyik for Ludum Dare 58 (COMPO)

A first-person horror maze game built with Raylib C++ using classic raycasting rendering. Navigate through 5 levels, collecting gold to unlock doors while being hunted by a killer. Use the shop between levels to upgrade your speed and abilities.
Controls:
WASD: Move
Mouse: Look around
Numbers 1-3: Select shop upgrades
Enter: Confirm purchase
Space: Continue to next level
Screenshot 2025-10-05 203034.pngScreenshot 2025-10-05 203133.pngScreenshot 2025-10-05 203111.png

Ratings

Given 1🗳️ 1🗨️

Feedback

John Gabriel
Oct 06th · 11:27 UTC
Nice to see the classic Wolf3D-style rendering here, and the monster's sound was pretty startling the first time I heard it. The gold seems to wobble a bit, though - I'm not sure how to describe it.
LudumDareDevil
Oct 07th · 21:53 UTC
Cool little game. I love the art style. The controls were a bit frustrating at times especially when the player was fast. The coins would sometimes duplicate visually or clip through a wall. Overall pretty good though.