Before I Go Blind by LesDremlet
[ The end is inevitable ]
A short narrative arthouse game.
All art, code and music created by Les Dremlet in 72 hours.

[ Controls ]
- Left-click and hold the virtual smartphone to drag and look around
- Click the buttons with the mouse
[ Patch Log ] - October 7 - Fixed panorama issue - October 8 - Fixed scrolling screen issue
Ratings
| Overall | 146th | 3.877⭐ | 55🧑⚖️ |
| Fun | 676th | 2.796⭐ | 51🧑⚖️ |
| Innovation | 70th | 3.925⭐ | 55🧑⚖️ |
| Theme | 281th | 3.849⭐ | 55🧑⚖️ |
| Graphics | 122th | 4.298⭐ | 54🧑⚖️ |
| Audio | 76th | 4.03⭐ | 52🧑⚖️ |
| Humor | 622th | 2.3⭐ | 42🧑⚖️ |
| Mood | 11th | 4.51⭐ | 54🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |

When playing it in browser in fullscreen you kind of have to push a bit harder to make the screen rotate. So the first time I played it, I didn't realize I could move the screen to the side. I was just taking the same pictures of the old guy hahahaha. The only reason I knew it was possible was from your screenshots of the other people on the beach.
Maybe a little indicator in game could be nice or have it be a bit clearer in the controls that you can look around the beach with the phone on top of just moving the phone?
Beautiful entry though <3
The screen rotation bug has been fixed.
Let me know if you find any other issues!
FYI - On my first playthrough, the camera couldn't scroll at all, even after the update you pushed out to try to fix it - No matter how much I pushed the phone towards the edge of the screen, it just got locked into place. I knew there *must* have be some way to scroll, based on the gifs that you shared, so I did give the game a second playthrough and it worked perfectly on the second attempt. I'm not sure exactly what was going wrong, because it felt like I took the same steps both times, but I did get to play the game as intended on my second attempt!
I really love the dynamic art style that you have for the scene, the little bit of jitter on the player's hands really adds a lot of life to the presentation.
In terms of presentation, this is the *tiniest* polish nitpick, but the way that you're currently revealing text can lead to awkward jumps as the text box reformats itself whenever a word becomes too long. It looks like you're adding each character to a text box one-at-a-time, but a different way to achieve the same effect is to start with the full string of text rendered at 0% opacity (or the same color as the background), and then change the font color of each character to be visible one at a time. This gives you the same character-by-character text reveal, but it locks the layout of the text into a preformatted block because the *contents* of the text box won't change, just the font color. This prevents those jumps in layout as text is revealed.
Hopefully that makes sense? The reformat that I'm talking about happens in the attached gif as "would" and "12:00" are revealed.

That tiny nitpick doesn't change the fact that this is a lovely polished little game! :) You've put a ton of care and attention into all the little details of the scene (having the camera album button was such a nice touch!), which is why I bring it up, because I can tell you really care about the fine details! Great job overall!
Maybe it's because of how short it was and how the timer on the phone was so close to the end that I felt like I really had to take a few pictures, lol. It definitely made the experience tbh. The anticipation because of it kinda had me on edge
Part of me wants to nitpick and wish that the game was maybe a little more interactive, but it doesn't take away from the fact that you made something really good here. Well done
Regarding the scrolling — I'm glad you found the time to check the game again after all the fixes and finally got to experience it. Fortunately, I was able to fix the bugs on the second try, and now the scrolling feels intuitive (just as it was originally intended, of course).
Everything you wrote about the text is an extremely valuable point!
I'll admit, I hadn't given this aspect enough attention before, but now I clearly see how this oversight can be confusing. I'll definitely keep it in mind for future projects.
I'm really glad you noticed the details — it means my efforts were worthwhile. Once again, thank you very much!
but great game and unexpected turn of event !
And that might be why the end surprised me SO much! Well done!
Pixel art and gameplay are simple, but effective.
cool art ;)