WIN WIN WIN by terryg

[raw]
made by terryg for Ludum Dare 58 (JAM)

🐍 Win Win Win - A Snake's Quest for Golden Glory! 🏆

Latest fixes: https://daretogame.net/winwinwin-fix/

Meet Arrowhead, the most determined snake in the jungle with one simple goal: collect ALL the golden snake statues! But here's the twist - these aren't just any golden statues... they're golden statues OF SNAKES! It's snakes collecting snake statues! Snakeception!

Screenshot 2025-10-05 at 11.14.01 PM.png

Navigate through exciting levels as Arrowhead, using your slithering skills, wall-jumping abilities, and magnetic powers to gather every last golden snake statue. Each collection is a pure hit of satisfaction - that perfect moment when you grab that shiny golden snake and feel that rush of accomplishment!

With upgrades like Double Jump, Wall Jump, Magnet Power, and More Time, you'll unlock new ways to chase that next serotonin hit. Because in this game, it's not about winning once... it's about winning, winning, and winning again!

(BONUS: This web game is mobile friendly)


Made for Ludum Dare 58 - "Win Win Win"

Ratings

Overall 676th 3.025⭐ 22🧑‍⚖️
Fun 523th 3.15⭐ 22🧑‍⚖️
Innovation 742th 2.421⭐ 21🧑‍⚖️
Theme 492th 3.525⭐ 22🧑‍⚖️
Graphics 671th 2.75⭐ 22🧑‍⚖️
Audio 463th 2.763⭐ 21🧑‍⚖️
Humor 451th 2.842⭐ 21🧑‍⚖️
Mood 734th 2.725⭐ 22🧑‍⚖️
Given 34🗳️ 14🗨️

Feedback

StaticRose
Oct 06th · 13:11 UTC
Love the rolling animation in the air! Very fun. I think maybe upgrades could be a little less expensive to move ahead faster.
Adam Konig
Oct 11th · 17:25 UTC
I've never had a bad time with a number go up game. Very cool and fun entry! Some small feedback is that the text elements are a little blurry and the sound effects could go a lot farther if you randomize the pitch of the sound when it plays slightly so its not as repetitive (specifically the collect snake sound was really repetitive). Awesome work!
Whysguy52
Oct 11th · 17:37 UTC
NOOOI hit quit instead of play! F**K! LOL more fun than i expected. great job. even though its the same level, the gameplay loop is really fun. you instilled that "okay just one more run and i can get this thing" so that's fantastic.
Loulou
Oct 11th · 17:44 UTC
The game is fun, it's give me a "DK country bonus level" feeling. I love the snake sprites and animations.
blobo
Oct 11th · 17:58 UTC
After about 24 double jumps, I was able to scale the wall at the right edge of the map. Mua-ha-ha-ha-haaaaaa!

Here is my recorded gameplay to provide extra feedback. Cheers!

https://www.youtube.com/watch?v=C1fAtXXCWEc
noseminer
Oct 19th · 01:11 UTC
cool idea, its fun to get the upgrades and explore more of the level. wish the upgrades were a little cheaper to start.
oller125
Oct 20th · 20:54 UTC
I liked the metaprogression aspect of it. I think what might improve this is a variety in the statues e.g. ones that reward more but are harder to get.
Silas Reinagel
Oct 21st · 02:29 UTC
The snake is cute! I like the way it moves. Love the upgrades! The big ones feel SO GOOD!
kaliuresis
Oct 21st · 09:26 UTC
Fun game. I made the pickup radius large enough that the game breaks and instantly goes to the shop after pressing play, so I'll consider that a win :). Then I kept upgrading magnet until I was getting $7498 every time I click play, which I think is the full map since it stopped increasing. The wall jump felt useless since a double jump feels like the same height without the wall restriction. It also seemed bugged where it would use up a double jump and wall jump at the same time. I appreciated all the snake puns.
cagibi
Oct 22nd · 16:36 UTC
Nice little incremental game! I agree there's some potential for more variety in the upgrades and that the wall jump is kinda useless, but overall it's a good start and the snake's animations are nice.
YellowKamel
Oct 22nd · 18:58 UTC
Camera didn't really follow the character, music was repetive. Liked the snake jumping though.
Milestone Games
Oct 23rd · 01:27 UTC
Good work on this one! I think perhaps the shop items could be a bit cheaper to preserve momentum, but nice job nevertheless!
cassowary
Oct 23rd · 05:13 UTC
Interesting! It might have used some balancing to make some early-game upgrades that mixed up the gameplay a bit early on, as saving up for the $1000 upgrades could get a bit repetitive. Also it seemed a bit strange that I think I could double-jump from the beginning but the upgrade gave me a triple jump? Maybe I misunderstood something. I think it's a very cool concept though, it's like a combination of a sort of "progressive upgrade idle game" and a platformer where upgrades unlock new areas. Neat!
Zshandi Krahn
Oct 23rd · 06:42 UTC
Very fun and addictive, solid entry! But I upgraded my magnet too much and now it just glitches and send me back to the store every time I start :( Just before that it had started glitching sometimes when I'd land on certain platforms, probably because of the density of statues below? Anyway, I would try it again if you fix that glitch, as it's very fun and addictive!!!
YellowKamel
Oct 24th · 20:05 UTC
Thank you for submitting to my stream!
The VOD of the stream is here in case you are interested: (I start playing your game at roughly 1h39m):
https://youtu.be/xb6qFs9kJPE?si=sACqaH8g9qNAT_IA&t=5956