Siege Crawler by Sharky3188
Welcome to Siege Crawler! Defend your collector! Build upgrades! Collect more resources to win the game!

Controls:
WASD - Move
Space - Jump
LMB (hold) - Collect Resources
E - Interact
ESC - Pause/Menu
TAB - Switch Between Rifle and Miner when unlocked (post jam version)
Objective:
Deposit your earnings at the orange terminal 5,000 credits wins the game.

Build and upgrade your Siege Crawler to make it through the dangerous sand storms. Dont wonder too far outside of the range of your shield. Collect resources and deposit them at the rear collection point.
Build turrets to give your crawler a chance to defend itself from Drone attacks.
Build an Antenna to boost your shield distance.
Don't forget to build power nodes. Everything will need power eventually.
Upgrade your Siege Crawler to collect more resources for you automatically.
Programming - LordSheo
Art/Audio - Sharky3188

| Link | https://lordsheo.itch.io/siege-crawler |
| Original URL | https://ldjam.com/events/ludum-dare/58/siege-crawler |
Ratings
| Overall | 209th | 3.75⭐ | 46🧑⚖️ |
| Fun | 237th | 3.602⭐ | 46🧑⚖️ |
| Innovation | 143th | 3.693⭐ | 46🧑⚖️ |
| Theme | 198th | 3.989⭐ | 46🧑⚖️ |
| Graphics | 247th | 4.011⭐ | 46🧑⚖️ |
| Audio | 320th | 3.364⭐ | 46🧑⚖️ |
| Humor | 621th | 2.311⭐ | 39🧑⚖️ |
| Mood | 243th | 3.786⭐ | 44🧑⚖️ |
| Given | 60🗳️ | 72🗨️ |
But i wish there were death animation under roller. Or some kind of game over
-J


Something that confused me: The top left cash counter was way too big and I wondered why the money isn't going up when I mine minerals. Took me too long to notice your inventory is on the right. Maybe add a vehicle/person symbol to each. Apart from that, you could add floating symbols that highlight what the player can interact with. But those are just details.
Overall good, polished game!
I also didn't understand which upgrade did what, tried different approaches but it doesn't pay out as expected.
The rifle was a stretch goal we unfortunately didn't get in, another potential post jam patch.
Thanks for playing :)
Appreciated the Chekhov's gun meme)
This is a dope idea, would love to see it expanded (and maybe a more predictable death collider)
The detail added to the guns for each upgrade was a nice addition, though it is unclear what the upgrades actually do or if it is worth upgrading the vs just adding more turrets.
Very much lacking in information throughout. Its unclear what all the upgrade around the sides do. I initially thought those were drop-off points, or perhaps you were upgrading different parts. But when you upgrade one twice you suddenly can't interact with any of the others any more.
Also this page says press tab to switch to a rifle. Tab seemed to do nothing. I am confused.
I read in a comment above that you can restore health... Was that a thing you can do? How do I do that?
An annoying bug I kept running into was if you press escape while in the build menu, the mouse disappears when you click continue making it impossible to exit that menu.
It would have been nice if there was a way to the roof at the front of the vehicle, also a super minor nitpick that bugged me - the wheels don't quite turn at the correct rate for the forward motion.
I would have liked to be able to repair the turrets somehow, and something to show the power usage would have been useful.
I liked that I could continue after I hit the not victory screen, just so I could continue messing around because the concept was really fun.
-The turret upgrades increase their fire rate and aim speed and give them a small health increase. Both strategies are viable, but I think upgraded turrets might be better.
-The upgrades on the side add new grinders onto the the front of the crawler so you can auto collect resources faster. In the post jam version we added new upgrades with UI on those terminals.
-The rifle is a post jam addition you can purchase and switch between (mainly got the info on here since we don't have any in-game popups).
-At the top terminal where you deposit 500 credits, it also adds a minor repair of around 500hp the crawler has 10,000 total.
-Post jam version has the power meter on the main HUD.
We definitely would like to do a big UX pass over the game to really help clarify some of these areas, a starting tutorial would certainly help.
I played this for a lot longer than I expected. Controls were very responsive, even in the web build, and everything worked as I expected it to! Great work, fun game!