Collogic: Relife by QingJing_Zheng

[raw]
made by QingJing_Zheng for Ludum Dare 58 (JAM)

!!!Note that there's a health point in boss fight, however in webgl doesn't support the display, for best game experience,please refer to the exe version!!! Anything want to say to Author: 123090880@link.cuhk.edu.cn Collogic:Relife:Collect,Logic,Rebrith.These are our main theme. In this game, you step into the role of a destined saviour on a journey to reach a girl who has shut herself away from the world. Within the walls of her emotional defenses, you’ll collect her feelings—represented as colored orbs—and use the orbs in your possession to unlock doors bathed in matching auras, drawing ever closer to the heart of her inner world. As you explore, a subtle UI indicator in the bottom-right corner will help you check whether you can unlock a door or interact with an object—take your time to learn the mechanics at your own pace. Through gentle experimentation and growing understanding, you’ll gradually advance toward the core, confront the girl’s inner demons, and ultimately bring her back to light. We hope you’ll enjoy both the story and the experience. And hey—don’t forget to rate us… with a smile! 😊df379ede37854d59159f77f783cb31c6.png76493c629773c4d3cb6f0190b33e953d.pngaa9f3d71ad7c7f1c39921c141792c35c.png

Ratings

Overall 272th 3.658⭐ 21🧑‍⚖️
Fun 177th 3.694⭐ 20🧑‍⚖️
Innovation 55th 4⭐ 20🧑‍⚖️
Theme 253th 3.889⭐ 20🧑‍⚖️
Graphics 699th 2.417⭐ 20🧑‍⚖️
Audio 199th 3.639⭐ 20🧑‍⚖️
Humor 530th 2.639⭐ 20🧑‍⚖️
Mood 547th 3.306⭐ 20🧑‍⚖️
Given 16🗳️ 13🗨️

Feedback

🎤 QingJing_Zheng
Oct 06th · 22:21 UTC
Notice that this game has health point control, however it is invisible in WebGL situation, so for best gameplay experience, please refer to exe version
LDJam user 0
Oct 06th · 22:25 UTC
好棒的游戏!!!!最喜欢的一集!!!
yiiii
Oct 06th · 22:32 UTC
Very interesting game mechanism, welcome to play.(The team members are all geniuses!!!)
Synapse316
Oct 07th · 03:36 UTC
Great job on puzzle designing. You can find some references to make better resources of graphics.
Foursay
Oct 07th · 04:59 UTC
I get the idea and first off, as someone who’s colorblind, I really appreciate the text prompts. That said it did make things a bit tricky for me to get through on the first try haha. The interactions could definitely use a bit more polish since the R-G-B-F-key-based interaction are, honestly, pretty tough to read. Still, the puzzles are clever and well thought out, so props for that. Good job!
Aentro
Oct 07th · 07:17 UTC
Impressive music and interesting game mechanism.
🎤 QingJing_Zheng
Oct 07th · 09:19 UTC
@foursay Bro I really appreciate that you like our game. It's really a nice idea to add word hint on the UI to help clarify what you can interact with!I will try to make some updates later!
Yumo
Oct 07th · 12:16 UTC
All of the game are so good!
yj_styles
Oct 08th · 03:15 UTC
Awesome! I was deeply impressed by how the gameplay mechanics seamlessly align with the narrative theme of collecting emotions and reconnecting with one’s inner self!
LDJam user 0
Oct 08th · 09:04 UTC
I noticed that long-pressing the start interface with the mouse will reveal a hidden Easter egg
2771409894
Oct 08th · 13:45 UTC
I really love this game.
Yuxin
Oct 09th · 07:53 UTC
Using the collection and release of RGB to form puzzles is great! Even the WebGL version is interesting. Also I love the music, it fits the atmosphere and the theme that makes up for the shortcomings in the UI
FrogO2
Oct 09th · 11:13 UTC
The game’s mechanics are really interesting — I love the idea that the things you collect can also become obstacles for you. The boss fight is fun too, as it let you make good use of what you’ve learned before. The difficulty feels a bit on the easy side though.
Rogaro
Oct 10th · 10:10 UTC
Interesting gameplay mechanic. Fairly simple and easy to understand, but no less engaging because of that! I just wish there were more visuals. Great job, well done!
FiveCyclops
Oct 10th · 12:52 UTC
A really interesting game, even though the difficulty increases very quickly.
The puzzle levels are really challenging. It would have been nice if the colored walls weren't completely invisible when inactive.
It would have been easier to see them if they were transparent, so you could anticipate the color changes.

The second part of the game, which is more action-oriented, is less interesting (but in the context of a jam, it's quite an achievement to have come up with a second gameplay mode).

Congratulations!
Asieke
Oct 11th · 04:58 UTC
Loved the switch up from slow puzzle game to fast chase game!
YuRenHuo
Oct 11th · 14:49 UTC
很有意思的解密!一开始不知道那个红红的可以传送卡了半天(
最后甚至还有激烈的追逐() 直接坐起来双手打了
音乐也很好听哦
🎤 QingJing_Zheng
Oct 12th · 07:57 UTC
@yurenhuo 这个是我们的引导问题!在游戏的初期环节虽然我们花了将近两天来处理引导的问题但还是处理的很糟糕!也对为此带来的不舒适的游戏体验道歉!我们下一次一定会做的更好!!!
🎤 QingJing_Zheng
Oct 12th · 07:59 UTC
@fivecyclops dude I got it!It is really an important suggestion to us!Thanks dude!
Mathevet Chris
Oct 13th · 16:26 UTC
Loved the game!! Interesting mechanics and loved the musics!!
Llevelin
Oct 14th · 00:11 UTC
I really enjoyed playing this. I struggled a lot, but in the end I enjoyed it. I liked the music and the story.
YibiRabbit007
Oct 14th · 12:10 UTC
I was still wondering why the second door couldn't be passed through, and then I tried returning with the blue one. Alright! Players will always find strange ways to open the game and get through it, and that's one of the joys of puzzle-solving.

The background music is very beautiful and can definitely be considered "雅乐(elegant music)".

The level design is quite clever, the use of colors is really cool, and I feel like I'm reviewing my art optics knowledge (XD

It keeps showing "longer"; maybe there are more levels ahead? But I don't know how to pass them.
🎤 QingJing_Zheng
Oct 16th · 07:42 UTC
@yibirabbit007 I got your idea! If you are being chasen by a monster and finally reaches a little anime ending, then this proves that you finished the game! For level load, there shall be 6 levels(3 for introduction and maze, 3 for boss fight!)Maybe you could try again! There're two more nice music afterwards!