Garbage Collector - C# Ref by RohakarOntari
GARBAGE COLLECTOR
PULL AND PUSH
Draw your route. Vacuum the loot. Push the Mimics away.
Two clear phases: Plan (draw your path from entry to exit) → Run (the drone auto-follows for up to 60s, collect and defend in this time).
Optimize your trajectory, then alternate Pull (magnet) and Push (repulsive wave) to grab the right materials and complete sets that boost your score.
CONTROLS
MOUSE & KEYBOARD
Plan Gamemode :
Left Click (drag) — Draw the route
R — Undo last segment
Run Gamemode :
Left Click (hold) — Pull (attract, heats the magnet)!
Right Click (tap) — Push (shockwave toward cursor)
CREDITS
Creator / Dev / UI / Map / Enemy & Tile Art / Music / Animation : Thomas Lamiable (Rohakar Ontari)
Dev / UI / Map / Collectable Sprite: Maxime Boyaval
2D Artiste, Main Character / Main Character Animation : SACHA HAREL (XIV)
Patch notes - Hotfix - 07/10/25 v0.2
Fixed a bug that occurred after launching the game, allowing the player to press start run even though they had not made their way to the exit.
Attempt to put a playable WEBGL version of the game on LudumDare (currently only functional from the Unity link)
TUTORIAL



Ratings
| Overall | 679th | 3.02⭐ | 27🧑⚖️ |
| Fun | 714th | 2.646⭐ | 26🧑⚖️ |
| Innovation | 200th | 3.583⭐ | 26🧑⚖️ |
| Theme | 385th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 690th | 2.542⭐ | 26🧑⚖️ |
| Audio | 487th | 2.354⭐ | 26🧑⚖️ |
| Humor | 456th | 2.826⭐ | 25🧑⚖️ |
| Mood | 717th | 2.792⭐ | 26🧑⚖️ |
| Given | 13🗳️ | 30🗨️ |
Hello, no WEB version before tomorrow (we are French, so by 12 hours).
We invite you to play Garbage Collector and enjoy our mascot by downloading the ZIP file :D!
Edit : Unity Version is Available !
https://play.unity.com/en/games/6a12d10d-5646-46ad-b0b7-f937d8b07eb1/webversion
A tutorial image is available!
The concept is simple: you must map out the route for your drone. To do this, you have your entry point (red carpet) and the exit with a door.
If you don't have enough road tiles available, you can press R to reset.
A second phase of the game begins after you have mapped out your drone's route: Collection and defense. You wouldn't want your loot to be damaged by these mimics...
Interesting idea though, I like the phased approach to plan the route then try to suck up all the garbage along your route.
It's fixed! And to make up for it, we set a new record while playing!

I don't know how I did it, but if you start a run while having you path not touching the door, the screen change but the vacuum-run does not start.
I like the idea, and I find the excecution really funny. Not so easy yo make an actual positive score, there are soooooo many mob haha
Thanks for the feedback <3!
Regarding the bug, it was fixed a few hours ago on Play Unity link and the second downloadable on Ludum.
Yep, we decided not to include a health bar: But that means lots of enemies who want your resources!
Fun game and I like the 'garbage collector' character, somewhat let down by the difficult documentation (would be nicer if the instructions/controls were visible in-game; I ran out of road and had to switch back to this page to get the keybind for R).
> I don’t know how I did it, but if you start a run while having you path not touching the door, the screen change but the vacuum-run does not start.
I also ran into this bug just now (on the Unity Play link)