The Bunker by Colm Cummins
You are a survivor in a post apocalyptic world. You only can survive by scavenging for the bunker.
Run around fight zombies and see how long your bunker can prosper!
For peace of mind, we provide a link to a virus scan :sweat_smile: https://www.virustotal.com/gui/file/fb2de78751e27d31f4e0d4beba6a456e10916224b5c32e3f8600eae345c80c2a
Please find our game at the link to a drive below: https://drive.google.com/file/d/1MbQI6IhaU7zRabG-IL8lRCJGcornTgeq/view?usp=sharing
Controls: LMB to shoot E to interact WASD to move Rotation is aimed at cursor.
Team Members: - Gavin Cummins - Programming & Game Design - CJ Cummins - Level Design & Minimap - Ben Martin - UI Art, Environment Art - SlugPuppy - 2D Character Design
Asset Packs used:
Fab
VFX - Ultra Dynamic Sky - Everett Gunther
Meshes - Modular Building Set - PurePolygons - Downtown West Modular Pack - PurePolygons - Ancient Ruins – Free Asset Pack - Fable X - Modern PCB-01 - Multicore AI - Food Containers - dimension Dazzle - Rusty Steel Scrap Pile - matousekfoto - Adventure Characters (Pack) - Bugrimov Maksim - FPS Weapon Bundle - Deadghost Interactive various Megascan assets from Quixel
Animations - Animation Starter Pack - Epic Games
UI - Various icons from Game-icons.net
Sound - “Zombie Apocalypse | Eerie Underground Bunker | Scary Ambience” by UNZEEN Ambience, available at https://www.youtube.com/watch?v=l9W0o3eHrOM , licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
| Link to GitHub - Final push wouldn't go to git | https://github.com/GavinCummins99/LudumDare58 |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-bunker |
Ratings
| Overall | 715th | 2.917⭐ | 20🧑⚖️ |
| Fun | 664th | 2.833⭐ | 20🧑⚖️ |
| Innovation | 711th | 2.556⭐ | 20🧑⚖️ |
| Theme | 720th | 2.889⭐ | 20🧑⚖️ |
| Humor | 602th | 2.389⭐ | 20🧑⚖️ |
| Mood | 706th | 2.833⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
I got the hang of the game quite fast but never figured out how to get back to the bunker. The map seemed quite big and with the resources seemingly dropping from zombies don't know if the size mattered in any way. Never really got to see the colony sim in action as the moment I started the game I just left outside and never got back, but I am sure there is a working simulation somewhere in there.
Graphics were about what I would've expected from unreal engine, a lot of gloss and filters, but so do most other games. The controls were a bit funky but not unusable. Simple and to the point.